call give_reward("You've received "+str(int(shop_profit*twins_profit))+" gold.", "interface/icons/gold.webp")
$ game.gold += int(shop_profit*twins_profit)
ger "..."
twi "Did you need anything else?"
else:
twi "Hello Professor! Came here to buy?"
##Any quest that could play directly after intro can't have introductory dialogue##
if ss_he.cho_E1 and not quidditchguide_ITEM.unlocked and not cho_quiz.complete:
$ quidditchguide_ITEM.unlocked = True
# After talking to Snape about Cho.
# If you haven't yet beaten the Quiz.
gen "Let's see..." ("base", xpos="far_left", ypos="head")
twi "How can we help you?"
gen "Just having a look around at your fine merchandise..." ("base", xpos="far_left", ypos="head")
fre "No need to be concerned, sir!"
fre "Everything is completely above board and procured from totally legitimate sources!"
ger "No stolen goods here!"
gen "I wasn't looking out for stolen goods in particular...{w=0.4} should I be?" ("base", xpos="far_left", ypos="head")
ger "Oh, well..."
fre "Of course you weren't!"
gen "Seems like I can't find what I'm looking for anyway..." ("base", xpos="far_left", ypos="head")
fre "Well, if you're looking for something in particular then we could always look into procuring said item."
ger "What type of object are you looking for?"
gen "Well... As you boys may know, the Quidditch season is starting soon." ("base", xpos="far_left", ypos="head")
fre "Yes?"
gen "Well, I realised that I haven't actually gone in depth with the sport yet." ("base", xpos="far_left", ypos="head")
ger "Really? You're telling me that {b}the{/b} Dumbledore doesn't know anything about--{nw}"
call play_sound("kick")
ger "Really? You're telling me that {b}the{/b} Dumbledore doesn't know anything about--{fast} {size=+4}*Hngh*!!{/size}"
fre "{size=-4}Quiet, George!{/size}"
fre "What he meant to say was, If you're looking to acquire something to touch up on your Quidditch knowledge then you've come to the right place!"
ger "{size=-4}I suppose it explains why he's always staring out in the distance, clapping politely during the--{/size}"
fre "{size=-4}George!{/size}"
gen "Yes, a guidebook should be enough for me to be able to touch up the players--{w=0.2} I mean refresh my memory on the rules." ("base", xpos="far_left", ypos="head")
ger "Touch up the--"
gen "It's like Basketball right?" ("base", xpos="far_left", ypos="head")
fre "Basket ball? Well, I wouldn't know anything about that, I always tune out whenever dad drones on about muggle sports."
ger "Did he say touch up--"
gen "So, do you have such a book in stock?" ("base", xpos="far_left", ypos="head")
gen "You are?" ("base", xpos="far_left", ypos="head")
fre "Yep!"
ger "Don't they note the Quidditch players names down in their records Fred?"
fre "..."
ger "Not that we'd know anything about those of course..."
gen "Now, I wouldn't want you to part with your personal belongings if it's for school." ("base", xpos="far_left", ypos="head")
ger "No worries, sir! We already know all the rules so you can have it for fr--"
call play_sound("kick")
fre "Blimey!"
ger "What Fred wanted to say is--"
ger "You can have it, for a hundred gold coins."
gen "......" ("base", xpos="far_left", ypos="head")
gen "Great, thanks again boys..." ("base", xpos="far_left", ypos="head")
ger "Don't mention it..."
fre "...Make sure to take notes!"
gen "Are you assuming your headmaster doesn't know how studying works?" ("base", xpos="far_left", ypos="head")
call play_sound("kick")
with hpunch
fre "*Cries out like a hurt puppy*"
ger "Of course not, professor, Fred was just joking, right Fred?"
fre "....Yes sir, just kidding..."
gen "Right..." ("base", xpos="far_left", ypos="head")
ger "We've put the book in \"Quest Items\" section, can't miss it."
elif deck_unlocked and her_know_cards and not twins_know_cards:
gen "Let's see..." ("base", xpos="far_left", ypos="head")
twi "Looking for something in particular, sir?"
gen "I'm looking to acquire some Wizard cards." ("base", xpos="far_left", ypos="head")
call play_sound("spit")
fre "Wizard cards....*spit*"
ger "Why would you want any of those?"
gen "What does one do with playing cards... Play the game of course." ("base", xpos="far_left", ypos="head")
fre "Well, we got some of our own to see if it was worth stocking them, but none for sale."
ger "The profit margin was way to low... Something about import tax."
ger "We would have to sell a lot of them to make good profit."
gen "I see... So there's no way you'd stock them?" ("base", xpos="far_left", ypos="head")
fre "Wizard cards haven't been popular in ages..."
ger "It does have potential though, not everyone at Hogwarts is going to be into duelling... Or chess."
fre "How about this... We did acquire a set of cards to try the game out."
gen "So..." ("base", xpos="far_left", ypos="head")
ger "If you beat us we'll do a trial run and stock some cards for the students."
twi "(There's no way this\nold man would ever beat us.)"
$ twins_know_cards = True
jump twins_duel_menu
elif twins_cards_stocked and not twins_second_win and not twins_cards_stocked_talk:
gen "Well, well... Looking good as always boys!" ("base", xpos="far_left", ypos="head")
twi "..."
gen "In a professional sense that is... Don't you worry." ("base", xpos="far_left", ypos="head")
gen "So, How are things going?" ("base", xpos="far_left", ypos="head")
ger "You were right sir! We've seemed to have struck gold with Wizard Cards."
gen "Glad to hear it." ("grin", xpos="far_left", ypos="head")
fre "We've gone ahead and put up an official unofficial tier system ladder."
gen "Unofficial... Official, you say?" ("base", xpos="far_left", ypos="head")
ger "Yes, as we mentioned... There isn't really any official tournament rules."
fre "We've sort of kept it that way in that we'll let the people playing set their own wagers and challenges to climb the ladder."
fre "Any normal game will make you one token richer and once the agreed upon winning conditions for a challenge is achieved then you'll get three tokens!"
fre "Three challenges won will let you climb to the next tier."
ger "Which lets you challenge even higher skilled players."