2022-05-16 23:48:22 +00:00
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# The game starts here
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label start:
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call game_init
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jump start_wt
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label start_quick:
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call game_init
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python:
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game.difficulty = 2
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ton_friendship = 5
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sna_friendship = 5
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map_unlocked = True
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game.cheats = True
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jump skip_to_hermione
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# Quickstart for developer mode
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label start_dev:
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call game_init
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python:
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game.difficulty = 2
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game.cheats = True
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game.gold = 100000
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2022-06-29 21:28:06 +00:00
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map_unlocked = True
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2022-05-16 23:48:22 +00:00
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snape_unlocked = True
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tonks_unlocked = True
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hermione_unlocked = True
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cho_unlocked = True
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astoria_unlocked = True
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susan_unlocked = True
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luna_unlocked = True
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tonks_wardrobe_unlocked = True
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hermione_wardrobe_unlocked = True
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cho_wardrobe_unlocked = True
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astoria_wardrobe_unlocked = True
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susan_wardrobe_unlocked = True
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luna_wardrobe_unlocked = True
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her_whoring = cho_whoring = lun_whoring = ast_whoring = sus_whoring = 24
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sna_friendship = 100
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ton_friendship = 100
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ball_quest.E1_complete = True
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ball_quest.E2_complete = True
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ball_quest.E3_complete = True
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ball_quest.E4_complete = True
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mirror_intro_done = True
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unlocked_7th = True
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first_time_7th = False
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seventh_door_OBJ.hidden = False
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snape_office_discovered = True
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snape_station_examined = True
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snape_shelves_examined = True
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snape_picture_examined = True
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snape_statue_examined = True
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snape_desk_examined = True
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snape_candelabra_examined = True
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snape_office_intro_E0 = True
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snape_office_intro_E1 = True
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snape_office_intro_E1_stage = 2
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snape_office_intro_E2 = True
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cho_intro.E1_complete = True
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cho_intro.E2_complete = True
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cho_intro.E3_complete = True
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ss_he.cho_E1 = True
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for i in mirror.items:
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i.unlocked = True
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for i in inventory.items:
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i.owned = i.limit
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for i in CHARACTERS:
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for x in getattr(renpy.store, i).outfits:
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if not x.hidden:
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x.unlock()
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jump skip_to_hermione
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label game_init:
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$ version = version_float()
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$ wardrobe_init()
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$ parse_mods()
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if not renpy.android:
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show screen tooltip
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return
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init python:
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2022-10-02 21:56:52 +00:00
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renpy.music.register_channel("background", "sfx", True)
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2022-05-16 23:48:22 +00:00
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renpy.music.register_channel("bg_sounds", "sfx", True)
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renpy.music.register_channel("weather", "weather", True)
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