WTS/game/scripts/doll/bodypart.rpy

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init 1 python:
class DollBodypart(DollCloth):
layer_types = {
"mask": "-1",
}
layer_modifiers = {
"zorder": None,
}
def __init__(self, name, categories, type, id, zorder=None, unlocked=False, level=0, blacklist=[], parent=None, modpath=None):
super().__init__(name, categories, type, id, None, zorder, unlocked, level, blacklist, modpath, parent)
def __repr__(self):
return f"DollBodypart(name={self.name}, categories={self.categories}, type={self.type}, id={self.id}, color={self.color}, zorder={self.zorder}, unlocked={self.unlocked}, level={self.level}, blacklist={self.blacklist}, parent={self.parent}, modpath={self.modpath or None})"
def generate_hash(self):
salt = str( [self.name, self.type, self.char.pose, self.id, str(self.char.body._hash)] )
return hashstring(salt)
@functools.cache
def get_layers(self, hash, subpath=""):
path = posixpath.join(self.modpath, "characters", self.name, "poses", self.char.pose, subpath, "bodyparts", self.type, self.id)
extensions = self.extensions
types = self.layer_types
modifiers = self.layer_modifiers
layers = {}
for f in renpy.list_files():
fp, fn = os.path.split(f)
fn, ext = os.path.splitext(fn)
if not fp == path or not ext in extensions:
continue
ltype, *tails = fn.rsplit("_")
# if not ltype in types:
# print(f"Invalid layer type for file: {f}")
# continue
zorder = types.get(ltype) or self.zorder
if isinstance(zorder, str):
# Note: Layer uses relative zorder if it's passed as a string
zorder = self.zorder + int(zorder)
if tails:
lmodifier, *tails = tails
if not lmodifier in modifiers:
print(f"Invalid modifier for file: {f}")
continue
zorder_mod = modifiers.get(lmodifier)
zorder = (zorder + int(zorder_mod)) if lmodifier != "zorder" else int(tails[-1])
layers.setdefault("_".join([ltype, lmodifier, str(zorder)]), [f, zorder])
else:
layers.setdefault(ltype, [f, zorder])
return layers
def apply_color(self, img, n):
raise NotImplementedError
def set_color(self, n):
raise NotImplementedError
def reset_color(self, n=None):
raise NotImplementedError