gen "Finally..." ("base", xpos="far_left", ypos="head")
gen "What is this?" ("base", xpos="far_left", ypos="head")
gen "Sweet, phoenix tears! Down the hatch we go." ("base", xpos="far_left", ypos="head")
$ renpy.play("sounds/pop03.ogg")
$ renpy.play("sounds/gulp.ogg")
pause 1
$ renpy.play("sounds/gulp.ogg")
gen "...." ("base", xpos="far_left", ypos="head")
gen "I feel no difference..." ("base", xpos="far_left", ypos="head")
$ achievements.unlock("puzzle")
elif _return == False:
gen "Fuck it..." ("angry", xpos="far_left", ypos="head")
$ renpy.play('sounds/door_down.ogg')
with hpunch
"{size=32}*Smash*{/size}"
$ renpy.play('sounds/glass_shatter.ogg')
gen "A broken bottle..." ("base", xpos="far_left", ypos="head")
gen "Oh well, too late now. Back to my usual--" ("base", xpos="far_left", ypos="head")
else: # Closed
gen "(Maybe next time...)" ("base", xpos="far_left", ypos="head")
jump main_room_menu
gen "Hold on a second, there's a book in here..." ("base", xpos="far_left", ypos="head")
gen "Seems to be some sort of notebook, I'll skim through it..." ("base", xpos="far_left", ypos="head")
call book_start
gen "\"My dear phoenix has been losing his feathers lately, I think it's time soon\"..." ("base", xpos="far_left", ypos="head")
gen "(Time for what?)" ("base", xpos="far_left", ypos="head")
gen "\"That Potter boy is mighty cute, looks just like his father\"..." ("base", xpos="far_left", ypos="head")
gen "(Well, well...)" ("grin", xpos="far_left", ypos="head")
gen "\"Severus gave me a weird look today, I wonder what he thinks about my\"..." ("base", xpos="far_left", ypos="head")
gen "(This is all trash...)" ("angry", xpos="far_left", ypos="head")
gen "(Wait a minute... this seems interesting.)" ("base", xpos="far_left", ypos="head")
gen "\"I was walking around in the seventh floor corridor looking for a bathroom\"..." ("base", xpos="far_left", ypos="head")
gen "\"Whilst searching, a room that I had never seen before appeared, filled with chamber pots... But when I returned later, it was gone\"." ("base", xpos="far_left", ypos="head")
call book_end
gen "(I've seen enough magic to know where this is going... I should investigate that corridor on the seventh floor.)" ("base", xpos="far_left", ypos="head")