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label summon_tonks:
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$ states.active_girl = "tonks"
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$ states.ton.busy = True
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call update_ton_tier
call update_tonks
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play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 if_changed
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play sound "sounds/door.ogg"
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$ renpy.checkpoint(hard=True)
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# Clothes Events
call tonks_summon_setup
label tonks_requests:
ton "" (xpos="base",ypos="base")
menu:
# Talk
"-Talk-" (icon="interface/icons/small/talk.webp"):
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if states.ton.mood > 0:
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ton "I have a headache right now, let's talk later."
jump tonks_requests
call tonks_chitchat
jump tonks_talk
# Favours
"-Sexual favours-" (icon="interface/icons/small/condom.webp"):
jump tonks_favor_menu
# Fireplace Chats
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"-Let's hang-" (icon="interface/icons/small/toast.webp") if (wine_ITEM.owned > 0 and not states.ton.ev.hangouts.wine_intro) or firewhisky_ITEM.owned > 0:
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jump tonks_hangout
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"-Let's hang-" (icon="interface/icons/small/toast.webp", style="disabled") if (firewhisky_ITEM.owned < 1 and states.ton.ev.hangouts.wine_intro):
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gen "(I don't have any firewhisky...)" ("base", xpos="far_left", ypos="head")
jump tonks_requests
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"-Let's hang-" (icon="interface/icons/small/toast.webp", style="disabled") if (wine_ITEM.owned < 1 and not states.ton.ev.hangouts.wine_intro):
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gen "(I don't have any wine...)" ("base", xpos="far_left", ypos="head")
jump tonks_requests
# Wardrobe
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"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if states.ton.wardrobe_unlocked:
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hide tonks_main with d1
call wardrobe
# Hair fix
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$ tonks_haircolor = [c for c in tonks.get_equipped("hair").color]
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jump tonks_requests
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"-Wardrobe-" (style="disabled") if not states.ton.wardrobe_unlocked:
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nar "You haven't unlocked this feature yet."
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jump tonks_requests
"-Give Item-" (icon="interface/icons/small/gift.webp"):
hide tonks_main with d1
call gift_menu
jump tonks_requests
# Dismiss
"-Never mind-":
stop music fadeout 3.0
if game.daytime:
ton "Alright, back to work then..."
else:
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ton "Sweet dreams, [name_genie_tonks]."
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play sound "sounds/door.ogg"
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jump end_tonks_event
# Tonks level up
label update_ton_tier:
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if states.ton.tier == 1 and states.ton.ev.hangouts.favors_e2:
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$ ton_level_up = 1
return
label tonks_level_up(tier=None):
call bld
if tier == 1:
gen "(Time to teach those students something useful!)" ("grin", xpos="far_left", ypos="head")
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$ states.ton.tier = tier+1
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$ ton_level_up = None
pause.5
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nar "Tonks has reached level [states.ton.tier]!"
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call update_ton_tier
return
# Tonks Requests Menu
label tonks_favor_menu:
# call update_tonks_favors
menu:
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"-Level Up-" (icon="interface/icons/small/levelup.webp") if ton_level_up is not None:
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call tonks_level_up(tier=ton_level_up)
jump tonks_requests
"-Personal Favours-" (icon="interface/icons/small/heart_red.webp", style="disabled"):
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label .favors:
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call not_available
jump tonks_favor_menu
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"-Public Requests-" (icon="interface/icons/small/star_yellow.webp") if game.daytime and states.ton.requests_unlocked:
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label .requests:
$ result = show_events_menu(tonks_requests)
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if result in ("disabled", "noncompliant"):
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"You haven't unlocked this request opportunity yet."
jump .requests
elif result == "exit":
jump tonks_favor_menu
else:
$ result.start()
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"-Public Requests-" (icon="interface/icons/small/star_yellow.webp", style="disabled") if not game.daytime or not states.ton.requests_unlocked:
if not states.ton.requests_unlocked:
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nar "You haven't unlocked this feature yet."
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elif not game.daytime:
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nar "Public requests are available during the day only."
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jump tonks_favor_menu
"-Never mind-":
jump tonks_requests