2022-05-16 23:48:22 +00:00
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label sna_chibi(action=None, xpos=None, ypos=None, flip=False):
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$ snape_chibi.position(xpos, ypos, flip)
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if action == "hide":
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$ snape_chibi.hide()
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return
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elif action == "leave":
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hide snape_main
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hide screen bld1
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hide screen blktone
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2023-03-11 22:01:39 +00:00
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play sound "sounds/door.ogg"
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2022-05-16 23:48:22 +00:00
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$ snape_chibi.hide()
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with d3
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pause .5
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return
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elif action == "reset":
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$ snape_chibi.do(None)
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return
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$ snape_chibi.do(action)
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return
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label sna_walk(xpos=None, ypos=None, speed=1.0, action=None, reduce=False, path=None, flip=False):
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call hide_characters
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hide screen bld1
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hide screen blktone
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with d3
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if action == "enter":
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2023-03-11 22:01:39 +00:00
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play sound "sounds/door.ogg"
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2022-05-16 23:48:22 +00:00
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call sna_chibi(None, "door", "base", flip)
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with d3
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if xpos or ypos:
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$ snape_chibi.move((xpos, ypos), speed, reduce)
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elif action == "leave":
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$ snape_chibi.show()
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$ snape_chibi.move(("door", "base"), speed, reduce)
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2023-03-11 22:01:39 +00:00
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play sound "sounds/door.ogg"
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2022-05-16 23:48:22 +00:00
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$ snape_chibi.hide()
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with d3
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pause .5
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elif path:
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$ snape_chibi.show()
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$ snape_chibi.move(path, speed, reduce)
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else:
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$ snape_chibi.show()
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$ snape_chibi.move((xpos, ypos), speed, reduce)
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return
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# Screens
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screen with_snape(ani=False):
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tag hanging_with_snape
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zorder 3
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if ani:
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if game.daytime:
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add "ch_gen toast_goblet_daytime" xpos 435 ypos 200 # Different shadow.
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else:
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add "ch_gen toast_goblet" xpos 435 ypos 200
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add "snape_toast_goblet" xpos 618 ypos 200 zoom 0.5
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else:
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if game.daytime:
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add "characters/genie/chibis/drinking/01_day.webp" xpos 435 ypos 200 zoom 0.5 # Different shadow.
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else:
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add "characters/genie/chibis/drinking/01.webp" xpos 435 ypos 200 zoom 0.5
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add "characters/snape/chibis/drinking/01.webp" xpos 618 ypos 200 zoom 0.5
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# Chibi definition
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default snape_chibi = Chibi("snape", ["base"], update_snape_chibi)
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|
|
init python:
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|
|
def update_snape_chibi(chibi):
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|
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# Assume chibi action has a matching image definition
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chibi_image = "ch_sna {}".format(chibi.action or "stand")
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chibi["base"] = chibi_image
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