2022-05-16 23:48:22 +00:00
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label clothing_upgrades:
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call upgrades
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if _return is False:
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jump tonks_talk
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gen "[tonks_name]..." ("base", xpos="far_left", ypos="head")
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gen "Do you think you could change this outfit?" ("base", xpos="far_left", ypos="head")
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gen "You know..." ("base", xpos="far_left", ypos="head")
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gen "Make it sluttier!" ("grin", xpos="far_left", ypos="head")
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ton "Let me see..." ("base", "base", "base", "down")
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show screen blkfade
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with d3
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ton "Oh I really like this one." ("open", "base", "raised", "down")
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call play_sound("cloth_upgrade")
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ton "I could make some adjustments here..." ("base", "base", "raised", "down")
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ton "Maybe make this a bit shorter and..." ("horny", "base", "base", "down")
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call play_sound("giggle")
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hide screen blkfade
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with d3
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ton "There you go, [ton_genie_name], all done." ("base", "base", "base", "mid")
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gen "Nice!" ("grin", xpos="far_left", ypos="head")
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gen "Thanks a ton!" ("base", xpos="far_left", ypos="head")
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ton "Don't mention it, [ton_genie_name]." ("base", "base", "base", "mid")
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jump tonks_talk
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return
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init python:
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def upgrades_sortfilter(item, sortby=False):
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return item
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default upgrades_show_locked = False
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default upgrades_show_complete = True
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default item_bought = False # TEMP var - Used as a return value out of context.
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default her_upgrade_school2 = DollOutfit([her_hair_base, her_top_school2, her_bottom_school2, her_panties_base1, her_bra_base1, her_stockings_base1], hidden=True)
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default her_upgrade_school3 = DollOutfit([her_hair_base, her_top_school3, her_bottom_school3, her_panties_base1, her_bra_base1, her_stockings_base1], hidden=True)
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default her_upgrade_school4 = DollOutfit([her_hair_base, her_top_school4, her_bottom_school4, her_panties_base1, her_bra_base1, her_stockings_base1], hidden=True)
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###
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default her2_upgrade_school2 = DollOutfit([her_hair_base, her_top_school2, her_bottom_school2, her_panties_base1, her_bra_base1, her_stockings_base1], hidden=True)
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default her2_upgrade_school3 = DollOutfit([her_hair_base, her_top_school3, her_bottom_school3, her_panties_base1, her_bra_base1, her_stockings_base1], hidden=True)
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default her2_upgrade_school4 = DollOutfit([her_hair_base, her_top_school4, her_bottom_school4, her_panties_base1, her_bra_base1, her_stockings_base1], hidden=True)
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###
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default her3_upgrade_school2 = DollOutfit([her_hair_base, her_top_school2, her_bottom_school2, her_panties_base1, her_bra_base1, her_stockings_base1], hidden=True)
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default her3_upgrade_school3 = DollOutfit([her_hair_base, her_top_school3, her_bottom_school3, her_panties_base1, her_bra_base1, her_stockings_base1], hidden=True)
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default her3_upgrade_school4 = DollOutfit([her_hair_base, her_top_school4, her_bottom_school4, her_panties_base1, her_bra_base1, her_stockings_base1], hidden=True)
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label upgrades:
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python:
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her_upgrade_school2.price = 50
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her_upgrade_school3.price = 75
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her_upgrade_school4.price = 100
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#
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her2_upgrade_school2.price = 15
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her2_upgrade_school3.price = 30
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her2_upgrade_school4.price = 45
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#
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her3_upgrade_school2.price = 100
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her3_upgrade_school3.price = 100
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her3_upgrade_school4.price = 100
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$ gui.in_context("upgrades_menu")
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return item_bought
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label upgrades_menu(xx=150, yy=90):
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$ upgrades_dict = {
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"Tonks": {"ico": "tonks", "flag": tonks_unlocked, "outfits": {"school": []}},
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"Hermione": {"ico": "hermione", "flag": hermione_unlocked, "outfits": {"school": [her_outfit_default, her_upgrade_school2, her_upgrade_school3, her_upgrade_school4], "other": [her_outfit_default, her2_upgrade_school2, her2_upgrade_school3, her2_upgrade_school4], "other2": [her_outfit_default, her3_upgrade_school2, her3_upgrade_school3, her3_upgrade_school4], "other3": [her_outfit_default, her_upgrade_school2, her_upgrade_school3, her_upgrade_school4]}},
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"Cho": {"ico": "cho", "flag": cho_unlocked, "outfits": {"school": []}},
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"Luna": {"ico": "luna", "flag": luna_unlocked, "outfits": {"school": []}},
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"Astoria": {"ico": "astoria", "flag": astoria_unlocked, "outfits": {"school": []}},
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"Susan": {"ico": "susan", "flag": susan_unlocked, "outfits": {"school": []}}
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}
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$ upgrades_categories_sorted = ["Tonks", "Hermione", "Cho", "Luna", "Astoria", "Susan"]
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$ upgrades_categories_sorted_length = len(upgrades_categories_sorted)
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$ current_category = last_character.capitalize() if last_character else upgrades_categories_sorted[0]
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$ current_item = 0
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$ current_subcategory = "overview"
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$ current_sorting = upgrades_show_locked
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$ category_items = []
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$ menu_items = category_items
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$ menu_items_length = len(menu_items)
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$ item_bought = False
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show screen upgrades_menu(xx, yy)
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show screen upgrades_menuitem(xx, yy)
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with d3
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label .after_init:
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2023-11-14 22:16:26 +00:00
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$ renpy.dynamic(__choice = ui.interact())
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2022-05-16 23:48:22 +00:00
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2023-11-14 22:16:26 +00:00
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if __choice[0] == "category":
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$ current_category = __choice[1]
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2022-05-16 23:48:22 +00:00
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$ category_items = 0
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$ menu_items = upgrades_sortfilter([], current_sorting)
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$ menu_items_length = len(menu_items)
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$ current_item = 0
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2023-11-14 22:16:26 +00:00
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elif __choice[0] == "subcat":
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if __choice[1] != current_subcategory:
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$ current_subcategory = __choice[1]
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elif __choice[0] == "buy":
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2024-04-25 19:12:50 +00:00
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if states.env.gold >= __choice[1] and ton_friendship >= __choice[3]*25:
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2022-05-16 23:48:22 +00:00
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python:
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renpy.play('sounds/money.ogg')
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2024-04-25 19:12:50 +00:00
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states.env.gold -= __choice[1]
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2023-11-14 22:16:26 +00:00
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_list = __choice[2]
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_iter = __choice[3]
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2022-05-16 23:48:22 +00:00
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item_bought = True
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2022-09-29 21:19:55 +00:00
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for i in range(1, min(_iter+1, len(_list))):
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2022-05-16 23:48:22 +00:00
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if not _list[i].unlocked:
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_list[i].unlock()
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ton_clothing_upgrades += 1
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2023-11-14 22:16:26 +00:00
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elif ton_friendship < __choice[4]:
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2022-05-16 23:48:22 +00:00
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$ renpy.play('sounds/fail.ogg')
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"> Tonks doesn't like you enough."
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else:
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$ renpy.play('sounds/fail.ogg')
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"> You don't have enough gold."
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else:
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hide screen upgrades_menu
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hide screen upgrades_menuitem
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return
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jump .after_init
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screen upgrades_menu(xx, yy):
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tag upgrades_menu
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zorder 30
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modal True
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use close_button
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frame:
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style "empty"
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pos (xx, yy)
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xsize 207
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ysize 454
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add gui.format("interface/achievements/{}/panel_left.webp")
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vbox:
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pos (6, 384)
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button action NullAction() style "empty" xsize 195 ysize 32
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frame:
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style "empty"
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textbutton "Show locked:":
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style gui.theme("overlay_button")
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xsize 195 ysize 32
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text_align (0.4, 0.5)
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text_size 12
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action ToggleVariable("upgrades_show_locked", True, False)
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add gui.theme("check_{}").format(str(upgrades_show_locked).lower()) xalign 0.8 ypos 4
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vbox:
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pos (6, 6)
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for category in upgrades_categories_sorted:
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if upgrades_dict[category]["flag"]:
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frame:
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style "empty"
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xysize (195, 50)
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vbox:
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textbutton category:
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style "empty"
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xysize (195, 46)
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text_align (0.6, 0.5)
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text_xanchor 0.5
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text_size 20
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if current_category == category:
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background gui.format("interface/achievements/{}/highlight_left_b.webp")
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else:
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hover_background gui.format("interface/achievements/{}/highlight_left_b.webp")
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action Return(["category", category])
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add gui.format("interface/achievements/{}/spacer_left.webp")
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$ image_zoom = crop_image_zoom("interface/icons/head/"+upgrades_dict.get(category).get("ico")+".webp", 42, 42)
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button:
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style gui.theme("overlay_button")
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background gui.format("interface/achievements/{}/iconbox.webp")
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foreground "interface/achievements/glass_iconbox.webp"
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xysize (48, 48)
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add image_zoom align (0.5, 0.5)
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screen upgrades_menuitem(xx, yy):
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tag upgrades_menuitem
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zorder 30
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frame:
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style "empty"
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style_prefix gui.theme()
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pos (xx+217, yy-53)
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xysize (560, 507)
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add gui.format("interface/achievements/{}/panel.webp")
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text "Outfit Upgrades" size 22 xalign 0.5 ypos 65
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hbox:
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spacing 5
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pos (18, 70)
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add "interface/icons/small/gold.webp"
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2024-04-25 19:12:50 +00:00
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text str(states.env.gold) size 15 ypos 4
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2022-05-16 23:48:22 +00:00
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add "interface/icons/small/tonks.webp"
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text str(ton_friendship) size 15 ypos 4
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vpgrid:
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cols 1
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xysize (548, 400)
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pos (6, 101)
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draggable True
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mousewheel "change"
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scrollbars "vertical"
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xfill True
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yfill True
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# TODO: Reduce the clutter and optimize the code.
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2022-09-29 21:19:55 +00:00
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for i in upgrades_dict[current_category]["outfits"].values():
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2022-05-16 23:48:22 +00:00
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$ linear_price = 0
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if len(i) > 0 and (i[0].unlocked or upgrades_show_locked):
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vbox:
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hbox:
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spacing 0
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2022-09-29 21:19:55 +00:00
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for x in range(len(i)):
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2022-05-16 23:48:22 +00:00
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if x < len(i)-1:
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if not i[x+1].unlocked:
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$ linear_price += i[x+1].price
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$ actual_price = linear_price-i[x+1].price
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$ favor_req = (x)*25
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elif x == len(i)-1:
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$ actual_price = linear_price
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$ favor_req = 75
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frame:
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style "empty"
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xysize (95, 130)
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xpos 10
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if x < len(i):
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2024-04-25 19:12:50 +00:00
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add Flatten(i[x].get_image()) align (1.0, 1.0) zoom 0.125 alpha (1.0 if ((states.env.gold >= actual_price and ton_friendship >= favor_req) or i[x].unlocked) else 0.5)
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2022-05-16 23:48:22 +00:00
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if i[x].unlocked:
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add "interface/topbar/icon_check.webp" zoom 0.5 align (0.85, 1.0)
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else:
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button:
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style gui.theme("overlay_button")
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xysize (76, 130)
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action Return(["buy", actual_price, i, x, favor_req])
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if x < len(i)-1:
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frame:
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style "empty"
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xysize (50, 50)
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yalign 0.5
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text ("" if (linear_price <= 0) else str(favor_req+25)+"{unicode}\u2764{/unicode}") color ("#b20000" if (ton_friendship < favor_req+25) else "#402313") size 14 align (0.5, 0.25)
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2024-04-25 19:12:50 +00:00
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text (str(linear_price)+"g" if linear_price > 0 else "Sold!") color ("#b20000" if (0 < linear_price > states.env.gold) else "#402313") size 14 align (0.5, 0.7)
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2022-05-16 23:48:22 +00:00
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text "{unicode}\u0362{/unicode}" size 65 align (1.0, 0.5) xoffset 5
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add gui.format("interface/achievements/{}/spacer.webp") yalign 1.0 xpos 274 xanchor 0.5
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