2022-05-16 23:48:22 +00:00
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screen blkfade():
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tag blkfade
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zorder 25
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add Color("#000")
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screen whitefade():
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tag whitefade
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zorder 25
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add Color("#fff")
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screen blktone(alpha=0.5):
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tag blktone
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2022-09-06 21:37:02 +00:00
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zorder 14
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2022-05-16 23:48:22 +00:00
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add Color("#000", alpha=alpha)
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screen white():
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zorder 20
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add Color("#fff")
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screen bld1():
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zorder 10
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tag bld1
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add "interface/bld.webp"
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screen bld2():
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zorder 10
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add Transform("interface/bld.webp", yzoom=-1.0)
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screen notes():
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add "notes" xpos 320+140 ypos 330
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zorder 1
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screen clothing_unlock(item):
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zorder 30
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modal True
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use notes
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on "show" action Play("sound", "sounds/win2.ogg")
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if isinstance(item, DollCloth):
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IO Overhaul, Refactoring, and more
* Refactored DollFace
* Refactored DollBody
* Refactored DollCum
* Refactored DollCloth
* Refactored Doll
* Refactored clothing item zorders
* Refactored implementation of body, face, cum, clothing layers
* Refactored function calls
* Removed DollLipstick
* Added DollMakeup class, allowing adding dynamic clothes tracking face states
* Added DollClothDynamic, allowing dynamic clothes tracking other cloth states with bangs support
* Added cache to frequently called functions, drastically reducing the overhead
* Added hash system, reducing clone redundancy
* Added layer modifiers support for all types (face, body, cum, clothes etc.)
* Added support for an arbitrary number of equipped multislot clothing items (makeup, tattoos, piercings, etc.)
* Simplified initialization for clothing items and dolls
* Simplified class function calls
* Reduced the number of image creation calls
* Added hue support for additional skin layers
* Added displayable support to image cropping function
* Replaced store cache with built-in functools cache for _list_files function
* Refactored all character files
* and more...
2023-01-14 23:04:54 +00:00
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add item.icon align (0.5, 0.5) zoom 0.5
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2022-05-16 23:48:22 +00:00
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elif isinstance(item, DollOutfit):
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2023-03-03 00:50:50 +00:00
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add item.image align (0.5, 0.0) yoffset -50 zoom 0.4
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2022-05-16 23:48:22 +00:00
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screen invisible_button(action=NullAction(), keysym=None, alternate=None):
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# Note: Actions cannot be passed as transclude, separate parameter is required.
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button style "empty":
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keyboard_focus False
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action action
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keysym keysym
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alternate alternate
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transclude
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