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label fireplace:
if game.day == 1:
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if not states.gen.ev.intro.fireplace_examined:
$ states.gen.ev.intro.fireplace_examined = True
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$ fireplace_OBJ.idle = "fireplace_idle_shadow"
call gen_chibi("stand","mid","base")
with d5
gen "*Hmm*... Looks like an ordinary fireplace..." ("base", xpos="far_left", ypos="head")
call gen_chibi("sit_behind_desk")
with d5
else:
gen "Looks like a normal fireplace to me." ("base", xpos="far_left", ypos="head")
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if states.gen.ev.intro.bird_examined and states.gen.ev.intro.desk_examined and states.gen.ev.intro.cupboard_examined and states.gen.ev.intro.door_examined and states.gen.ev.intro.fireplace_examined:
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jump genie_intro_E2
else:
jump main_room_menu
if is_puzzle_box_in_fireplace():
call gen_chibi("stand", "fireplace", "fireplace")
with d3
gen "(*Hmm*... There's something glimmering in the fireplace.)" ("base", xpos="far_left", ypos="head")
$ fireplace_OBJ.foreground = None
gen "(A loose brick... If only I could--{nw}{w=1.0})" ("base", xpos="far_left", ypos="head")
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play sound "sounds/brick_scrape.ogg"
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gen "(A loose brick... If only I could--{fast} *Hhng*... There we go.)" ("base", xpos="far_left", ypos="head")
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call give_reward(_("A puzzle box has been added to your inventory!"), "interface/icons/puzzle_box.webp")
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$ puzzle_box_ITEM.owned = 1
gen "Seems straight forward enough." ("base", xpos="far_left", ypos="head")
gen "Maybe I should give it a try?" ("base", xpos="far_left", ypos="head")
menu:
"-Try solving the puzzle-":
call gen_chibi("sit_behind_desk")
with d3
$ puzzle_box_ITEM.use()
"-Save it for later-":
gen "I don't have time for this now." ("base", xpos="far_left", ypos="head")
call gen_chibi("sit_behind_desk")
with d3
jump main_room_menu
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if states.fireplace_started:
$ states.fireplace_started = False
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$ fireplace_OBJ.foreground = None
else:
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$ states.fireplace_started = True
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$ fireplace_OBJ.foreground = "fireplace_fire"
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$ states.fireplace_started_times += 1
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jump main_room_menu
init python:
def is_puzzle_box_in_fireplace():
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return game.day >= 25 and not game.daytime and game.moon and not puzzle_box_ITEM.unlocked and not states.map.seventh_floor.unlocked