WTS/game/scripts/doll/clothes_dynamic.rpy

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init python:
class DollClothDynamic(DollCloth):
prefixes = ["!=", "?=", "+=", "!", "?", "+", "*"]
def __init__(self, name, categories, type, id, color, zorder=None, unlocked=False, level=0, blacklist=[], modpath=None, tracking=None, parent=None):
self._tracking = tracking
super().__init__(name, categories, type, id, color, zorder, unlocked, level, blacklist, modpath, parent)
def __repr__(self):
return f"DollClothDynamic(name='{self.name}', categories={self.categories}, type='{self.type}', id='{self.id}', color={self.color}, zorder={self.zorder}, unlocked={self.unlocked}, level={self.level}, blacklist={self.blacklist}, modpath={self.modpath or None}, tracking='{self._tracking}', parent={self.parent})"
@functools.cached_property
def prefix(self):
return next((p for p in self.prefixes if self._tracking.startswith(p)), None)
@functools.cached_property
def tracking(self):
prefixes = "".join(self.prefixes)
return self._tracking.strip(self.prefix)
@property
def tracking_object(self):
if self.prefix in ("!", "?", "+", "*"):
return self.char.states.get(self.tracking)[0]
else:
return eval(self.tracking)
def generate_hash(self):
tracking_object = self.tracking_object
tracking_hash = str(tracking_object._hash) if tracking_object else "default"
salt = str( [self.name, self.char.pose, self.type, self.id, str(self.color), str(self.char.body._hash)] ) + tracking_hash
return hashstring(salt)
@functools.cache
def get_layers(self, hash, subpath="", _ignore_equipped=False):
path = posixpath.join(self.modpath, "characters", self.name, "poses", self.char.pose, subpath, "clothes", self.type, self.id)
_tracking = self._tracking
def _negative_lookahead():
return None if self.tracking_object else "default"
def _lookahead(path):
tracking_object = self.tracking_object
tracking_id = tracking_object.id if tracking_object else None
path = posixpath.join(path, tracking_id)
if not any(fp.startswith(path) for fp in renpy.list_files()):
return "default"
return tracking_id
def _lookahead_type(path):
tracking_object = self.tracking_object
if not tracking_object:
return "default"
path = posixpath.join(path, tracking_object.type)
if not any(fp.startswith(path) for fp in renpy.list_files()):
return "default"
return tracking_object.type
def _chainload():
def __wrapper(obj):
def ___chain(obj):
if isinstance(obj, DollClothDynamic):
return "+".join( (obj.id, ___chain(obj.tracking_object)) )
return obj.id
return ___chain(obj)
tracking_object = self.tracking_object
if tracking_object:
chain = __wrapper(tracking_object)
tracking_id = chain
return tracking_id
return None
def _negative_lookahead_item():
tracking_object = self.tracking_object
return None if self.char.is_equipped_item(tracking_object) else "default"
def _lookahead_item():
tracking_object = self.tracking_object
return tracking_object.id if self.char.is_equipped_item(tracking_object) else "default"
def _default():
tracking_object = self.tracking_object
return tracking_object.id if tracking_object else None
if _ignore_equipped:
tracking_id = "default"
else:
processors = {
"!": lambda tracking, _: _negative_lookahead(),
"?": lambda tracking, path: _lookahead(path),
"+": lambda tracking, _: _chainload(),
"*": lambda tracking, path: _lookahead_type(path),
"!=": lambda tracking, _: _negative_lookahead_item(),
"?=": lambda tracking, _: _lookahead_item(),
"+=": lambda tracking, _: _chainload(),
None: lambda tracking, _: _default()
}
processor = processors[self.prefix]
tracking_id = processor(_tracking, path)
if tracking_id is None:
print(f"Invalid tracker for object: {self}")
return {}
path = posixpath.join(path, tracking_id)
extensions = self.extensions
types = self.layer_types
modifiers = self.layer_modifiers
layers = {}
for f in renpy.list_files():
fp, fn = os.path.split(f)
fn, ext = os.path.splitext(fn)
if not fp == path or not ext in extensions:
continue
ltype, *tails = fn.rsplit("_")
if not ltype.isdigit() and not ltype in types:
print(f"Invalid layer type for file: {f}")
continue
zorder = z if (z := types.get(ltype)) is not None else self.zorder
if isinstance(zorder, str):
zorder = self.zorder + int(zorder)
if tails:
lmodifier, *tails = tails
if not lmodifier in modifiers:
print(f"Invalid modifier for file: {f}")
continue
zorder_mod = modifiers.get(lmodifier)
zorder = (zorder + int(zorder_mod)) if lmodifier != "zorder" else int(tails[-1])
layers.setdefault("_".join([ltype, lmodifier, str(zorder)]), [f, zorder])
else:
layers.setdefault(ltype, [f, zorder])
return layers
@functools.cache
def build_icon(self, hash):
if self.prefix in ("!", "!="):
self.layers = self.get_layers(hash, _ignore_equipped=True)
hash = self.generate_hash()
tracking_object = None
else:
tracking_object = self.tracking_object
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if (d := self.get_disk_cache(hash)):
return d
matrix = SaturationMatrix(0.0)
sprites = [i for i in self.build_image(hash, matrix=matrix) if not i[0] == "mask"]
icon_sprite = Fixed(*[i[1] for i in sprites], fit_first=True)
if not tracking_object is None:
sprites.extend([i for i in tracking_object.build_image(tracking_object._hash, matrix=matrix) if not i[0] == "mask"])
sprites.extend(self.char.body.build_image(self.char.body._hash, matrix=matrix))
sprites.sort(key=itemgetter(2))
bounds = self.get_layers(hash).get("outline", [sprites[0][1]])[0]
wmax, hmax = self.sizes
wmin = hmin = 128
padding = 32
x, y, w, h = crop_whitespace_surface(icon_sprite)
xoffset, yoffset = w//2, h//2
w = h = max(w, h)
if w == 0 or h == 0:
return Null()
w = max(wmin, w + padding)
h = max(hmin, h + padding)
x = clamp( (x - w//2) + xoffset, 0, wmax)
y = clamp( (y - h//2) + yoffset, 0, hmax)
# Forbid exceeding the image height.
if y+h > hmax:
y = hmax-h
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d = Transform(Fixed(*[i[1] for i in sprites], fit_first=True), crop=(x, y, w, h), size=(256, 256), fit="contain", align=(0.5, 0.5))
return self.create_disk_cache(d, hash)
def clone(self):
"""Creates a clone of this cloth object. Since it requires a parent object it should be used internally only to avoid object depth issue."""
modpath = self.modpath.lstrip("mods/")
return DollClothDynamic(self.name, self.categories, self.type, self.id, [x for x in self.color] if self.color else None, self.zorder, self.unlocked, self.level, self.blacklist, modpath, self._tracking, self)