WTS/game/scripts/characters/tonks/common.rpy

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define tonks_haircolor_table = {
"angry": [Color((164, 34, 34, 255)), Color((219, 83, 83, 255))],
"upset": [Color((228, 93, 34, 255)), Color((246, 193, 170, 255))],
"happy": [Color((255, 213, 23, 255)), Color((255, 239, 167, 255))],
"disgusted": [Color((111, 205, 75, 255)), Color((200, 237, 186, 255))],
"scared": [Color((238, 238, 241, 255)), Color((249, 249, 250, 255))],
"horny": [Color((255, 105, 180, 255)), Color((251, 205, 222, 255))],
"sad": [Color((64, 75, 205, 255)), Color((182, 186, 237, 255))],
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}
label update_tonks:
# Chibi Update
$ tonks_chibi.update()
$ tonks_chibi.position(flip=False)
$ tonks.xzoom = 1
hide screen ton_cloth_pile
$ tonks.get_equipped("hair").set_color(tonks_haircolor)
return
label end_tonks_event:
call ton_chibi("hide")
hide tonks_main
with d3
pause.5
call update_tonks
$ states.last_girl = states.active_girl
$ states.active_girl = None
$ states.ton.busy = True
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$ tonks.wear("all")
$ tonks.set_cum(None)
$ tonks.set_face(tears=False, cheeks=False)
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call music_block
jump main_room_menu
define character.tonks_say = Character("name_tonks_genie", show_icon="tonks", dynamic=True)
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init python:
def ton(what, mouth=None, eyes=None, eyebrows=None, pupils=None, cheeks=None, tears=None,
emote=None, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs):
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def show():
tonks.show(force=True)
renpy.with_statement({"dolls": trans or d1})
face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
temp_face = renpy.game.context().temporary_attributes
temp_hair = None
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redraw = False
tag = tonks.tag
layer = tonks.layer
if xpos is not None or ypos is not None:
xpos = tonks.pos[0] if xpos is None else sprite_pos.get("x").get(xpos, xpos)
ypos = tonks.pos[1] if ypos is None else sprite_pos.get("y").get(ypos, ypos)
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tonks.pos = (xpos, ypos)
redraw = True
head_only = tonks.pos[1] == sprite_pos.get("y").get("head")
if any(face.values()):
tonks.set_face(**face)
redraw = True
if temp_face:
last_face = tonks.get_face()
d = dict(zip(temp_face[::2], temp_face[1::2]))
temp_hair = d.pop("hair", None)
tonks.set_face(**d)
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redraw = True
if temp_hair:
last_hair = tonks.get_equipped("hair").color
col = tonks_haircolor_table.get(temp_hair)
tonks.get_equipped("hair").set_color(col)
redraw = True
if emote:
tonks.set_emote(emote)
redraw = True
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if animation != False:
tonks.animation = animation
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redraw = True
if flip is not None:
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tonks.xzoom = -1 if flip else 1
redraw = True
if redraw and not head_only:
show()
elif head_only:
tonks.hide()
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# Figure out nickname
if name_tonks_genie != "Tonks":
name_prefix = "Tonks {size=-20}\""
name_suffix = "\"{/size}"
else:
name_prefix = ""
name_suffix = ""
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if what:
if head_only:
xpos = sprite_pos.get("x").get("right_corner") -25 if tonks.xzoom == 1 else sprite_pos.get("x").get("left_corner") + 25
ypos = tonks.pos[1]
side_doll = At(tonks.image, doll_transform((xpos, ypos), tonks.zoom, tonks.xzoom))
else:
side_doll = None
character.tonks_say(what, who_prefix=name_prefix, who_suffix=name_suffix, show_side_doll=side_doll, **kwargs) # Weird Engine quirk; `show_` prefix required to pass arguments to screen.
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if temp_face:
tonks.set_face(**last_face)
if temp_hair:
tonks.get_equipped("hair").set_color(last_hair)