2022-05-16 23:48:22 +00:00
|
|
|
|
|
|
|
label summon_cho:
|
|
|
|
#call play_music("cho")
|
|
|
|
#call play_sound("door")
|
|
|
|
|
|
|
|
$ active_girl = "cho"
|
|
|
|
$ last_character = "cho"
|
|
|
|
|
|
|
|
$ cho_busy = True
|
|
|
|
#call update_cho_tier
|
|
|
|
call update_cho
|
|
|
|
|
2022-06-17 21:05:08 +00:00
|
|
|
$ renpy.checkpoint(hard=True)
|
|
|
|
|
2022-05-16 23:48:22 +00:00
|
|
|
if has_cho_panties:
|
|
|
|
if cho_tier == 2:
|
|
|
|
jump cho_panties_response_T2
|
|
|
|
elif cho_tier == 3:
|
|
|
|
jump cho_panties_response_T3
|
|
|
|
|
|
|
|
# Slytherin Quidditch Intro.
|
|
|
|
if cho_tier == 2 and not cho_quid.E5_complete:
|
|
|
|
jump cho_quid_E5
|
|
|
|
# Gryffindor Quidditch Intro.
|
|
|
|
elif cho_tier == 3 and not cho_quid.E10_complete:
|
|
|
|
jump cho_quid_E10
|
|
|
|
|
|
|
|
# Clothes Events
|
|
|
|
call cho_summon_setup
|
|
|
|
|
|
|
|
label cho_requests:
|
|
|
|
|
|
|
|
# Reset
|
|
|
|
call reset_menu_position
|
|
|
|
cho "" (xpos="base", ypos="base")
|
|
|
|
|
|
|
|
menu:
|
|
|
|
|
|
|
|
# Main Matches
|
|
|
|
"-Start Hufflepuff Match-" (icon="interface/icons/small/huff.webp") if (cho_tier == 1 and hufflepuff_match == "ready"):
|
|
|
|
if cho_reputation == 0:
|
|
|
|
gen "(If I want Cho to do anything in public with those {i}Muffletuffs{/i} I better do it before the match.)" ("base", xpos="far_left", ypos="head")
|
|
|
|
gen "(Although maybe not...)" ("base", xpos="far_left", ypos="head")
|
|
|
|
menu:
|
|
|
|
"Are you ready to begin the match?"
|
2022-05-20 18:48:05 +00:00
|
|
|
"-Yes-":
|
2022-05-16 23:48:22 +00:00
|
|
|
pass
|
2022-05-20 18:48:05 +00:00
|
|
|
"-no-":
|
2022-05-16 23:48:22 +00:00
|
|
|
jump cho_requests
|
|
|
|
jump start_hufflepuff_match
|
|
|
|
|
|
|
|
"-Start Slytherin Match-" (icon="interface/icons/small/slyt.webp") if (cho_tier == 2 and slytherin_match == "ready" and cho_quid.E7_complete):
|
|
|
|
if cho_reputation <= 3:
|
|
|
|
gen "(If I want Cho to do anything in public with those {i}Slythershits{/i} I better do it before the match.)" ("base", xpos="far_left", ypos="head")
|
|
|
|
gen "(Although maybe not...)" ("base", xpos="far_left", ypos="head")
|
|
|
|
menu:
|
|
|
|
"Are you ready to begin the match?"
|
2022-05-20 18:48:05 +00:00
|
|
|
"-Yes-":
|
2022-05-16 23:48:22 +00:00
|
|
|
pass
|
2022-05-20 18:48:05 +00:00
|
|
|
"-no-":
|
2022-05-16 23:48:22 +00:00
|
|
|
jump cho_requests
|
|
|
|
jump start_slytherin_match
|
|
|
|
|
|
|
|
"-Start Gryffindor Match-" (icon="interface/icons/small/gryf.webp") if (cho_tier == 3 and gryffindor_match == "ready" and cho_quid.E13_complete):
|
|
|
|
if cho_reputation <= 6:
|
|
|
|
gen "(If I want Cho to do anything in public with those {i}Gryphoncucks{/i} I better do it before the match.)" ("base", xpos="far_left", ypos="head")
|
|
|
|
gen "(Although maybe not...)" ("base", xpos="far_left", ypos="head")
|
|
|
|
|
|
|
|
show screen blktone
|
|
|
|
with d3
|
|
|
|
">Starting the match will progress Cho's story to the next stage."
|
|
|
|
">Make sure to save your game in case you want to return to this stage later."
|
|
|
|
hide screen blktone
|
|
|
|
with d3
|
|
|
|
pause.5
|
|
|
|
|
|
|
|
menu:
|
|
|
|
"Are you ready to begin the match?"
|
2022-05-20 18:48:05 +00:00
|
|
|
"-Yes-":
|
2022-05-16 23:48:22 +00:00
|
|
|
pass
|
2022-05-20 18:48:05 +00:00
|
|
|
"-No-":
|
2022-05-16 23:48:22 +00:00
|
|
|
jump cho_requests
|
|
|
|
jump start_gryffindor_match
|
|
|
|
|
|
|
|
# Talk
|
|
|
|
"-Talk-" (icon="interface/icons/small/talk.webp"):
|
|
|
|
if cho_mood > 0:
|
|
|
|
cho "I have nothing to say to you, [cho_genie_name]..." (face="annoyed")
|
|
|
|
jump cho_requests
|
|
|
|
|
|
|
|
call cho_chitchat
|
|
|
|
jump cho_talk
|
|
|
|
|
|
|
|
# Quidditch Training
|
|
|
|
"-Training-" (icon="interface/icons/small/quidditch.webp") if cho_tier < 4 and not cho_quid.lock_training:
|
|
|
|
if cho_mood > 0:
|
|
|
|
gen "Ready to get back to training?" ("base", xpos="far_left", ypos="head")
|
|
|
|
if cho_mood >= 5:
|
|
|
|
cho "No.{w=0.5} And I don't want to hear of it right now, Sir." (face="angry")
|
|
|
|
else:
|
|
|
|
cho "I'm sorry, [cho_genie_name]. But I don't feel like training today." ("soft", "base", "worried", "down")
|
|
|
|
call nar(">Cho is still upset with you.")
|
|
|
|
jump cho_requests
|
|
|
|
|
|
|
|
jump cho_training
|
|
|
|
|
|
|
|
"-Training-" (icon="interface/icons/small/quidditch.webp", style="disabled") if cho_tier < 4 and cho_quid.lock_training:
|
|
|
|
gen "(She's as ready as one can be.)" ("base", xpos="far_left", ypos="head")
|
|
|
|
jump cho_requests
|
|
|
|
|
|
|
|
"-Sexual favours-" (icon="interface/icons/small/condom.webp") if cho_favors_unlocked:
|
|
|
|
if cho_mood > 0:
|
|
|
|
cho "I'm sorry, [cho_genie_name]. But I don't feel like it today..." ("upset", "base", "worried", "mid")
|
|
|
|
jump cho_requests
|
|
|
|
else:
|
|
|
|
jump cho_favor_menu
|
|
|
|
|
|
|
|
"-Sexual favours-" (icon="interface/icons/small/condom.webp", style="disabled") if not cho_favors_unlocked:
|
|
|
|
if cho_tier == 1:
|
|
|
|
gen "(I need to help her with her Quidditch training, before I can ask for something like this.)" ("base", xpos="far_left", ypos="head")
|
|
|
|
elif cho_tier == 4:
|
|
|
|
gen "(I have a feeling this is as far as I can progress with her at the moment.)" ("base", xpos="far_left", ypos="head")
|
|
|
|
else:
|
|
|
|
gen "(I should ask her about the next Quidditch match first. See who we're up against...)" ("base", xpos="far_left", ypos="head")
|
|
|
|
jump cho_requests
|
|
|
|
|
|
|
|
"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if cho_wardrobe_unlocked:
|
|
|
|
hide cho_main with d1
|
|
|
|
call wardrobe
|
|
|
|
jump cho_requests
|
|
|
|
|
|
|
|
"-Hidden-" (style="disabled") if not cho_wardrobe_unlocked:
|
|
|
|
call nar(">You haven't unlocked this feature yet.")
|
|
|
|
jump cho_requests
|
|
|
|
|
|
|
|
"-Give Item-" (icon="interface/icons/small/gift.webp"):
|
|
|
|
hide cho_main with d1
|
|
|
|
call gift_menu
|
|
|
|
jump cho_requests
|
|
|
|
|
|
|
|
# Dismiss
|
|
|
|
"-Dismiss Her-":
|
|
|
|
stop music fadeout 3.0
|
|
|
|
|
|
|
|
if cho_mood == 0:
|
|
|
|
cho "Goodbye, [cho_genie_name]." ("base")
|
|
|
|
else:
|
|
|
|
cho "Goodbye, [cho_genie_name]." ("annoyed")
|
|
|
|
|
|
|
|
call play_sound("door")
|
|
|
|
|
|
|
|
jump end_cho_event
|
|
|
|
|
|
|
|
# Cho Favor Menu
|
|
|
|
label cho_favor_menu:
|
|
|
|
call update_cho_favors
|
|
|
|
|
|
|
|
menu:
|
|
|
|
"-Personal Favours-" (icon="interface/icons/small/heart_red.webp"):
|
|
|
|
label .personal:
|
|
|
|
python:
|
|
|
|
menu_choices = []
|
|
|
|
for i in cc_favor_list:
|
|
|
|
if i in []: # Not in the game yet.
|
|
|
|
menu_choices.append(gui.menu_item("-Not available-", "na", style="disabled"))
|
|
|
|
elif i.start_tier > cho_tier:
|
|
|
|
menu_choices.append(gui.menu_item("-Not ready-", "vague", style="disabled"))
|
|
|
|
else:
|
|
|
|
menu_choices.append(i.get_menu_item())
|
|
|
|
|
|
|
|
menu_choices.append(("-Never mind-", "nvm"))
|
|
|
|
result = renpy.display_menu(menu_choices)
|
|
|
|
|
|
|
|
if result == "nvm":
|
|
|
|
jump cho_favor_menu
|
|
|
|
elif result == "vague":
|
|
|
|
call favor_not_ready
|
|
|
|
jump .personal
|
|
|
|
elif result == "na":
|
|
|
|
call not_available
|
|
|
|
jump .personal
|
|
|
|
else:
|
|
|
|
$ renpy.jump(result)
|
|
|
|
|
|
|
|
"-Public Requests-" (icon="interface/icons/small/star_yellow.webp", style="disabled") if not game.daytime or not cho_requests_unlocked:
|
|
|
|
if not cho_requests_unlocked:
|
|
|
|
call nar(">Progress further to unlock public requests.")
|
|
|
|
elif not game.daytime:
|
|
|
|
call nar(">Public requests are available during the day only.")
|
|
|
|
jump cho_favor_menu
|
|
|
|
|
|
|
|
"-Public Requests-" (icon="interface/icons/small/star_yellow.webp") if game.daytime and cho_requests_unlocked:
|
|
|
|
jump cho_requests_menu
|
|
|
|
|
|
|
|
"-Never mind-":
|
|
|
|
jump cho_requests
|
|
|
|
|
|
|
|
label update_cho_favors:
|
|
|
|
python:
|
|
|
|
for i in cc_favor_list:
|
|
|
|
i.tier = cho_tier
|
|
|
|
return
|
|
|
|
|
|
|
|
# Cho Requests Menu
|
|
|
|
label cho_requests_menu:
|
|
|
|
call update_cho_requests
|
|
|
|
python:
|
|
|
|
menu_choices = []
|
|
|
|
for i in cc_requests_list:
|
|
|
|
if i in []: # Not in the game yet.
|
|
|
|
menu_choices.append(gui.menu_item("-Not available-", "na", style="disabled"))
|
|
|
|
menu_choices.append(gui.menu_item())
|
|
|
|
elif i.start_tier > cho_tier:
|
|
|
|
menu_choices.append(gui.menu_item("-Not ready-", "vague", style="disabled"))
|
|
|
|
else:
|
|
|
|
menu_choices.append(i.get_menu_item())
|
|
|
|
menu_choices.append(("-Never mind-", "nvm"))
|
|
|
|
result = renpy.display_menu(menu_choices)
|
|
|
|
|
|
|
|
if result == "nvm":
|
|
|
|
jump cho_favor_menu
|
|
|
|
elif result == "vague":
|
|
|
|
call favor_not_ready
|
|
|
|
jump cho_requests
|
|
|
|
elif result == "na":
|
|
|
|
call not_available
|
|
|
|
jump cho_requests
|
|
|
|
else:
|
|
|
|
$ renpy.jump(result)
|
|
|
|
|
|
|
|
label update_cho_requests:
|
|
|
|
# Set event tier to current Cho tier if they are different
|
|
|
|
python:
|
|
|
|
for i in cc_requests_list:
|
|
|
|
i.tier = cho_tier
|
|
|
|
return
|
|
|
|
|
|
|
|
label favor_not_ready:
|
|
|
|
call nar(">You can't do this favour just yet.")
|
|
|
|
return
|
|
|
|
|
|
|
|
label not_available:
|
|
|
|
$ TBA_message("This feature is currently not available as of version %s." % config.version)
|
|
|
|
return
|
|
|
|
|