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### Cho Quidditch Tactics ###
label cho_training:
# Automatic-Events
# Quiz.
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if not states.cho.ev.quiz.complete:
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jump cho_quiz
# Training Intro 1.
# Event fails. Cho will get mad and leaves.
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if not states.cho.ev.quidditch.e1_complete:
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jump cho_quid_E1
# Training Intro 2.
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if not states.cho.ev.quidditch.e2_complete:
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jump cho_quid_E2
# Setup
show screen blkfade
call hide_characters
with d5
$ cho_outfit_last.save()
$ cho.equip(cho_outfit_quidditch) # Equip quidditch set
call cho_chibi("stand", "right", "base")
call gen_chibi("stand", "desk", "base")
hide screen bld1
hide screen blkfade
with d5
pause .8
# Menu
label .choices:
menu:
"-Discuss Quidditch Training-":
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if states.cho.tier == 1:
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# Hufflepuff
jump cc_ht_talk
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elif states.cho.tier == 2:
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# Slytherin
jump cc_st_talk
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elif states.cho.tier == 3:
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# Gryffindor
jump cc_gt_talk
jump cho_training.choices
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"-Discuss Tactics-" if cc_pf_talk.is_tier_complete() and not states.cho.ev.quidditch.lock_tactic:
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if states.cho.tier == 1:
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# Hufflepuff
# Clothes: Skirt, Robes
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if not states.cho.ev.quidditch.hufflepuff_stage == "intro_done":
$ states.cho.ev.quidditch.hufflepuff_stage = "intro_done"
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gen "I got it!" ("base", xpos="far_left", ypos="head")
cho "Got what?" ("soft", "base", "base", "mid")
gen "I know how to get you that win against those Badgers!" ("base", xpos="far_left", ypos="head")
cho "Really? How?" ("soft", "base", "raised", "mid")
gen "You told me how, yourself." ("base", xpos="far_left", ypos="head")
gen "Panties are the key!" ("base", xpos="far_left", ypos="head")
cho "Panties? What do panties have to do with Quidditch?" ("soft", "wide", "raised", "mid")
gen "Everything, girl!{w} For some they are the meaning of life!" ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "What are you suggesting exactly?" ("clench", "base", "base", "mid")
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gen "My plan is that we use Cedric's obsession with panties to distract him during the game." ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "I don't really see how that would be--" ("annoyed", "base", "base", "downR")
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gen "You'll have to wear a skirt of course." ("base", xpos="far_left", ypos="head")
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cho @ cheeks heavy_blush "A skirt?" ("clench", "wide", "base", "mid") #shocked
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gen "Of course!" ("grin", xpos="far_left", ypos="head")
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gen "If he's too focused on your panties, then there's no way he'll catch that snatch!" ("grin", xpos="far_left", ypos="head")
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else:
# Repeated intro
gen "So about that tactic..." ("base", xpos="far_left", ypos="head")
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if states.cho.level < 3:
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# Fail
cho "Got a better plan? One that doesn't involve showing off my panties?" ("annoyed", "base", "base", "mid")
gen "..." ("base", xpos="far_left", ypos="head")
cho "Didn't think so..." ("open", "narrow", "raised", "mid")
gen "(Damn... maybe I need to work on her confidence a bit...)" ("base", xpos="far_left", ypos="head")
gen "(Some more favours should surely do it...)" ("grin", xpos="far_left", ypos="head")
jump cho_training.choices
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if states.cho.level >= 3:
$ states.cho.ev.quidditch.lock_practice = False
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cho @ cheeks blush "..." ("normal", "narrow", "base", "downR")
cho @ cheeks blush "You actually think that will work?" ("open", "closed", "angry", "mid")
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gen "If what you're telling me about him is true then I'm sure of it." ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "..." ("clench", "closed", "base", "mid")
cho @ cheeks blush "But what if it doesn't?" ("annoyed", "base", "base", "down")
cho @ cheeks blush "I need to win the game to make it to the finals!" ("open", "base", "angry", "mid")
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gen "Then let's put this theory into practice..." ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "You want me to try it out during next practice against them?" ("upset", "base", "raised", "mid")
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gen "You do practice matches against the other...{w=0.5} actually, that's a great idea!" ("base", xpos="far_left", ypos="head")
gen "That way we'll know it works for sure!" ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "..." ("disgust", "base", "base", "down")
cho @ cheeks blush "Fine, but I'm not changing any of my other clothes, I'd rather not have anyone else staring at my panties..." ("annoyed", "base", "angry", "mid")
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gen "Okay then..." ("base", xpos="far_left", ypos="head")
gen "Get your broom and Quidditch-gear... and put that skirt on!" ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "Alright..." ("annoyed", "base", "base", "mid")
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#Cho returns with the Hufflepuff clothing combination
$ cho.equip(cho_outfit_quidditch_hufflepuff)
$ cho_outfit_quidditch.save()
cho "Okay then, now what?" ("upset", "base", "base", "R", trans=fade)
gen "Now let's try some flying positions..." ("base", xpos="far_left", ypos="head")
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gen "Get on that broom, [name_cho_genie]." ("base", xpos="far_left", ypos="head")
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call cho_chibi("fly", "mid", "base")
hide cho_main
with fade
gen "Excellent..." ("base", xpos="far_left", ypos="head")
jump cho_tactics
else:
# Fail
cho "I will do nothing of the sort!" ("mad", "base", "angry", "mid")
gen "Sorry?" ("base", xpos="far_left", ypos="head")
cho "You want me to wear a skirt during quidditch?" ("mad", "narrow", "angry", "mid")
cho "The whole school will be there!" ("clench", "wide", "base", "mid")
gen "Don't focus on them, Cedric is your target!" ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "But they'll see my panties!" ("mad", "base", "base", "down")
cho @ cheeks blush "No, I will not be going through with this plan of yours..." ("open", "base", "angry", "mid")
cho @ cheeks blush "You better come up with something else!" ("soft", "base", "angry", "mid")
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# Cho gets upset and leaves
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$ states.cho.mood += 6
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call cho_walk(action="leave")
gen "(Damn... maybe I need to work on her confidence a bit...)" ("base", xpos="far_left", ypos="head")
gen "(Some more favours should surely do it...)" ("grin", xpos="far_left", ypos="head")
$ cho.equip(cho_outfit_last)
call gen_chibi("sit_behind_desk")
with fade
jump end_cho_event
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elif states.cho.tier == 2:
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# Slytherin
# Clothes: Trousers, Pullover
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if not states.cho.ev.quidditch.slytherin_stage == "intro_done":
$ states.cho.ev.quidditch.slytherin_stage = "intro_done"
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gen "I got it!" ("base", xpos="far_left", ypos="head")
gen "I've got the perfect idea on how to beat those snakes!" ("base", xpos="far_left", ypos="head")
cho "..." ("normal", "narrow", "raised", "mid")
gen "Do we even say \"phrasing\" anymore?" ("base", xpos="far_left", ypos="head")
cho "Just tell me your plan." ("open", "narrow", "raised", "mid")
gen "It's all about the ass!" ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "The ass?" ("upset", "base", "raised", "mid") #shocked
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gen "Yes, you told me how those brutes love a good ass spanking, now that's an ass fetish if I ever heard one!" ("base", xpos="far_left", ypos="head")
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gen "So this time we'll have those Slytherins get a good view of your ass!" ("base", xpos="far_left", ypos="head")
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else:
# Repeated intro
gen "So about that tactic..." ("base", xpos="far_left", ypos="head")
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if states.cho.level < 9:
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# Fail
cho "Got a better plan? One that doesn't involve flaunting my ass to those Slytherins?" ("annoyed", "base", "base", "mid")
gen "..." ("base", xpos="far_left", ypos="head")
cho "Didn't think so..." ("open", "narrow", "raised", "mid")
gen "(Damn...)" ("base", xpos="far_left", ypos="head")
gen "(Looks like she isn't confident enough yet...)" ("base", xpos="far_left", ypos="head")
gen "(Some more favours should do the trick.)" ("base", xpos="far_left", ypos="head")
jump cho_training.choices
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if states.cho.level >= 9 and cc_pf_strip.is_event_complete(2, 3):
$ states.cho.ev.quidditch.lock_practice = False
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cho "..." ("soft", "base", "raised", "mid")
gen "And yes, before you ask, I'm sure this will ensure the win." ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "Fine..." ("upset", "base", "base", "R")
cho @ cheeks blush "I can't believe I'm saying this..." ("soft", "happyCl", "base", "mid")
cho @ cheeks blush "I'll flaunt my ass... to those Slytherins." ("clench", "narrow", "base", "mid")
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gen "Excellent, then let's discuss some tactics..." ("base", xpos="far_left", ypos="head")
gen "I'd like you to put on some trousers this time." ("base", xpos="far_left", ypos="head")
gen "And get rid of your robes, they'll cover it too much." ("base", xpos="far_left", ypos="head")
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cho @ cheeks heavy_blush "Get rid of my--" ("open", "wide", "angry", "mid") #Shocked
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gen "You can put on something else, just something that doesn't cover the goods." ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "Alright...{w=0.5} give me a minute to fetch my gear..." ("angry", "closed", "base", "mid")
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#Cho returns with the Slytherin clothing combination
$ cho.equip(cho_outfit_quidditch_slytherin)
$ cho_outfit_quidditch.save()
cho "Okay then, tell me what to do." ("base", "base", "base", "mid", trans=fade)
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gen "Get on that broom, [name_cho_genie]." ("base", xpos="far_left", ypos="head")
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call cho_chibi("fly", "mid", "base")
hide cho_main
with fade
gen "Great." ("base", xpos="far_left", ypos="head")
jump cho_tactics
else:
# Fail
cho "But, they're Slytherins!" ("clench", "base", "angry", "mid")
gen "And?" ("base", xpos="far_left", ypos="head")
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cho @ cheeks heavy_blush "You expect me to flaunt my ass to those brutes?" ("mad", "base", "angry", "mid")
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gen "Are you telling me you don't think it will work?" ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "Of course it will work, they're dumb as hell." ("open", "base", "angry", "R")
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cho "But everyone will be able to see my butt!" ("quiver", "base", "raised", "down")
gen "That's the point." ("angry", xpos="far_left", ypos="head")
cho "But, but, but!" ("open", "closed", "worried", "mid")
gen "That's probably what the crowd will be chanting..." ("grin", xpos="far_left", ypos="head")
cho "Teasing Cedric is one thing... but the Slytherins..." ("mad", "happyCl", "worried", "down")
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cho "I can't see myself doing...{w=0.4} this..." ("base", "base", "base", "mid")
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gen "Well, that's your loss I guess..." ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "..." ("normal", "happyCl", "base", "mid")
cho @ cheeks blush "If that's all you have then I think I'm done here." ("open", "base", "worried", "down")
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# Cho gets upset and leaves
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$ states.cho.mood += 3
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call cho_walk(action="leave")
gen "(Damn...)" ("base", xpos="far_left", ypos="head")
gen "(Looks like she isn't confident enough yet...)" ("base", xpos="far_left", ypos="head")
gen "(Some more favours should do the trick.)" ("base", xpos="far_left", ypos="head")
$ cho.equip(cho_outfit_last)
call gen_chibi("sit_behind_desk")
with fade
jump end_cho_event
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elif states.cho.tier == 3:
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# Gryffindor:
# Clothes: No clothes decided on yet
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if not states.cho.ev.quidditch.gryffindor_stage == "intro_done":
$ states.cho.ev.quidditch.gryffindor_stage = "intro_done"
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gen "I have got it!" ("base", xpos="far_left", ypos="head")
cho "Finally..." ("soft", "base", "raised", "R")
cho "So, what's the plan?" ("open", "base", "raised", "mid")
gen "It's time to get intimate!" ("base", xpos="far_left", ypos="head")
cho "Intimate?" ("upset", "base", "raised", "mid")
gen "Yes, {i}touchy-touchy{/i}!" ("base", xpos="far_left", ypos="head")
else:
# Repeated intro
gen "So about our tactics..." ("base", xpos="far_left", ypos="head")
if not cc_pf_strip.is_event_complete(3,3) or not cc_pf_blowjob.is_event_complete(3,3):
# Fail
cho "Got a better plan that doesn't involve me getting groped?" ("annoyed", "base", "base", "mid")
gen "..." ("base", xpos="far_left", ypos="head")
cho "Didn't think so..." ("open", "narrow", "raised", "mid")
gen "(She doesn't seem fully convinced just yet...)" ("base", xpos="far_left", ypos="head")
gen "(Maybe a few personal lessons would make her more open-minded.)" ("base", xpos="far_left", ypos="head")
jump cho_training.choices
if cc_pf_strip.is_event_complete(3,3) and cc_pf_blowjob.is_event_complete(3,3):
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$ states.cho.ev.quidditch.lock_practice = False
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cho @ cheeks blush "What is this plan of yours based on?" ("soft", "narrow", "base", "down")
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if cc_pr_manipulate_girls.is_complete(): # has completed "Manipulate the girls!" public request?
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gen "The girls on the Gryffindor team sure seem fond of you. If you could get close to them, then I'm sure they'll lose focus on the game." ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "Maybe so, but that doesn't solve one important issue..." ("open", "base", "raised", "mid")
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else:
gen "It's obvious isn't it..." ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "No?" ("annoyed", "base", "raised", "mid")
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gen "Girls doing naughty things together..." ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "What are you getting at?" ("angry", "base", "raised", "mid")
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gen "If you get close to them, they will lose focus on the game!" ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "..." ("normal", "closed", "base", "mid") #worried
cho @ cheeks blush "What about the boys?" ("mad", "base", "raised", "mid")
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gen "What about them?" ("base", xpos="far_left", ypos="head")
cho "Shouldn't their seeker, Harry, be our priority?" ("annoyed", "narrow", "raised", "R") #annoyed
gen "Similar tactic could work on him too." ("base", xpos="far_left", ypos="head")
gen "Imagine Miss Granger's reaction if you get close to him." ("grin", xpos="far_left", ypos="head")
cho "Now that's a plan!" ("smile", "base", "base", "mid")
gen "Great! it's settled then." ("base", xpos="far_left", ypos="head")
cho "What should I be wearing?" ("open", "base", "raised", "mid")
gen "What do you mean?" ("base", xpos="far_left", ypos="head")
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cho "Well, previously, you've made me wear some silly combination of clothes." ("soft", "base", "base", "mid")
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gen "You can wear whatever you like, fashion is too complicated for me." ("base", xpos="far_left", ypos="head")
cho "I see..." ("base", "narrow", "base", "mid")
cho "In that case--" ("open", "base", "base", "R")
#
cho "--Let me fetch my gear, and we can jump straight to training." ("crooked_smile", "base", "base", "mid")
#Cho returns with the Gryffindor clothing combination
$ cho.equip(cho_outfit_quidditch_gryffindor)
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$ cho_outfit_quidditch.save()
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call cho_chibi("fly", "mid", "base")
cho "Okay then, tell me what to do." ("base", "base", "base", "mid", trans=fade)
hide cho_main
with d3
jump cho_tactics
else:
# Fail
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cho @ cheeks blush "You want them to feel me up?!" ("mad", "base", "raised", "mid")
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gen "Absolutely!" ("base", xpos="far_left", ypos="head")
gen "You may also touch them a bit as well while you're at it!" ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "No way!" ("soft", "wide", "base", "mid")
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gen "Why not?" ("angry", xpos="far_left", ypos="head")
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cho @ cheeks blush "Teasing them is one thing but touching as well?" ("angry", "base", "base", "mid")
cho @ cheeks heavy_blush "With everyone watching." ("horny", "happyCl", "base", "mid") #blushes but imagining it
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gen "..." ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "No, I won't do it..." ("horny", "base", "base", "downR")
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gen "But what if--" ("base", xpos="far_left", ypos="head")
# Cho gets upset and leaves
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$ states.cho.mood += 6
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call cho_walk(action="leave")
gen "(She doesn't seem fully convinced just yet...)" ("base", xpos="far_left", ypos="head")
gen "(Maybe a few personal lessons would make her more open-minded.)" ("base", xpos="far_left", ypos="head")
$ cho.equip(cho_outfit_last)
call gen_chibi("sit_behind_desk")
with fade
jump end_cho_event
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"-Discuss tactics-" (style="disabled") if not cc_pf_talk.is_tier_complete() or states.cho.ev.quidditch.lock_tactic:
if states.cho.ev.quidditch.lock_tactic:
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gen "(We've already established a tactic for the next match)" ("base", xpos="far_left", ypos="head")
else:
gen "(I don't know enough about the enemy team.)" ("base", xpos="far_left", ypos="head")
gen "(Cho and I should have a talk first.)" ("base", xpos="far_left", ypos="head")
jump cho_training.choices
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"-Start Practice Match-" if game.daytime and not states.cho.ev.quidditch.lock_practice:
if states.cho.tier == 1:
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# Hufflepuff
jump cc_ht_start
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elif states.cho.tier == 2:
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# Slytherin
jump cc_st_start
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elif states.cho.tier == 3:
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# Gryffindor
jump cc_gt_start
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"-Start Practice Match-" (style="disabled") if not game.daytime or states.cho.ev.quidditch.lock_practice:
if states.cho.ev.quidditch.lock_practice:
if (states.cho.tier == 1 and states.cho.ev.quidditch.hufflepuff_training) or (states.cho.tier == 2 and states.cho.ev.quidditch.slytherin_training) or (states.cho.tier == 3 and states.cho.ev.quidditch.gryffindor_training):
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gen "(She doesn't need any more practice.)" ("base", xpos="far_left", ypos="head")
else:
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nar "Cho isn't ready for practice yet."
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else:
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nar "You can only do that during the day."
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jump cho_training.choices
"-Back-":
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cho "Very well, [name_genie_cho]." ("open", "base", "base", "mid", ypos="head", flip=False)
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hide cho_main
show screen blkfade
with d3
$ cho.equip(cho_outfit_last)
call cho_chibi("stand", "mid", "base")
call gen_chibi("sit_behind_desk")
call reset_menu_position
hide screen blkfade
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cho "" ("base", "base", "base", "mid", xpos="base", ypos="base", trans=fade)
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jump cho_requests
### Quidditch Tactics ###
label cho_tactics:
# Menu
label .choices:
call hide_characters
call bld
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$ menu_y = 0.74
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menu:
gen "(What directions should I give her?)" ("base", xpos="far_left", ypos="head")
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"\"Fly in front of me.\"" if states.cho.ev.quidditch.position != "front":
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jump cho_tactics.change_front
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"\"Fly in front of me.\" {size=-6}(selected){/size}" if states.cho.ev.quidditch.position == "front":
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pass
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"\"Fly above me.\"" if states.cho.ev.quidditch.position != "above":
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jump cho_tactics.change_above
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"\"Fly above me.\" {size=-6}(selected){/size}" if states.cho.ev.quidditch.position == "above":
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pass
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"\"Fly close to me.\"" if states.cho.ev.quidditch.position != "close":
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jump cho_tactics.change_close
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"\"Fly close to me.\" {size=-6}(selected){/size}" if states.cho.ev.quidditch.position == "close":
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pass
gen "(No, that probably won't work...)" ("base", xpos="far_left", ypos="head")
jump cho_tactics.choices
# Change Tactic
#TODO This plays once cho has agreed to the tactic/clothing and during the first intro
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# Once you pick the right option, the practice match option unlocks (Maybe we should have it say Try out tactic?)
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# The various options should go away once you've tried it once
label .change_front:
# The *ASS* position!
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$ states.cho.ev.quidditch.position = "front"
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if states.cho.tier == 1:
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# Hufflepuff
call cho_walk(600, 150+180)
cho "Is this good?" ("open", "base", "raised", "mid", ypos="head", flip=False)
gen "*Hmm*... No, that robe is in the way... I can't seem to get a good view from this angle..." ("base", xpos="far_left", ypos="head")
cho "Good! Then the crowd shouldn't either!" ("smile", "base", "base", "down", ypos="head", flip=False)
gen "Yes, probably..." ("base", xpos="far_left", ypos="head")
gen "How about instead you..." ("base", xpos="far_left", ypos="head")
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elif states.cho.tier == 2:
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# Slytherin
call cho_walk(600, 150+180)
cho "How's this?" ("open", "base", "raised", "mid", ypos="head", flip=False)
gen "Excellent, I told you getting rid of that coat would do it!" ("base", xpos="far_left", ypos="head")
gen "And those trousers sure emphasise the shape of your--" ("base", xpos="far_left", ypos="head")
# Cho turns towards you
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cho @ cheeks blush "Good, then it's settled!" ("soft", "base", "base", "down", ypos="head", flip=False)
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gen "But I didn't get a proper look yet!" ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "..." ("clench", "base", "base", "mid", ypos="head", flip=False)
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gen "Alright, you can come down then..." ("base", xpos="far_left", ypos="head")
#Cho flies down
#Black screen
call gen_chibi("stand", "desk", "base")
call cho_chibi("stand", "mid", "base")
hide cho_main
with fade
gen "We'll test the tactics during the next practice like usual." ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "Do we have to? I'm sure it will work even without trying it." ("clench", "base", "raised", "mid")
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gen "Of course we do! You're the one who was so adamant last time..." ("base", xpos="far_left", ypos="head")
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gen "So let's see those results!" ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "Yeah... Great, just let me know when..." ("normal", "closed", "base", "mid")
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gen "I certainly shall." ("grin", xpos="far_left", ypos="head")
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gen "But this will do for today, [name_cho_genie]." ("base", xpos="far_left", ypos="head")
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if game.daytime:
cho "I'll head back to class then." ("open", "base", "base", "R")
else:
cho "I'll head back to my dorm then." ("open", "base", "base", "R")
gen "Until next time." ("grin", xpos="far_left", ypos="head")
call cho_walk(action="leave")
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$ states.cho.ev.quidditch.lock_practice = False
$ states.cho.ev.quidditch.lock_tactic = True
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$ cho.equip(cho_outfit_last)
call popup("Cho's practice matches have been unlocked.", "Congratulations!", "interface/icons/head/cho.webp")
call gen_chibi("sit_behind_desk")
with fade
jump end_cho_event
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elif states.cho.tier == 3:
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# Gryffindor
call cho_walk(600, 150+180)
gen "No, this won't do, you're way too far away from me." ("base", xpos="far_left", ypos="head")
cho "What should I do then?" ("annoyed", "base", "raised", "mid", ypos="head", flip=False)
gen "Let's see..." ("base", xpos="far_left", ypos="head")
jump cho_tactics.choices
label .change_above:
# The ~Panties~ position!
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$ states.cho.ev.quidditch.position = "above"
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if states.cho.tier == 1:
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# Hufflepuff
gen "Now, start with getting in front of me..." ("base", xpos="far_left", ypos="head")
call cho_walk(550, 200+180)
cho "Like this?" ("soft", "base", "base", "downR", ypos="head", flip=False)
with hpunch
gen "Yes, and now...{w=0.4} Higher!" ("angry", xpos="far_left", ypos="head")
cho "Is this not high enough to see my--" ("annoyed", "base", "raised", "mid", ypos="head", flip=False)
gen "Fly right above my head!" ("angry", xpos="far_left", ypos="head")
gen "Show me those panties!" ("angry", xpos="far_left", ypos="head")
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cho @ cheeks blush "Of course, [name_genie_cho]..." ("base", "base", "base", "downR", ypos="head", flip=False)
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call cho_walk(500, 100+180)
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cho @ cheeks blush "How is this?" ("soft", "base", "base", "down", ypos="head", flip=False)
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# TODO: Panty shot CG?
# Genie looks up.
call gen_chibi("stand_alt", "desk", "base")
show screen bld1
with d3
gen "Yes, fantastic!" ("angry", xpos="far_left", ypos="head")
gen "You have very cute panties, girl!" ("grin", xpos="far_left", ypos="head")
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cho @ cheeks blush "*Ehm*...{w=0.5} Thank you, [name_genie_cho]." ("annoyed", "base", "base", "down", ypos="head", flip=False)
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gen "(I have created the ultimate up-skirt!)" ("base", xpos="far_left", ypos="head")
gen "(Nothing can stop us now...)" ("base", xpos="far_left", ypos="head")
cho "Can I come down now?" ("soft", "base", "base", "downR", ypos="head", flip=False)
gen "Give me another minute." ("grin", xpos="far_left", ypos="head")
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cho @ cheeks blush "*Tsk*" ("normal", "base", "raised", "L", ypos="head", flip=False)
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gen "Okay, you can come down now." ("base", xpos="far_left", ypos="head")
#Cho flies down
#Black screen
call gen_chibi("stand", "desk", "base")
call cho_chibi("stand", "mid", "base")
hide cho_main
with fade
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cho @ cheeks blush "Enjoyed the view?" ("upset", "base", "angry", "mid") #angry/annoyed
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gen "Very much so." ("base", xpos="far_left", ypos="head")
cho "Good!" ("smile", "base", "base", "mid")
cho "Then I'm sure Cedric will like it too..." ("base", "closed", "base", "mid")
gen "Who?" ("base", xpos="far_left", ypos="head")
gen "Oh yeah, that guy!" ("base", xpos="far_left", ypos="head")
gen "Yes, we should definitely try this during your next practice match against them." ("base", xpos="far_left", ypos="head")
cho "..." ("normal", "base", "raised", "mid") #annoyed
gen "When is that again?" ("base", xpos="far_left", ypos="head")
cho "*Sigh* Just let me know when and I'll set one up with their captain." ("open", "narrow", "base", "R")
gen "Excellent." ("base", xpos="far_left", ypos="head")
if game.daytime:
cho "If that is all, I'll head back to class." ("open", "base", "base", "mid")
gen "Yes, that shall do for today." ("base", xpos="far_left", ypos="head")
cho "Good day then, Sir..." ("soft", "narrow", "base", "mid")
else:
cho "If that is all, I'll head back to my dorm." ("open", "base", "base", "mid")
gen "Yes, that shall do for today." ("base", xpos="far_left", ypos="head")
cho "Good night then, Sir..." ("soft", "narrow", "base", "mid")
call cho_walk(action="leave")
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$ states.cho.ev.quidditch.lock_practice = False
$ states.cho.ev.quidditch.lock_tactic = True
$ states.cho.ev.quidditch.hufflepuff_prepared = True
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$ cho.equip(cho_outfit_last)
call popup("Cho's practice matches have been unlocked.", "Congratulations!", "interface/icons/head/cho.webp")
call gen_chibi("sit_behind_desk")
with fade
jump end_cho_event
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elif states.cho.tier == 2:
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# Slytherin
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cho "Above you, [name_genie_cho]?" ("annoyed", "base", "raised", "mid", ypos="head", flip=False)
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gen "Yes, above..." ("base", xpos="far_left", ypos="head")
cho "Okay..." ("upset", "base", "base", "mid", ypos="head", flip=False)
call cho_walk(500, 100+180)
gen "Hold on, that's a bit too high I think..." ("base", xpos="far_left", ypos="head")
cho "You think?" ("angry", "base", "raised", "mid", ypos="head", flip=False) #annoyed
gen "Yeah, how about instead you..." ("base", xpos="far_left", ypos="head")
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elif states.cho.tier == 3:
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#Gryffindor
cho "You want me to fly... above you?" ("clench", "base", "raised", "mid", ypos="head", flip=False)
gen "You've heard me..." ("base", xpos="far_left", ypos="head")
cho "Okay then..." ("upset", "base", "base", "mid", ypos="head", flip=False)
call cho_walk(500, 100+180)
gen "Hey, how am I supposed to reach you from up there?" ("angry", xpos="far_left", ypos="head")
gen "That's not how you get intimate!" ("base", xpos="far_left", ypos="head")
cho "Why did you tell me to fly above you then?" ("annoyed", "base", "base", "down", ypos="head", flip=False)
gen "..." ("base", xpos="far_left", ypos="head")
gen "Sorry, I can't hear you from all the way down here." ("base", xpos="far_left", ypos="head")
gen "I think it might be better if you..." ("base", xpos="far_left", ypos="head")
jump cho_tactics.choices
label .change_close:
# The ~intimate~ position!
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$ states.cho.ev.quidditch.position = "close"
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if states.cho.tier == 1:
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# Hufflepuff
cho "Close? How would you be able to see my--" ("annoyed", "base", "base", "mid", ypos="head", flip=False)
gen "Come closer!" ("base", xpos="far_left", ypos="head")
call cho_walk(450, 240+180)
gen "Wait a second, I can't see your panties at all from this angle..." ("base", xpos="far_left", ypos="head")
cho "No shi--" ("open", "narrow", "base", "mid", ypos="head", flip=False)
gen "Let's try this instead..." ("base", xpos="far_left", ypos="head")
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elif states.cho.tier == 2:
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# Slytherin
cho "Close?" ("annoyed", "base", "base", "mid", ypos="head", flip=False)
gen "Yes close... did I stutter?" ("base", xpos="far_left", ypos="head")
call cho_walk(450, 240+180)
gen "You smell nice..." ("base", xpos="far_left", ypos="head")
cho "Yeah, this is not going to work..." ("disgust", "narrow", "base", "mid", ypos="head", flip=False)
gen "Fine, let's have you..." ("base", xpos="far_left", ypos="head")
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elif states.cho.tier == 3:
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# Gryffindor
gen "Come as close to me as you can..." ("base", xpos="far_left", ypos="head")
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cho "Yes, [name_genie_cho]." ("soft", "base", "base", "R", ypos="head", flip=False)
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call cho_walk(450, 240+180)
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cho @ cheeks blush "How's this? Too close?" ("soft", "wink", "raised", "mid", ypos="head", flip=False)
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gen "No! It's the perfect distance!" ("base", xpos="far_left", ypos="head")
gen "They would be able to smell you if you got any closer!" ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "I hope not!" ("quiver", "closed", "worried", "mid", ypos="head", flip=False)
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gen "Why? You smell lovely, girl!" ("grin", xpos="far_left", ypos="head")
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cho @ cheeks blush "*Ehm*...{w=0.5} Thank you, [name_genie_cho]." ("soft", "base", "worried", "mid", ypos="head", flip=False)
cho @ cheeks blush "Can I come down now?" ("soft", "narrow", "base", "mid", ypos="head", flip=False)
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gen "Of course." ("base", xpos="far_left", ypos="head")
#Cho flies down
#Black screen
call gen_chibi("stand", "desk", "base")
call cho_chibi("stand", "mid", "base")
hide cho_main
with fade
gen "You'll definitely distract those girls with this kind of move!" ("base", xpos="far_left", ypos="head")
cho "And boys..." ("open", "base", "raised", "R")
gen "Oh yeah, them to!" ("base", xpos="far_left", ypos="head")
cho "Just let me know when to try it out against them." ("normal", "base", "raised", "mid")
gen "Certainly... Oh, and keep wearing that scent, whatever it is." ("base", xpos="far_left", ypos="head")
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cho @ cheeks blush "It's just deodorant..." ("clench", "base", "raised", "mid")
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gen "Yes, that! Keep wearing it!" ("base", xpos="far_left", ypos="head")
if game.daytime:
cho "If that is all, I'll head back to class." ("base", "narrow", "base", "R")
gen "Yes, that shall do for today." ("base", xpos="far_left", ypos="head")
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cho "Good day to you, [name_genie_cho]..." ("soft", "narrow", "base", "mid")
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else:
cho "If that is all, I'll head back to my dorm." ("base", "narrow", "base", "R")
gen "Yes, that shall do for today." ("base", xpos="far_left", ypos="head")
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cho "Goodnight, [name_genie_cho]..." ("soft", "narrow", "base", "mid")
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call cho_walk(action="leave")
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$ states.cho.ev.quidditch.lock_practice = False
$ states.cho.ev.quidditch.lock_tactic = True
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$ cho.equip(cho_outfit_last)
call popup("Cho's practice matches have been unlocked.", "Congratulations!", "interface/icons/head/cho.webp")
call gen_chibi("sit_behind_desk")
with fade
jump end_cho_event
jump cho_tactics.choices