WTS/game/scripts/minigames/cardgame/_loot_box_.rpy

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screen card_lootbox():
tag card_lootbox
zorder 9
use blktone
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for i in range(len(card_loot)):
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if card_loot[i] in cards_realm:
frame:
style "empty"
xpos 110+125*i
ypos 116
add "interface/achievements/glow.webp" align (0.5, 0.5) zoom 0.5 alpha 0.7 at rotate_circular
use cardrender(card_loot[i],228+125*i,200, interact=False, cardzoom=0.375)
use ctc
label card_lootbox:
if renpy.in_rollback() and not states.cardgame.cheater:
$ states.cardgame.cheater = True
$ renpy.block_rollback()
gen "You cheating bastard!" ("grin", xpos="far_left", ypos="head")
gen "I'll allow it this time..." ("base", xpos="far_left", ypos="head")
jump card_lootbox
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python:
card_loot = []
cards_choice = [card_iris, card_jasmine, card_azalea, card_dahlia, card_aladdin, card_maslab, card_lilly, card_rasul, card_jafar, card_her_schoolgirl, card_lun_schoolgirl, card_sus_schoolgirl, card_cho_schoolgirl]
rand_card = None
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for i in range(5):
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rand_card = random.choice(cards_items)
if i == 4:
if random.randint(0, 103) <= 24: # 22.5% chance
rand_card = random.choice(cards_choice)
if not card_exist(unlocked_cards, rand_card):
unlocked_cards += [rand_card]
else:
rand_card.copies += 1
card_loot.append(rand_card)
show screen card_lootbox
with d3
pause
hide screen card_lootbox
with d3
$ lootbox_ITEM.owned -= 1
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if lootbox_ITEM.owned > 0:
menu:
"-Open another pack-":
jump card_lootbox
"-Enough is enough-":
jump main_room_menu
jump main_room_menu