21 lines
958 B
Plaintext
21 lines
958 B
Plaintext
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label examine_safe:
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if not states.gen.ev.intro.safe_examined:
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$ states.gen.ev.intro.safe_examined = True
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$ safe_OBJ.idle = Text("Safe", color="#fff")
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$ safe_OBJ.action = Jump("examine_safe")
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call gen_chibi("stand", 130, 460, flip=False)
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gen "Ah, it seems we have a magical safe. It's currently locked, but we can try to open it..." ("base", xpos="far_left", ypos="head")
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gen "Open sesame!" ("base", xpos="far_left", ypos="head")
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nar "The safe opens..."
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gen "Holy shit, it worked!" ("grin", xpos="far_left", ypos="head")
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gen "Empty... How unexpected..." ("base", xpos="far_left", ypos="head")
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gen "Wait. There's a single gold coin inside, though. Yoink!" ("grin", xpos="far_left", ypos="head")
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call gen_chibi("sit_behind_desk")
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else:
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gen "I've already got whatever was inside that safe." ("base", xpos="far_left", ypos="head")
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jump main_room_menu
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