2022-05-16 23:48:22 +00:00
|
|
|
#
|
|
|
|
# Additional screens
|
|
|
|
#
|
|
|
|
|
|
|
|
init offset = -1
|
|
|
|
|
|
|
|
# Confirm screen
|
|
|
|
#
|
|
|
|
# The confirm screen is called when Ren'Py wants to ask the player a yes or no
|
|
|
|
# question.
|
|
|
|
#
|
|
|
|
# https://www.renpy.org/doc/html/screen_special.html#confirm
|
|
|
|
|
|
|
|
screen confirm(message, yes_action=Return(True), no_action=Return(False)):
|
|
|
|
modal True
|
|
|
|
|
|
|
|
zorder 200
|
|
|
|
|
|
|
|
style_prefix gui.theme()
|
|
|
|
|
2023-03-24 16:23:23 +00:00
|
|
|
add "gui_fade"
|
2022-05-16 23:48:22 +00:00
|
|
|
|
|
|
|
frame:
|
|
|
|
padding (34, 34, 34, 34)
|
|
|
|
xalign 0.5
|
|
|
|
yalign 0.5
|
|
|
|
|
|
|
|
vbox:
|
|
|
|
spacing 25
|
|
|
|
|
2023-04-27 19:46:24 +00:00
|
|
|
if isinstance(message, str):
|
|
|
|
text "[message!t]":
|
|
|
|
xalign 0.5
|
|
|
|
text_align 0.5
|
|
|
|
else:
|
|
|
|
text message:
|
|
|
|
xalign 0.5
|
|
|
|
text_align 0.5
|
2022-05-16 23:48:22 +00:00
|
|
|
|
|
|
|
hbox:
|
|
|
|
xalign 0.5
|
|
|
|
spacing 84
|
|
|
|
|
|
|
|
textbutton _("Yes") action yes_action
|
|
|
|
textbutton _("No") action no_action
|
|
|
|
|
|
|
|
## Right-click and escape answer "no".
|
|
|
|
key "game_menu" action no_action
|
|
|
|
|
|
|
|
style confirm_frame is gui_frame:
|
|
|
|
padding (34, 34, 34, 34)
|
|
|
|
xalign 0.5
|
|
|
|
yalign 0.5
|
|
|
|
|
|
|
|
style dark_confirm_frame is dark_gui_frame:
|
|
|
|
take confirm_frame
|
|
|
|
|
|
|
|
style light_confirm_frame is light_gui_frame:
|
|
|
|
take confirm_frame
|
|
|
|
|
|
|
|
# Skip indicator screen
|
|
|
|
#
|
|
|
|
# The skip_indicator screen is displayed to indicate that skipping is in
|
|
|
|
# progress.
|
|
|
|
#
|
|
|
|
# https://www.renpy.org/doc/html/screen_special.html#skip-indicator
|
|
|
|
|
|
|
|
screen skip_indicator():
|
|
|
|
zorder 100
|
|
|
|
|
2022-10-31 20:35:00 +00:00
|
|
|
text _("{unicode}{size=66}▶▶{/size}{/unicode}\nSkipping"):
|
2022-05-16 23:48:22 +00:00
|
|
|
at blink
|
|
|
|
style "skip_text"
|
|
|
|
|
|
|
|
style skip_text is default:
|
|
|
|
size 22
|
|
|
|
text_align 0.5
|
|
|
|
pos (50, 50)
|
|
|
|
color "#fff"
|
|
|
|
outlines [(1, "#00000080", 1, 0)]
|
|
|
|
|
|
|
|
# Notify screen
|
|
|
|
#
|
|
|
|
# The notify screen is used to show the player a message. (For example, when
|
|
|
|
# the game is quicksaved or a screenshot has been taken.)
|
|
|
|
#
|
|
|
|
# https://www.renpy.org/doc/html/screen_special.html#notify-screen
|
|
|
|
|
|
|
|
screen notify(message):
|
|
|
|
layer "interface"
|
|
|
|
sensitive False
|
|
|
|
|
|
|
|
frame at notify_appear:
|
|
|
|
align (0.0, 1.0)
|
|
|
|
text message: # or "[message!tq]"
|
|
|
|
color "#fff"
|
|
|
|
outlines [(1, "#00000080", 1, 0)]
|
|
|
|
|
|
|
|
timer 3.25 action Hide("notify")
|
|
|
|
|
|
|
|
transform notify_appear:
|
|
|
|
on show:
|
|
|
|
alpha 0
|
|
|
|
linear .25 alpha 1.0
|
|
|
|
on hide:
|
|
|
|
linear .5 alpha 0.0
|
|
|
|
|
|
|
|
|
|
|
|
style notify_text is gui_text
|
|
|
|
|
|
|
|
style notify_frame is empty:
|
|
|
|
background Frame("gui/notify.png")
|
|
|
|
padding (4, 4, 4, 4)
|
|
|
|
|
|
|
|
style notify_text:
|
|
|
|
size 14
|