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label twins_first_duel:
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play music "music/GrapeSodaIsFuckingRawbyjrayteam6.ogg" fadein 1 if_changed
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$ renpy.call_in_new_context("start_duel", twins_first_deck)
if duel_response == "Close":
jump twins_duel_cancel
elif not duel_response == "win":
jump twins_duel_lost
hide screen blkfade
stop music fadeout 1
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if states.twi.ev.cardgame.stage < 1:
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twi "No way!"
ger "You must've been cheating."
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gen "It's all in the cards, boys." ("base", xpos="far_left", ypos="head")
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ger "I can certainly see that..."
ger "Are you thinking what I'm thinking Fred?"
fre "I believe I am, George!"
fre "If the cards you have play such a big role..."
ger "You'd need to buy more and more just to stay competitive."
fre "And we..."
twi "We'll be rich!"
gen "So you'll stock some then?" ("base", xpos="far_left", ypos="head")
ger "Absolutely!"
ger "We'll send you an owl when we've set things up."
fre "So you better get ready for a rematch!"
twi "Because we'll win next time!"
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gen "We'll see about that... I can't have students going around showing up to their headmaster, can I?" ("base", xpos="far_left", ypos="head")
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$ states.twi.ev.cardgame.stage = 1
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$ letter_cards_store.send()
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pass
else:
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twi "Not again..."
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gen "Tough luck boys." ("base", xpos="far_left", ypos="head")
pass
"You return to your office."
$ tokens += 1
jump main_room
label twins_second_duel:
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if states.twi.ev.cardgame.stocked == False:
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gen "(I need to wait for an owl from them before we can duel again)" ("base", xpos="far_left", ypos="head")
jump twins_duel_menu
fre "Good luck."
ger "You'll need it."
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play music "music/vs_twins.ogg" fadein 1.0 if_changed
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play sound "sounds/Genie_VS_Twins_Teleport.ogg"
show screen genie_vs_twins
show screen move_genie
pause 1
show screen move_twins
pause 3.5
hide screen move_twins
hide screen move_genie
show screen genie_vs_twins_smile
with flash
pause
hide screen genie_vs_twins_smile
hide screen genie_vs_twins
$ renpy.call_in_new_context("start_duel", twins_second_deck, twins_after)
if duel_response == "Close":
jump twins_duel_cancel
elif not duel_response == "win":
jump twins_duel_lost
hide screen blkfade
stop music fadeout 1
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if states.twi.ev.cardgame.stage < 2:
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fre "I feel like we should have foreseen this."
ger "I blame Trelawney on this, she said that luck would be on our side today..."
fre "Well... A promise is a promise."
fre "Here's your reward."
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ger "And we also heard about your wins against Snape, so here are some extra tokens."
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fre "Make sure to come back and spend those tokens in our token shop."
$ card_rand_twins = renpy.random.choice([[card_fred, "fred"], [card_george, "george"]])
$ unlocked_cards += [card_rand_twins[0]]
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call give_reward(_("You have received a special card!"), "images/cardgame/t1/special/%s_v1.webp" % str(card_rand_twins[1]))
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$ states.twi.ev.cardgame.stage = 2
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$ tokens += 3
else:
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twi "Not again..."
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gen "Tough luck boys." ("base", xpos="far_left", ypos="head")
$ tokens += 1
"You return to your office."
jump main_room
label twins_random_duel:
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if states.twi.ev.cardgame.first_random:
$ states.twi.ev.cardgame.first_random = False
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gen "How about another game?" ("base", xpos="far_left", ypos="head")
twi "Sure, why not?"
fre "But let's make it a bit interesting."
gen "I was going to suggest something similar but go on..." ("base", xpos="far_left", ypos="head")
ger "Let's make a wager."
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gen "Interesting... So, what kind of wager are you boys suggesting?" ("base", xpos="far_left", ypos="head")
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ger "How about a monetary one?"
gen "Of course, what else is there in this world other than monetary rewards?" ("base", xpos="far_left", ypos="head")
twi "Exactly!"
ger "Okay, how about..."
ger "If you win then we'll give you a cut from our weekly profits."
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gen "That confident, are we?" ("base", xpos="far_left", ypos="head")
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twi "Always!"
gen "Well, if it's a monetary reward you're looking for..." ("base", xpos="far_left", ypos="head")
gen "Then how about if I lose, I'll give you ten gold?" ("base", xpos="far_left", ypos="head")
ger "Let me just do some maths real quick."
ger "..."
ger "... Carry the one..."
gen "Finished?" ("base", xpos="far_left", ypos="head")
ger "Just a second..."
ger "Done!"
if game.gold < 10:
ger "Unfortunately we will have to refuse."
gen "Why?" ("angry", xpos="far_left", ypos="head")
fre "{size=-2}The further extension to fractional values of your current income in the first instance on the establishment of a method of algebraical evolution which bears the same relation to arithmetical evolution that algebraical division bears to arithmetical division gives unsatisfactory results.{/size}"
gen "........... what?" ("base", xpos="far_left", ypos="head")
ger "It means you're broke, sir."
fre "Come back with your offer when you have more gold, professor."
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gen "Fine..." ("base", xpos="far_left", ypos="head")
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"You return to your office."
jump main_room
ger "Yes, that is quite satisfactory..."
fre "This deal is only until we leave Hogwarts by the way..."
gen "Obviously..." ("base", xpos="far_left", ypos="head")
fre "Just making sure that we have all grounds covered."
gen "Let's begin then..." ("base", xpos="far_left", ypos="head")
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elif states.twi.ev.cardgame.profit == 0.2:
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gen "Ready for another wager?" ("base", xpos="far_left", ypos="head")
ger "No, I think we've had quite enough of a dent in our profit margin..."
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fre "We're almost halfway to where we were before we introduced the card game."
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gen "Only half?" ("angry", xpos="far_left", ypos="head")
ger "Yes, we still need to think about growth."
gen "(I should've asked for a cut to begin with.)" ("base", xpos="far_left", ypos="head")
gen "(Well, hopefully if I can get Miss Granger to help them promote their shop I'll see some more profit that week...)" ("base", xpos="far_left", ypos="head")
jump twins_menu
else:
gen "Ready for another wager?" ("base", xpos="far_left", ypos="head")
twi "Always!"
ger "Remember, after your first win we'll give you another 1%% from our weekly profits on your every subsequent victory."
gen "Is there a limit?" ("base", xpos="far_left", ypos="head")
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fre "There is... But no offence, sir... I doubt you're going to reach it."
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gen "(We'll see about that...)" ("base", xpos="far_left", ypos="head")
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gen "Okay then... If you two win, then I'll give you ten gold." ("base", xpos="far_left", ypos="head")
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ger "One second, professor."
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nar "George takes out a calculator and starts calculating something."
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if game.gold < 10:
ger "We have to refuse."
gen "Why?" ("base", xpos="far_left", ypos="head")
fre "Long explanation or short?"
menu:
"-Long-":
fre "{size=-2}The further extension to fractional values of your current income in the first instance on the establishment of a method of algebraical evolution which bears the same relation to arithmetical evolution that algebraical division bears to arithmetical division gives unsatisfactory results.{/size}"
"-Short-":
ger "You are broke, sir."
fre "Come back with your offer when you have more gold, professor."
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gen "Fine..." ("base", xpos="far_left", ypos="head")
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nar "You return to your office."
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jump main_room
ger "Acceptable..."
twi "Let's play."
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play music "music/Juhani_Junkala.ogg" fadein 1 if_changed
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$ random_player_deck = create_random_deck(0,150,unlocked_cards)
$ random_enemy_deck = create_random_deck(get_deck_score(random_player_deck)-2, get_deck_score(random_player_deck)+8, cards_all)
$ renpy.call_in_new_context("start_duel", random_enemy_deck, twins_after, [0, True, True, False], random_player_deck)
if duel_response == "Close":
jump twins_duel_cancel
elif not duel_response == "win":
jump twins_duel_lost
hide screen blkfade
stop music fadeout 1
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if states.twi.ev.cardgame.stage < 3:
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twi "Impossible!"
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ger "How did you even do that? We weighed these packs for a reason..."
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gen "You did what, sorry?" ("base", xpos="far_left", ypos="head")
fre "Don't mind him, he doesn't know what he's saying when he's angry."
gen "..." ("base", xpos="far_left", ypos="head")
gen "So... We had a deal." ("base", xpos="far_left", ypos="head")
fre "Yes, about that..."
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gen "You're not backing out, are you?" ("base", xpos="far_left", ypos="head")
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fre "Of course not, I just wanted to make sure we're on the same page about this."
fre "You can come pick up your cut once a week."
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ger "The amount may vary, obviously."
fre "It all depends on how many sales we get that week."
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fre "We're always looking to have someone help with promoting the shop and card game."
gen "(Sounds like something Hermione might be able to do.)" ("base", xpos="far_left", ypos="head")
gen "(After some convincing...)" ("base", xpos="far_left", ypos="head")
ger "I guess you're a part owner now, congratulations!"
gen "I suppose I am." ("base", xpos="far_left", ypos="head")
fre "Anything else?"
gen "No." ("base", xpos="far_left", ypos="head")
gen "Unless..." ("base", xpos="far_left", ypos="head")
twi "Unless?"
gen "Unless you're willing to do another wager?" ("base", xpos="far_left", ypos="head")
fre "We're not giving you another cut that big again..."
gen "Well, how about a lower percentage? I'll adjust my wager as well." ("base", xpos="far_left", ypos="head")
ger "We'll think about it..."
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call give_reward(_("You have received 5%% of the twins' profits!"), "interface/icons/cards.webp")
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$ states.twi.ev.cardgame.profit += 0.05
$ states.twi.ev.cardgame.stage = 3
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$ tokens += 3
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elif states.twi.ev.cardgame.profit >= 1.2:
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fre "Nice job but you've reached the cap I'm afraid."
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ger "Yeah, we don't want to go into the minus, do we?"
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$ tokens += 1
else:
twi "Not again..."
gen "Time to pay up, boys." ("base", xpos="far_left", ypos="head")
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ger "Fine... We'll up your weekly cut by 1%%..."
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$ tokens += 1
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$ states.twi.ev.cardgame.profit += 0.01
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"You return to your office."
jump main_room
label twins_duel_lost:
stop music fadeout 1
if geniecard_level == 2:
gen "..." ("base", xpos="far_left", ypos="head")
gen "It would appear that I may have lost this one..." ("base", xpos="far_left", ypos="head")
twi "It appears so."
gen "Well then, here's your reward..." ("base", xpos="far_left", ypos="head")
$ game.gold -= 10
menu:
"-Rematch-":
jump twins_duel_menu
"-Be a loser-":
pass
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ger "Cards not in your favour, Professor? Maybe next time..."
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"You return to your office."
jump main_room
label twins_duel_cancel:
show screen blkfade
with dissolve
stop music fadeout 1
#jump return_office
hide screen blkfade
with dissolve
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ger "Cards not in your favour, Professor? Maybe next time..."
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"You return to your office."
jump main_room
screen genie_vs_twins():
zorder 15
add "images/cardgame/VS/background_twins.webp" xalign 0.5 yalign 0.5
screen move_twins():
zorder 16
add "images/cardgame/VS/twins_01.webp" at move_in(300, 1)
screen genie_vs_twins_smile():
zorder 16
add "images/cardgame/VS/genie_04.webp"
add "images/cardgame/VS/twins_02.webp"
text "Click to continue" xalign 0.5 yalign 1.0
init python:
def twins_after():
renpy.music.set_volume(0.5)
s_punch = renpy.random.randint(1, 4)
renpy.sound.play( "sounds/card_punch%s.ogg" % s_punch)
# Prevents volume to change again when using rollback
renpy.block_rollback()
rnd_text = twins_speech_card[renpy.random.randint(0,len(twins_speech_card)-1)]
#$ rnd_twin = renpy.random.choice = [fre, goe]
if renpy.random.randint(0, 1) == 0:
renpy.say(fre, rnd_text)
else:
renpy.say(ger, rnd_text)
renpy.music.set_volume(1.0)
return