78 lines
2.0 KiB
Plaintext
78 lines
2.0 KiB
Plaintext
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#TODO Move variable defaults to appropriate files, leave common ones here (and rename this file to _Variables_.rpy or something)
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init offset = -1
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# Menu placement
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default menu_x = 0.5
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default menu_y = 0.5
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# Summoned character
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default active_girl = None
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default last_character = None
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# GUI color scheme
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default interface_color = "gold"
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default rum_times = 0 # Counts how many times have you rummaged the cupboard.
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default current_payout = 0
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default public_whore_ending = False # If TRUE the game will end with "Public Whore Ending".
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# House points
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default slytherin = 35
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default gryffindor = 122
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default hufflepuff = 25
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default ravenclaw = 31
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# Duel
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default potions = 0 # Amount of healing potions Genie has in stock.
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# Used to pause events/summons for a number of days
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default ss_event_pause = 0
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default ss_summon_pause = 0
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default nt_event_pause = 0
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default nt_summon_pause = 0
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default hg_event_pause = 0
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default hg_summon_pause = 0
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default cc_event_pause = 0
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default cc_summon_pause = 0
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default ll_event_pause = 0
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default ll_summon_pause = 0
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default ag_event_pause = 0
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default ag_summon_pause = 0
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default sb_event_pause = 0
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default sb_summon_pause = 0
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default owl_away = False
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default owl_away_counter = 0
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# Sprite positioning
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default nxpos = 0
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default nypos = 0
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default desk_zorder = 2
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default unlocked_7th = False
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# Phoenix
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default phoenix_is_fed = False
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default phoenix_is_petted = False
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default phoenix_fed_counter = 0
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default phoenix_petted_counter = 0
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# Paperwork related flags
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default report_chapters = 0 # Number of chapters of current report completed so far. Resets to zero when report is finished.
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default reports_finished = 0 # Number of completed reports.
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default stat_reports_counter = 0
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# Fireplace
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default fire_in_fireplace = False
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default stat_fireplace_counter = 0
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# Examine room flags
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default desk_examined = False
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default cupboard_examined = False
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default bird_examined = False
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default door_examined = False
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default fireplace_examined = False
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default current_room = "main_room"
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