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label start:
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python:
version = version_float()
renpy.block_rollback()
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if prerelease:
call modal_popup("Attention!", "This pre-release version of the game comes with some quirks and instability. Brace yourself for potential bugs, unexpected crashes, missing content, and oddities in gameplay. While we’ ve done our best to iron out issues, be prepared for a less-than-smooth experience. \n\nHelp us improve by reporting any problems you encounter via Discord.\n\nProceed only if you acknowledge the above.", "interface/warning.webp")
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jump start_wt
label start_quick:
python:
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version = version_float()
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states.env.difficulty = 2
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states.ton.level = 5
states.sna.level = 5
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states.map.unlocked = True
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states.env.cheats = True
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renpy.block_rollback()
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if prerelease:
call modal_popup("Attention!", "This pre-release version of the game comes with some quirks and instability. Brace yourself for potential bugs, unexpected crashes, missing content, and oddities in gameplay. While we’ ve done our best to iron out issues, be prepared for a less-than-smooth experience. \n\nHelp us improve by reporting any problems you encounter via Discord.\n\nProceed only if you acknowledge the above.", "interface/warning.webp")
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jump skip_to_hermione
label start_dev:
python:
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version = version_float()
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states.env.difficulty = 2
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states.env.cheats = True
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game.gold = 100000
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states.map.unlocked = True
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states.sna.unlocked = True
states.ton.unlocked = True
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states.her.unlocked = True
states.cho.unlocked = True
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states.ast.unlocked = True
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states.sus.unlocked = True
states.lun.unlocked = True
states.ton.wardrobe_unlocked = True
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states.her.wardrobe_unlocked = True
states.cho.wardrobe_unlocked = True
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states.ast.wardrobe_unlocked = True
states.sus.wardrobe_unlocked = True
states.lun.wardrobe_unlocked = True
states.her.level = states.cho.level = states.lun.level = states.ast.level = states.sus.level = 24
states.sna.level = 100
states.ton.level = 100
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states.her.ev.yule_ball.e1_complete = True
states.her.ev.yule_ball.e2_complete = True
states.her.ev.yule_ball.e3_complete = True
states.her.ev.yule_ball.e4_complete = True
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states.map.room_of_requirement.intro_e1 = True
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states.map.seventh_floor.unlocked = True
states.map.seventh_floor.visited = True
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seventh_door_OBJ.hidden = False
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states.map.snape_office.visited = True
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states.map.snape_office.station_examined = True
states.map.snape_office.shelves_examined = True
states.map.snape_office.picture_examined = True
states.map.snape_office.statue_examined = True
states.map.snape_office.desk_examined = True
states.map.snape_office.candelabra_examined = True
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states.map.snape_office.intro_e1 = True
states.map.snape_office.intro_e2 = True
states.map.snape_office.intro_e2_stage = 2
states.map.snape_office.intro_e3 = True
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states.cho.ev.intro.e1_complete = True
states.cho.ev.intro.e2_complete = True
states.cho.ev.intro.e4_complete = True
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states.sna.ev.hangouts.cho_e1 = True
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states.paperwork_unlocked = True
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states.lun.ev.intro.e1_complete = True
states.lun.ev.intro.e2_complete = True
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states.lun.ev.quibbler.stocked = True
thequibbler_ITEM.used = True
states.lun.ev.spectrespecs.e1_complete = True
states.lun.ev.spectrespecs.e2_complete = True
states.lun.ev.spectrespecs.e3_complete = True
states.lun.ev.spectrespecs.e4_complete = True
states.lun.favors_unlocked = True
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for i in mirror.items:
i.unlocked = True
for i in inventory.items:
i.owned = i.limit
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for i in states.dolls:
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for x in getattr(renpy.store, i).outfits:
if not x.hidden:
x.unlock()
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renpy.block_rollback()
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jump skip_to_hermione