2024-04-22 17:11:01 +00:00
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label examine_door:
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if not states.gen.ev.intro.door_examined:
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$ states.gen.ev.intro.door_examined = True
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$ door_OBJ.idle = "door_idle"
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$ door_OBJ.action = Jump("examine_door")
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call gen_chibi("stand","door","base")
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with d5
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2022-05-16 23:48:22 +00:00
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2024-04-22 17:11:01 +00:00
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gen "A sturdy-looking door..." ("base", xpos="far_left", ypos="head")
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gen "I wonder what's behind it." ("base", xpos="far_left", ypos="head")
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label examining_the_door:
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menu:
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"-Knock on the door-":
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show screen blktone
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with d3
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play sound "sounds/knocking.ogg"
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"*Knock-knock-knock*"
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"..................."
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hide screen blktone
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with d3
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gen "No reply..." ("base", xpos="far_left", ypos="head")
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"-Put your ear on it-":
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show screen blktone
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with d3
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nar "You put your ear on the door and listen intently..."
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gen "I don't hear anything." ("base", xpos="far_left", ypos="head")
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hide screen blktone
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with d3
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"-Kick the door-":
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show screen blktone
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with d3
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play sound "sounds/kick.ogg"
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pause.2
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with hpunch
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"*Thump!*"
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play sound "sounds/MaleGasp.ogg"
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gen "Blimey! That hurts!" ("angry", xpos="far_left", ypos="head")
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".............................."
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hide screen blktone
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with d3
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gen "This door could take a thousand kicks and it still wouldn't break..." ("base", xpos="far_left", ypos="head")
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"-Smell the door-":
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show screen blktone
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with d3
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play sound "sounds/sniff.ogg"
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gen "...{w} Smells like a door..." ("base", xpos="far_left", ypos="head")
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hide screen blktone
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with d3
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"-Leave it alone-":
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gen "Who knows what kind of dangers could be lurking behind that door?" ("base", xpos="far_left", ypos="head")
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gen "I think I'll let it be for now..." ("base", xpos="far_left", ypos="head")
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2022-05-16 23:48:22 +00:00
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2024-04-22 17:11:01 +00:00
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call gen_chibi("sit_behind_desk")
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with d3
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else:
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gen "I should leave this door alone for now." ("base", xpos="far_left", ypos="head")
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2022-05-16 23:48:22 +00:00
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2024-04-22 17:11:01 +00:00
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jump main_room_menu
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2022-05-16 23:48:22 +00:00
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2024-04-22 17:11:01 +00:00
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label door:
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gen "I don't know what's waiting for me behind this door." ("base", xpos="far_left", ypos="head")
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gen "It might be wiser to stay put for now..." ("base", xpos="far_left", ypos="head")
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jump main_room_menu
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