2022-05-16 23:48:22 +00:00
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# Mirror story: The not so great escape
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#Office night
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label not_so_great_escape_rewards:
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if not ton_outfit_police.unlocked:
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2023-03-17 15:48:17 +00:00
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call unlock_clothing(text="New clothing items for Tonks have been unlocked!", item=ton_outfit_police)
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call unlock_clothing(text="New clothing items for Cho have been unlocked!", item=cho_outfit_police)
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call unlock_clothing(text="New clothing items for Luna have been unlocked!", item=lun_outfit_police)
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2022-05-16 23:48:22 +00:00
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$ halloween_rug_ITEM.owned = 1
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$ halloween_chandelier_ITEM.owned = 1
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$ halloween_fireplace2_ITEM.owned = 1
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$ halloween_window_monster.owned = 1
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$ halloween_cupboard_caskets.owned = 1
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$ halloween_chair_caskets.owned = 1
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$ halloween_bat_trophy_ITEM.owned = 1
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$ halloween_lampL_ITEM.owned = 1
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$ halloween_lampR_ITEM.owned = 1
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call give_reward(text=">You have received a bunch of new room decorations!", gift="interface/icons/halloween_chandelier.webp")
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return
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label not_so_great_escape:
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# Setup
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$ tonks.equip(ton_outfit_police)
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$ cho.equip(cho_outfit_police)
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$ luna.equip(lun_outfit_police)
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2024-04-25 18:49:09 +00:00
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$ states.env.daytime = False
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2024-04-25 19:15:36 +00:00
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$ states.env.weather = "clear"
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2022-05-16 23:48:22 +00:00
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stop weather
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call room("main_room")
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2023-03-11 22:01:39 +00:00
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stop music fadeout 1
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2022-05-16 23:48:22 +00:00
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show screen blkfade
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with d5
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$ halloween_rug_ITEM.owned = 1
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$ halloween_chandelier_ITEM.owned = 1
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$ halloween_fireplace2_ITEM.owned = 1
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$ halloween_window_monster.owned = 1
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$ halloween_cupboard_caskets.owned = 1
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$ halloween_chair_caskets.owned = 1
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$ halloween_bat_trophy_ITEM.owned = 1
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$ halloween_lampL_ITEM.owned = 1
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$ halloween_lampR_ITEM.owned = 1
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$ halloween_rug_ITEM.use()
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$ halloween_chandelier_ITEM.use()
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$ halloween_fireplace2_ITEM.use()
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$ halloween_window_monster.use()
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$ halloween_cupboard_caskets.use()
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$ halloween_chair_caskets.use()
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$ halloween_bat_trophy_ITEM.use()
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$ halloween_lampL_ITEM.use()
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$ halloween_lampR_ITEM.use()
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$ candleL_OBJ.get_action()()
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$ candleR_OBJ.get_action()()
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centered "{size=+7}{color=#cbcbcb}A not so great escape{/color}{/size}"
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hide screen blkfade
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with d5
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call music_block
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call bld
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2023-03-11 22:01:39 +00:00
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play sound "sounds/snore1.ogg"
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2022-05-16 23:48:22 +00:00
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gen "*Snore*{w=2.0}{nw}" ("base", xpos="far_left", ypos="head")
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pause 1.0
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2023-03-11 22:01:39 +00:00
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play sound "sounds/snore3.ogg"
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2022-05-16 23:48:22 +00:00
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gen "*Sn{cps=8}oooooooreeee*{/cps}{w=2.0}{nw}" ("base", xpos="far_left", ypos="head")
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pause 1.0
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2023-03-11 22:01:39 +00:00
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play sound "sounds/snore2.ogg"
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2022-05-16 23:48:22 +00:00
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gen "......{w=0.5}*Snore*{w=1.0}{nw}" ("base", xpos="far_left", ypos="head")
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stop music fadeout 6.0
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2023-03-11 22:01:39 +00:00
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play sound "sounds/knocking.ogg"
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2022-05-16 23:48:22 +00:00
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"*knock-knock-knock*"
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2023-03-11 22:01:39 +00:00
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play sound "sounds/snore1.ogg"
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2022-05-16 23:48:22 +00:00
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gen "*Snore*{w=2.0}{nw}" ("base", xpos="far_left", ypos="head")
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pause 1.0
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"Commanding Voice" "This is Ministry of Magic Enforcement Division, please open the door."
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2023-03-11 22:01:39 +00:00
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play sound "sounds/knocking_loud.ogg"
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2022-05-16 23:48:22 +00:00
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"*knock-knock-knock*"
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2023-03-11 22:01:39 +00:00
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play sound "sounds/snore1.ogg"
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2022-05-16 23:48:22 +00:00
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pause .4
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stop sound fadeout 6.0
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gen "Zzzz... W--{w=0.3} what?" ("base", xpos="far_left", ypos="head")
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"Commanding Voice" "{size=+4}Police! Open the door this instant!{/size}"
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2023-03-16 22:55:14 +00:00
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play music "music/Hitman.ogg" fadein 1 fadeout 1 if_changed
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2022-05-16 23:48:22 +00:00
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gen "(The fuzz!)" ("angry", xpos="far_left", ypos="head")
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gen "(What do I do?!)" ("angry", xpos="far_left", ypos="head")
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2023-03-11 22:01:39 +00:00
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play sound "sounds/knocking_loud.ogg"
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2022-05-16 23:48:22 +00:00
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"Commanding Voice" "{size=+4}Open the door or we'll have to bring it down!{/size}"
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call gen_chibi("stand", 210, "base")
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call gen_walk(230, 470, speed=2.0)
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gen "(Oh Fuck-fuck-fuck!)" ("angry", xpos="far_left", ypos="head")
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call gen_walk(380, 470, speed=2.0)
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gen "(Shit-shit-SHIT!)" ("angry", xpos="far_left", ypos="head")
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call gen_walk(420, "base", speed=2.0)
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pause 0.5
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call gen_chibi(flip=False)
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with d3
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gen "(Where do I--{w=0.3} The window!)" ("angry", xpos="far_left", ypos="head")
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gen "(Wait, I'd die if I jumped from up here.)" ("angry", xpos="far_left", ypos="head")
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"Commanding Voice" "{size=+4}Take the door down, girls!{/size}"
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2023-03-11 22:01:39 +00:00
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play sound "sounds/door_down.ogg"
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2022-05-16 23:48:22 +00:00
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with hpunch
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pause 0.3
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call gen_chibi(flip=True)
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with d3
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gen "(Crap, they're knocking the door down!)" ("angry", xpos="far_left", ypos="head")
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call chibi_emote("exclaim", "genie")
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pause 0.5
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call chibi_emote("hide", "genie")
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gen "(The fireplace! No... I'll ruin my robes.)" ("angry", xpos="far_left", ypos="head")
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2023-03-11 22:01:39 +00:00
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play sound "sounds/door_down.ogg"
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2022-05-16 23:48:22 +00:00
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with hpunch
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"Commanding Voice" "Come on girls, you can do better than this!"
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"Another Voice" "This door must have some sort of protective enchantment on it!"
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"Commanding Voice" "Don't be silly, let me show you how it's done!"
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2023-03-11 22:01:39 +00:00
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play sound "sounds/gulp.ogg"
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2022-05-16 23:48:22 +00:00
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gen "..." ("base", xpos="far_left", ypos="head")
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gen "(I suppose there isn't much choice...)" ("base", xpos="far_left", ypos="head")
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call gen_walk(565, "base")
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call gen_chibi("stand_alt")
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with d3
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pause 0.5
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call gen_chibi("hide")
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show screen blkfade
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with d3
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2023-03-11 22:01:39 +00:00
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play sound "sounds/cloth_sound3.ogg"
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2023-03-11 19:43:02 +00:00
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nar "You crawl up the chimney's shaft..."
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2022-05-16 23:48:22 +00:00
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gen "(Shit, I can't see a thing...)" ("base", xpos="far_left", ypos="head")
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gen "(Hold on, I'm immortal... Why didn't I just jump out the--)" ("angry", xpos="far_left", ypos="head")
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"Commanding Voice" "One last push, we're almost in!"
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2023-03-11 22:01:39 +00:00
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play sound "sounds/door_down.ogg"
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2022-05-16 23:48:22 +00:00
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with hpunch
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2023-03-11 22:01:39 +00:00
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stop music fadeout 1
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2022-05-16 23:48:22 +00:00
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pause 2
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hide screen blkfade
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with d3
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#Tonks, Luna and Cho enters in police costumes. Tonks stands next to fireplace looking left. The other two next to her.
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$ luna_chibi.zorder = 1
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$ tonks_chibi.zorder = 2
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$ cho_chibi.zorder = 3
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call lun_chibi("stand", 790, 420)
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call ton_chibi("stand", 810, 440)
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call cho_chibi("stand", 830, 460)
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with d3
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2023-03-11 22:01:39 +00:00
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play background "sounds/wind_long_loop.ogg" fadein 2 fadeout 2
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2022-05-16 23:48:22 +00:00
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2023-03-01 22:14:00 +00:00
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$ name_cho_genie = "Officer Cho?"
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$ name_tonks_genie = "Officer Tonks?"
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$ name_luna_genie = "Officer Luna?"
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2022-05-16 23:48:22 +00:00
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call cho_walk("right", 460, speed=1.5)
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cho "Put your hands where I can--" ("scream", "base", "base", "mid", xpos="mid", ypos="base", trans=d5)
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call chibi_emote("thought", "cho")
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cho "...?" ("mad", "base", "base", "mid")
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call chibi_emote("hide", "cho")
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hide cho_main
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with d3
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call cho_chibi(flip=True)
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with d3
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2023-04-26 00:09:08 +00:00
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cho @ cheeks blush "Miss! He's gone!" ("angry", "base", "base", "mid", flip=True, trans=d3)
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2022-05-16 23:48:22 +00:00
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ton "Yes, I can see that rookie..." ("open", "narrow", "base", "L", xpos=500, ypos="base", trans=d5)
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call ton_walk("mid", "base")
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call cho_chibi(flip=False)
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with d3
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lun "Then where is he Miss? Is he invisible?" ("angry", "base", "raised", "mid", xpos="base", ypos="base", trans=d5)
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2023-03-11 22:01:39 +00:00
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play sound "sounds/crunch.ogg"
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2022-05-16 23:48:22 +00:00
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"*Rustle*" #Sound from fireplace
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gen "(Oh fuck, my foot almost slipped!)" ("angry", xpos="far_left", ypos="head")
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call chibi_emote("exclaim", "cho")
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pause 0.3
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call chibi_emote("hide", "cho")
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# Skyrim reference
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call cho_chibi(flip=True)
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with d3
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cho "What was that?" ("soft", "base", "base", "mid", xpos=500, ypos="base", trans=d5)
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lun "Huh?" ("mad", "narrow", "base", "L")
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cho "Never mind, must have been the wind..." ("annoyed", "base", "base", "mid")
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#
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call ton_chibi(flip=True)
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with d3
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ton "*Hmm*..." ("soft", "narrow", "raised", "L", xpos="mid", ypos="base", flip=True, trans=d5)
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call lun_walk(620, 420)
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call cho_chibi(flip=False)
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with d3
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call lun_walk("desk", 420)
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cho "What are you doing, waving your arms like that?" ("disgust", "base", "base", "mid", xpos="base", ypos="base", flip=False, trans=d5)
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call lun_chibi(flip=True)
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with d3
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lun "If I can't see him then I'll have to search for him some other way!" ("mad", "base", "base", "L", xpos="mid", ypos="base", flip=True, trans=d5)
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cho "*Sigh*..." ("disgust", "base", "base", "mid")
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ton "Well he's here somewhere, that's for sure." ("base", "narrow", "base", "L", xpos=500, ypos="base", trans=d5)
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cho "Really?" ("angry", "base", "base", "mid")
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gen "(How does she know?)" ("angry", xpos="far_left", ypos="head")
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cho "How do you know, miss?" ("angry", "base", "base", "mid")
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gen "(That's my line!)" ("angry", xpos="far_left", ypos="head")
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hide tonks_main
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with d3
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call ton_chibi(flip=False)
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with d3
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ton "Why don't you help your partner to search the place?" ("open", "base", "base", "R", xpos=450, ypos="base", flip=False, trans=d5)
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ton "I'm sure the chief would be really happy if we brought that scumbag in." ("soft", "base", "base", "R")
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gen "(Now that's just rude...)" ("base", xpos="far_left", ypos="head")
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cho "Oh! Of course, miss! We'll find him!" ("mad", "base", "base", "mid")
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call cho_walk("desk_close", 460)
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2023-03-11 22:01:39 +00:00
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stop background
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2022-05-16 23:48:22 +00:00
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show screen blkfade
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with d3
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centered "{size=+7}{color=#cbcbcb}Some time later...{/color}{/size}"
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$ luna_chibi.zorder = 3
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$ cho_chibi.zorder = 1
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call lun_chibi("stand", 240, 460, flip=True)
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call cho_chibi("stand", 760, 420)
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hide screen blkfade
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with d3
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2023-03-11 22:01:39 +00:00
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play background "sounds/wind_long_loop.ogg" fadein 2 fadeout 2
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2022-05-16 23:48:22 +00:00
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cho "Where the hell is he?" ("angry", "base", "base", "mid", trans=d5)
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lun "Miss... We've been searching for hours... I'm starting to get tired." ("disgust", "narrow", "base", "L", trans=d5)
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gen "({b}You're{/b} starting to get tired? Huh?)" ("angry", xpos="far_left", ypos="head")
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cho "Are you sure he's still in here, miss?" ("upset", "base", "base", "mid")
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ton "Giving up already?" ("open", "narrow", "raised", "mid", trans=d5)
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2023-04-26 00:25:46 +00:00
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lun @ cheeks blush "" ("upset", "base", "base", "down")
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2023-04-26 00:09:08 +00:00
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cho @ cheeks blush "" ("annoyed", "base", "base", "mid")
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2022-05-16 23:48:22 +00:00
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call ctc
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ton "Very well then..." ("upset", "closed", "base", "mid")
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gen "(Finally...)" ("base", xpos="far_left", ypos="head")
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ton "{w=0.6}{nw}" ("grin", "base", "base", "mid")
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2023-03-11 22:01:39 +00:00
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play sound "sounds/punch01.ogg"
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2022-05-16 23:48:22 +00:00
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pause .5
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2023-03-11 22:01:39 +00:00
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play sound "sounds/door_down.ogg"
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2022-05-16 23:48:22 +00:00
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with hpunch
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show screen blkfade
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with d3
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2023-03-11 22:01:39 +00:00
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play sound "sounds/falling_stairs.ogg"
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2022-05-16 23:48:22 +00:00
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call ton_chibi(flip=True)
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call hide_characters
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call lun_chibi("stand", 440, 460, flip=True)
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call cho_chibi("stand", 690, 420)
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call gen_chibi("stand", 585, "base", flip=False)
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pause 2
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hide screen blkfade
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with d3
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gen "Bloody hell!" ("angry", xpos="far_left", ypos="head")
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lun "Wow! Was he in there this entire time?" ("angry", "wide", "base", "mid", trans=d5)
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2023-04-26 00:09:08 +00:00
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cho @ cheeks blush "How did you know, miss?" ("mad", "base", "base", "mid", trans=d5)
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2022-05-16 23:48:22 +00:00
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ton "Years of experience, girls... You'll get there some day..." ("base", "wink", "base", "mid", xpos=500, ypos="base", flip=True, trans=d5)
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ton "Now... Time to put this filth where it belongs..." ("mad", "narrow", "annoyed", "mid")
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gen "No, wait!" ("angry", xpos="far_left", ypos="head")
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2023-03-11 22:01:39 +00:00
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stop music fadeout 4
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stop background fadeout 3
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play sound "sounds/level_failed.ogg"
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2022-05-16 23:48:22 +00:00
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show screen cartoon_zoom
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gen "...{w=6.0}{nw}" ("angry", xpos="far_left", ypos="head")
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show screen blkfade
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with d3
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call ton_chibi("hide")
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call cho_chibi("hide")
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call lun_chibi("hide")
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# pre-sets expressions for later #
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2023-04-26 00:25:46 +00:00
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lun @ cheeks blush "" ("soft", "narrow", "base", "mid", xpos=400, ypos="base", flip=False)
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2023-04-26 00:09:08 +00:00
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cho @ cheeks blush "" ("smile", "base", "base", "mid")
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2022-05-16 23:48:22 +00:00
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ton "" ("grin", "base", "base", "mid", xpos=500, ypos="base", flip=False)
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# Hides decorations
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$ halloween_rug_ITEM.use()
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$ halloween_chandelier_ITEM.use()
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$ halloween_fireplace2_ITEM.use()
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$ halloween_window_monster.use()
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$ halloween_cupboard_caskets.use()
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$ halloween_chair_caskets.use()
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$ halloween_bat_trophy_ITEM.use()
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$ halloween_lampL_ITEM.use()
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$ halloween_lampR_ITEM.use()
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$ candleL_OBJ.get_action()()
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$ candleR_OBJ.get_action()()
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call hide_characters
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call gen_chibi("sit_behind_desk")
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call gameover(fake=True)
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|
stop music fadeout 1
|
2024-04-25 18:49:09 +00:00
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|
$ states.env.daytime = True
|
2022-05-16 23:48:22 +00:00
|
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|
2023-03-11 22:01:39 +00:00
|
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|
play sound "sounds/knocking.ogg"
|
2022-05-16 23:48:22 +00:00
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"*knock-knock-knock*"
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|
2023-03-11 22:01:39 +00:00
|
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|
play sound "sounds/snore1.ogg"
|
2022-05-16 23:48:22 +00:00
|
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|
gen "zzz... No... I swear, I had no sexual relations..." ("base", xpos="far_left", ypos="head")
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|
2023-03-11 22:01:39 +00:00
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|
play sound "sounds/snore2.ogg"
|
2022-05-16 23:48:22 +00:00
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|
gen "zzz... With that woman..." ("base", xpos="far_left", ypos="head")
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"Another Female Voice" "Maybe he isn't in..."
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"Commanding Voice" "Don't be silly, when does he ever leave the office?"
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"Another Female Voice" "That's true..."
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|
2023-03-11 22:01:39 +00:00
|
|
|
play sound "sounds/knocking.ogg"
|
2022-05-16 23:48:22 +00:00
|
|
|
"*knock-knock-knock*"
|
|
|
|
|
2023-03-11 22:01:39 +00:00
|
|
|
play sound "sounds/snore2.ogg"
|
2022-05-16 23:48:22 +00:00
|
|
|
gen "zzz...." ("base", xpos="far_left", ypos="head")
|
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|
"Another Female Voice" "*Hmm*... Perhaps he's sleeping."
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|
|
"Yet Another Female Voice" "Aww... But I really wanted him to see our Halloween costumes..."
|
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|
"Commanding Voice" "Don't worry girls, I know how to deal with this..."
|
|
|
|
|
2023-03-11 22:01:39 +00:00
|
|
|
play sound "sounds/knocking_loud.ogg"
|
2022-05-16 23:48:22 +00:00
|
|
|
"*knock-knock-knock*"
|
|
|
|
|
2023-03-11 22:01:39 +00:00
|
|
|
play sound "sounds/snore1.ogg"
|
2022-05-16 23:48:22 +00:00
|
|
|
pause .4
|
|
|
|
stop sound fadeout 6.0
|
|
|
|
gen "zzz-- W-- What the..." ("base", xpos="far_left", ypos="head")
|
|
|
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|
|
femv "Hold on, the door's open."
|
|
|
|
|
2023-03-16 22:55:14 +00:00
|
|
|
play music "music/Hitman.ogg" fadein 1 fadeout 1 if_changed
|
2022-05-16 23:48:22 +00:00
|
|
|
gen "(No, this can't be happening AGAIN!)" ("angry", xpos="far_left", ypos="head")
|
|
|
|
|
2023-03-11 22:01:39 +00:00
|
|
|
play sound "sounds/door.ogg"
|
2022-05-16 23:48:22 +00:00
|
|
|
$ luna_chibi.zorder = 1
|
|
|
|
$ tonks_chibi.zorder = 2
|
|
|
|
$ cho_chibi.zorder = 3
|
|
|
|
$ luna.zorder = 14
|
|
|
|
$ cho.zorder = 15
|
|
|
|
$ tonks.zorder = 16
|
|
|
|
call lun_chibi("stand", 790, 420)
|
|
|
|
call ton_chibi("stand", 810, 440)
|
|
|
|
call cho_chibi("stand", 830, 460)
|
|
|
|
with d3
|
|
|
|
|
|
|
|
pause 0.3
|
|
|
|
|
2023-03-11 22:01:39 +00:00
|
|
|
play sound "sounds/MaleGasp.ogg"
|
2022-05-16 23:48:22 +00:00
|
|
|
call gen_chibi("stand", 210, "base")
|
|
|
|
with d3
|
|
|
|
|
|
|
|
gen "Oh shit!" ("angry", xpos="far_left", ypos="head")
|
|
|
|
|
|
|
|
lun "" (trans=d3)
|
|
|
|
cho "" (trans=d3)
|
|
|
|
ton "" (trans=d3)
|
|
|
|
with d5
|
|
|
|
|
|
|
|
ton "Looks like someone's been a naughty boy!" ("grin", "base", "base", "mid")
|
|
|
|
|
|
|
|
|
2023-03-11 22:01:39 +00:00
|
|
|
play sound "sounds/magic4.ogg"
|
2022-05-16 23:48:22 +00:00
|
|
|
call gen_chibi("stand", 370, 295)
|
|
|
|
call teleport(position="genie", effect=False)
|
|
|
|
|
|
|
|
stop music fadeout 3
|
|
|
|
gen "You'll never catch me alive!" ("angry", xpos="far_left", ypos="head")
|
|
|
|
cho "" ("angry", "base", "base", "up")
|
|
|
|
lun "" ("clench", "base", "base", "up")
|
|
|
|
ton "What are you--" ("clench", "base", "base", "up")
|
|
|
|
|
|
|
|
|
2023-03-11 22:01:39 +00:00
|
|
|
play sound "sounds/boing05.ogg"
|
2022-05-16 23:48:22 +00:00
|
|
|
call gen_chibi("hide")
|
|
|
|
with d3
|
|
|
|
|
|
|
|
pause 1
|
2023-03-11 22:01:39 +00:00
|
|
|
play sound "sounds/falling.ogg"
|
2022-05-16 23:48:22 +00:00
|
|
|
|
|
|
|
pause 2.0
|
|
|
|
|
2023-03-11 22:01:39 +00:00
|
|
|
play sound "sounds/gasp.ogg"
|
2022-05-16 23:48:22 +00:00
|
|
|
lun "" ("disgust", "base", "base", "R")
|
|
|
|
ton "" ("normal", "closed", "base", "R")
|
|
|
|
cho "Did he just jump out the window?!" ("mad", "base", "base", "mid")
|
|
|
|
ton "Appears so..." ("open", "closed", "base", "mid")
|
2023-04-26 00:09:08 +00:00
|
|
|
cho @ cheeks blush "Is he okay?" ("angry", "base", "base", "mid")
|
2022-05-16 23:48:22 +00:00
|
|
|
lun "Did he not like our Halloween costumes?" ("annoyed", "base", "worried", "down")
|
|
|
|
cho "" ("disgust", "base", "base", "mid")
|
|
|
|
ton "" ("disgust", "narrow", "base", "L")
|
|
|
|
call ctc
|
|
|
|
lun "" ("annoyed", "base", "worried", "R")
|
|
|
|
call ctc
|
|
|
|
lun "Oh... I mean, Is he okay?!" ("angry", "wide", "base", "R")
|
|
|
|
|
|
|
|
call ton_walk(415, 400, speed=1.2)
|
|
|
|
|
2023-03-11 19:43:02 +00:00
|
|
|
nar "Tonks leans over the window and sees Genie lying face down in a rose bush."
|
2022-05-16 23:48:22 +00:00
|
|
|
|
2023-05-10 15:03:05 +00:00
|
|
|
gen "Bloody hell..." ("angry", xpos="far_left", ypos="head")
|
2022-05-16 23:48:22 +00:00
|
|
|
ton "*Sigh*... He'll be fine..." ("soft", "closed", "base", "mid", xpos="mid", ypos="base", trans=d5)
|
|
|
|
|
|
|
|
call blkfade
|
|
|
|
centered "{size=+10}{color=#cbcbcb}Happy Halloween!{/color}{/size}"
|
|
|
|
|
|
|
|
$ renpy.end_replay()
|