gen "I wanted to thank you for mentioning the Weasley shop." ("base", xpos="far_left", ypos="head")
her "You're not shutting them down are you?" ("soft", "narrow", "worried", "down")
gen "Of course not, where else am I supposed to get my supplies from?" ("base", xpos="far_left", ypos="head")
her "Oh, yes... where." ("normal", "narrow", "base", "down")
gen "I hope you've picked up some cards because we're playing today!" ("grin", xpos="far_left", ypos="head")
her "Yes, I did pick up some earlier..." ("normal", "base", "base", "mid_soft")
her "I had to go make sure that you hadn't shut them down and somehow ended up with a deck of cards." ("mad", "closed", "angry", "mid")
gen "(Sounds like even I could learn some bartering tricks from those two.)" ("grin", xpos="far_left", ypos="head")
gen "So, how about some practice rounds then?" ("base", xpos="far_left", ypos="head")
her "*Ehm*... I've only recently started playing so I'm not that good yet." ("base", "narrow", "base", "mid_soft")
gen "Don't worry, after a few practice rounds you'll get up to speed, when you're ready we'll play the real challenge..." ("base", xpos="far_left", ypos="head")
$ her_cards_stocked_talk = True
jump hermione_duel_menu
else:
if geniecard_level < 2:
label hermione_duel_menu:
menu:
"-First Duel-":
jump hermione_first_duel
"-Second Duel-" if her_first_win:
jump hermione_second_duel
"-You need to beat the first duel-" (style="disabled") if not her_first_win:
jump hermione_duel_menu
"-Challenge-" if her_second_win:
jump hermione_third_duel
"-You need to beat the second duel-" (style="disabled") if not her_second_win:
her "I noticed..." ("normal", "base", "worried", "R")
gen "You do know what this means, don't you?" ("base", xpos="far_left", ypos="head")
her "..." ("normal", "base", "worried", "mid")
gen "This means I'm going to have to deduct twenty points from the Gryffindor house." ("grin", xpos="far_left", ypos="head")
her "Please, don't. I don't want the others to wake up tomorrow wondering why there's twenty house points missing..." ("open", "happyCl", "worried", "mid")
gen "Well, in that case..." ("base", xpos="far_left", ypos="head")
menu:
"-Send Hermione to work, promoting the card game-" if not cardgame_work:
$ cardgame_work = True
gen "In that case, I think I have a good idea for a job..." ("grin", xpos="far_left", ypos="head")
her "A job?" ("open", "happy", "base", "mid")
gen "Yes, I'd like you to start helping the twins promote the card game..." ("base", xpos="far_left", ypos="head")
her "I can do that..." ("base", "base", "worried", "mid", cheeks="blush")
her "But not today if that's okay with you." ("open", "narrow", "worried", "down")
gen "That's fine, wouldn't want you to go there looking as defeated as you are at the moment." ("grin", xpos="far_left", ypos="head")
her "..." ("normal", "happy", "base", "R", cheeks="blush")
her "Did you need anything else?" ("open", "base", "base", "mid_soft", cheeks="blush")
call give_reward("Hermione can now work by helping the twins promote the card game.", "interface/icons/icon_gambler_hat.webp")
jump hermione_requests
"-Ask for a blowjob instead-":
jump hg_wager_bj
"-Deduct the points-":
pass
gen "No, sorry miss Granger... Minus twenty points from Gryffindor..." ("base", xpos="far_left", ypos="head")
her "..." ("disgust", "narrow", "worried", "down")
her "Fine, that's fair..." ("open", "narrow", "base", "down")
her "But I'm done playing for today..." ("normal", "happyCl", "worried", "mid", cheeks="blush")
$ gryffindor -= 20
call her_walk(action="leave")
jump end_hermione_event
label her_duel_draw:
stop music fadeout 1
menu:
"-Rematch-":
if geniecard_level == 1:
jump hermione_duel_menu
else:
jump hermione_random_duel_rematch
"-Stop playing-":
pass
her "Okay, another time then..."
call her_walk(action="leave")
jump end_hermione_event
label her_duel_lost:
stop music fadeout 1
if geniecard_level > 1:
her "Hah, told you I'd do it!"
her "I'll take those points now."
gen "Fine, twenty to gryffindor." ("base", xpos="far_left", ypos="head")