2022-05-16 23:48:22 +00:00
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label cho_summon_setup:
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$ cho_wardrobe_unlocked = True
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# Reset doll state
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$ cho.wear("all")
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$ cho.set_cum(None)
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2022-07-06 15:27:29 +00:00
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$ cho.animation = None
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2022-05-16 23:48:22 +00:00
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# Unlock favours at tier 3
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# this will probably move to a cho_quid_E# event once we've implemented Gryffindor lead-up events
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if cho_tier == 3:
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$ cho_favors_unlocked = True
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if cho_outfits_schedule:
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$ cho.equip_random_outfit()
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call play_sound("door")
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call cho_chibi("stand", "mid", "base")
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with d3
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#Cho greeting.
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call play_music("cho")
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if cho_mood > 0:
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if 5 > cho_mood >= 1:
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cho "Yes, [cho_genie_name]?" ("annoyed", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
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elif 10 > cho_mood >= 5:
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cho "*sigh*... Yes, [cho_genie_name]?" ("open", "base", "base", "R", xpos="base", ypos="base", trans=d3)
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elif 20 > cho_mood >= 10:
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cho "What is it, [cho_genie_name]?" ("annoyed", "base", "angry", "mid", xpos="base", ypos="base",trans=d3)
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elif 30 > cho_mood >= 20:
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cho "What do you want, \"[cho_genie_name]\"?" ("angry", "narrow", "angry", "mid", xpos="base", ypos="base",trans=d3)
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elif 40 > cho_mood >= 30:
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cho "*Hmph*..." ("upset", "base", "angry", "R", xpos="base", ypos="base",trans=d3)
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elif 50 > cho_mood >= 40:
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cho "*Tsk*" ("soft", "narrow", "angry", "R", xpos="base", ypos="base",trans=d3)
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elif cho_mood >= 50:
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cho "I can't believe you've done this!" ("scream", "wide", "angry", "mid", xpos="base", ypos="base",trans=d3)
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cho "" ("upset", "wide", "angry", "mid")
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call describe_mood("Cho", cho_mood)
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call tutorial("moodngifts")
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else:
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if game.daytime:
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cho "Good morning, [cho_genie_name]." ("base", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
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else:
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cho "Good evening, [cho_genie_name]." ("base", "base", "base", "mid", xpos="base", ypos="base", trans=d3)
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if cho_tier == 1:
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# Intro hints
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if not ss_he.cho_E1 or not cho_intro.E3_complete:
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label .hint_menu:
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menu:
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"-Talk-" (icon="interface/icons/small/talk.webp"):
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cho "Have you gotten Hermione to stop spreading rumours about me?" ("annoyed", "narrow", "base", "mid")
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gen "Oh, was I supposed to do that?" ("base", xpos="far_left", ypos="head")
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cho "Yes!" ("angry", "base", "base", "mid")
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gen "Right..." ("base", xpos="far_left", ypos="head")
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gen "(Hmm... I think I could use this tension between those two...)" ("base", xpos="far_left", ypos="head")
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if not ss_he.cho_E1:
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gen "(Better tell Snape about my plan before confronting Miss Granger...)" ("base", xpos="far_left", ypos="head")
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elif not cho_intro.E3_complete:
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gen " (I should probably talk to Hermione...)" ("base", xpos="far_left", ypos="head")
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jump cho_summon_setup.hint_menu
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"-Dismiss Her-":
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stop music fadeout 3.0
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if cho_mood == 0:
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cho "Goodbye, [cho_genie_name]." (face="happy")
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else:
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cho "Goodbye, [cho_genie_name]." (face="annoyed")
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call play_sound("door")
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jump end_cho_event
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return
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