WTS/game/scripts/rooms/main_room/objects/fireplace.rpy

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2022-05-16 23:48:22 +00:00
label fireplace:
if game.day == 1:
if not fireplace_examined:
$ fireplace_examined = True
$ fireplace_OBJ.idle = "fireplace_idle_shadow"
call gen_chibi("stand","mid","base")
with d5
gen "*Hmm*... Looks like an ordinary fireplace..." ("base", xpos="far_left", ypos="head")
call gen_chibi("sit_behind_desk")
with d5
else:
gen "Looks like a normal fireplace to me." ("base", xpos="far_left", ypos="head")
if bird_examined and desk_examined and cupboard_examined and door_examined and fireplace_examined:
jump genie_intro_E2
else:
jump main_room_menu
if is_puzzle_box_in_fireplace():
call gen_chibi("stand", "fireplace", "fireplace")
with d3
gen "(*Hmm*... There's something glimmering in the fireplace.)" ("base", xpos="far_left", ypos="head")
$ fireplace_OBJ.foreground = None
gen "(A loose brick... If only I could--{nw}{w=1.0})" ("base", xpos="far_left", ypos="head")
play sound "sounds/brick_scrape.ogg"
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gen "(A loose brick... If only I could--{fast} *Hhng*... There we go.)" ("base", xpos="far_left", ypos="head")
call give_reward("A puzzle box has been added to your inventory!", "interface/icons/puzzle_box.webp")
$ puzzle_box_ITEM.owned = 1
gen "Seems straight forward enough." ("base", xpos="far_left", ypos="head")
gen "Maybe I should give it a try?" ("base", xpos="far_left", ypos="head")
menu:
"-Try solving the puzzle-":
call gen_chibi("sit_behind_desk")
with d3
$ puzzle_box_ITEM.use()
"-Save it for later-":
gen "I don't have time for this now." ("base", xpos="far_left", ypos="head")
call gen_chibi("sit_behind_desk")
with d3
jump main_room_menu
if fire_in_fireplace:
$ fire_in_fireplace = False
$ fireplace_OBJ.foreground = None
else:
$ fire_in_fireplace = True
$ fireplace_OBJ.foreground = "fireplace_fire"
$ stat_fireplace_counter += 1
jump main_room_menu
init python:
def is_puzzle_box_in_fireplace():
return game.day >= 25 and not game.daytime and game.moon and not puzzle_box_ITEM.unlocked and not unlocked_7th