2022-05-16 23:48:22 +00:00
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label summon_luna:
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$ active_girl = "luna"
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$ last_character = "luna"
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$ luna_busy = True
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call update_luna
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call update_lun_tier
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2022-06-17 21:05:08 +00:00
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$ renpy.checkpoint(hard=True)
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2022-05-16 23:48:22 +00:00
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call play_music("luna")
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call play_sound("door")
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call lun_chibi("stand","mid","base")
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with d3
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lun "[lun_genie_name]..." ("base", "base", "base", "mid", xpos="base", ypos="base")
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if spectrespecs_E3 and not spectrespecs_E4:
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jump spectrespecs_E4
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label luna_requests:
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# Reset
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call reset_menu_position
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lun "" (xpos="base",ypos="base")
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menu:
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# Talk
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"-Talk-" (icon="interface/icons/small/talk.webp"):
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if lun_mood > 0:
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lun "I have nothing to say to you sir..."
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jump luna_requests
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call luna_chitchat
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jump luna_talk
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# Personal Favors
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"-Sexual Favours-" (icon="interface/icons/small/condom.webp") if luna_favors:
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jump luna_favor_menu
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"-Sexual Favours-" (style="disabled") if not luna_favors:
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call nar(">You haven't unlocked this feature yet.")
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jump luna_requests
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# Wardrobe
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"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if luna_wardrobe_unlocked:
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hide astoria_main with d1
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call wardrobe
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jump luna_requests
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"-Wardrobe-" (style="disabled") if not luna_wardrobe_unlocked:
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call nar(">You haven't unlocked this feature yet.")
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jump luna_requests
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"-Give Item-" (icon="interface/icons/small/gift.webp"):
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$ TBA_message()
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jump luna_requests
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# hide luna_main with d1
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# call gift_menu
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# jump luna_requests
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# Dismiss
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"-Dismiss her-":
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stop music fadeout 3.0
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if game.daytime:
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if lun_mood >= 3:
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lun "Good day..."
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else:
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lun "Sure thing, [lun_genie_name]. I will head to class."
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else:
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if lun_mood >= 3:
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lun "Good night..."
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else:
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lun "Sure thing, good night [lun_genie_name]."
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jump end_luna_event
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label update_lun_tier:
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if lun_tier == 1 and lun_whoring >= 3:
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if not ll_pf_talk.is_event_complete(1, 3):
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return
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$ lun_level_up = 1
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elif lun_tier == 2 and lun_whoring >= 6:
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if not ll_pf_inspect.is_event_complete(2, 3):
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return
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$ lun_level_up = 2
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elif lun_tier == 3 and lun_whoring >= 9:
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# T4 NOT AVAILABLE
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return
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if not ll_pf_masturbate.is_event_complete(3, 3):
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return
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$ lun_level_up = 3
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elif lun_tier == 4 and lun_whoring >= 13:
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# T5 NOT AVAILABLE
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return
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# Requirement: Tier 4 - Blow me T4 E3
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$ lun_level_up = 4
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return
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label luna_level_up(tier=None):
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call bld
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if tier == 1:
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gen "(I think it's about time to give her a proper inspection...)" ("base", xpos="far_left", ypos="head")
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elif tier == 2:
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gen "(Let's see if she's ready for some self-care...)" ("base", xpos="far_left", ypos="head")
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elif tier == 3:
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gen "(I wonder if she'll be able to get the spurts out with her mouth...)" ("base", xpos="far_left", ypos="head")
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elif tier == 4:
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gen "(Getting the spurts out of two people at the same time...)" ("base", xpos="far_left", ypos="head")
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gen "(Now that's going to require some careful timing!)" ("grin", xpos="far_left", ypos="head")
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$ lun_tier = tier+1
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$ lun_level_up = None
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$ lun_mood = 0
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pause.5
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call nar(">Luna has reached {i}favour tier{/i} "+str(lun_tier)+"!")
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call update_lun_tier
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return
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# Luna Favor Menu
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label luna_favor_menu:
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call update_luna_favors
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menu:
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"-Level Up-" (icon="interface/icons/small/levelup.webp") if lun_level_up != None:
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call luna_level_up(tier=lun_level_up)
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jump luna_favor_menu
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"-Personal Favours-" (icon="interface/icons/small/heart_red.webp"):
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call tutorial("hearts")
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label .personal:
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python:
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menu_choices = []
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for i in ll_favor_list:
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if i in []: # Not in the game yet.
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menu_choices.append(gui.menu_item("-Not available-", "na", style="disabled"))
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elif i.start_tier > lun_tier:
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menu_choices.append(gui.menu_item("-Not Ready-", "vague", style="disabled"))
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else:
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menu_choices.append(i.get_menu_item())
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menu_choices.append(("-Never mind-", "nvm"))
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result = renpy.display_menu(menu_choices)
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if result == "nvm":
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jump luna_favor_menu
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elif result == "vague":
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call favor_not_ready
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jump .personal
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elif result == "na":
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call not_available
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jump .personal
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else:
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$ renpy.jump(result)
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"-Public Requests-" (icon="interface/icons/small/star_yellow.webp", style="disabled"):
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call not_available
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jump luna_favor_menu
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"-Never mind-":
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jump luna_requests
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label update_luna_favors:
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python:
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for i in ll_favor_list:
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i.tier = lun_tier
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return
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label luna_talk:
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# General.
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menu:
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"-Ask her to cheer for Ravenclaw-" if cho_quid.gryffindor_failed and not cho_quid.E11_complete:
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jump cho_quid_E11
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"-Address me only as-" if spectrespecs_E4:
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menu:
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"-Sir-":
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$ lun_genie_name = "Sir"
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"-Dumbledore-":
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$ lun_genie_name = "Dumbledore"
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"-Professor-":
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$ lun_genie_name = "Professor"
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"-Partner-":
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$ lun_genie_name = "Partner"
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"-Master-" if lun_tier >= 2:
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$ lun_genie_name = "Master"
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"-Daddy-" if lun_tier >= 2:
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$ lun_genie_name = "Daddy"
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"-Custom Input-" if lun_tier >= 3:
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$ lun_genie_name = renpy.input("(Please enter the name.)", lun_genie_name, ALLOWED_CHARACTERS, length=14).strip() or "Professor"
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"-Never mind-":
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jump luna_talk
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jump genie_luna_change
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"-From now on I will refer to you as-" if spectrespecs_E4:
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menu:
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"-Miss Lovegood-":
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$ luna_name = "Miss Lovegood"
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"-Luna-":
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$ luna_name = "Luna"
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"-Loony-":
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$ luna_name = "Loony"
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"-Girl-":
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$ luna_name = "Girl"
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"-Partner-":
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$ luna_name = "Partner"
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"-Bimbo-" if lun_tier >= 2:
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$ luna_name = "Bimbo"
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"-Minx-" if lun_tier >= 3:
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$ luna_name = "Minx"
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"-Cumslut-" if lun_tier >= 5:
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$ luna_name = "Cumslut"
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"-Custom Input-" if lun_tier >= 3:
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$ luna_name = renpy.input("(Please enter the name.)", luna_name, ALLOWED_CHARACTERS, length=14).strip() or "Miss Lovegood"
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"-Never mind-":
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jump luna_talk
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jump luna_name
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"-Never mind-":
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jump luna_requests
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label genie_luna_change:
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# NickName responses
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if lun_genie_name == "Sir":
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lun "Certainly, [lun_genie_name]." ("base", "base", "base", "mid")
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elif lun_genie_name == "Dumbledore":
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lun "You want me to call you by your last name?" ("annoyed", "narrow", "base", "mid")
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gen "Is that going to be a problem?" ("base", xpos="far_left", ypos="head")
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lun "Of course not [lun_genie_name]..." ("angry", "base", "base", "mid")
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lun "[lun_genie_name]..." ("angry", "base", "base", "downL")
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lun "Don't think I've ever heard anyone call you just [lun_genie_name] before..." ("grin", "base", "base", "mid")
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elif lun_genie_name == "Professor":
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lun "Yes, [lun_genie_name]." ("base", "base", "base", "mid")
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elif lun_genie_name == "Partner":
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lun "[lun_genie_name]?" ("soft", "base", "raised", "mid")
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gen "Yes, we're working together now so it's only appropriate." ("base", xpos="far_left", ypos="head")
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lun "Oh... Of course [lun_genie_name]." ("grin", "base", "base", "mid")
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elif lun_genie_name == "Master":
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lun "[lun_genie_name]?" ("soft", "narrow", "base", "mid")
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lun "What are you a [lun_genie_name] of exactly?" ("angry", "base", "base", "mid")
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if lun_tier >= 3:
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gen "A master baiter!" ("grin", xpos="far_left", ypos="head")
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lun "Oh, right!" ("smile", "base", "base", "mid")
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lun "Thank you for allowing me to be your pupil, [lun_genie_name]." ("base", "base", "base", "mid")
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else:
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gen "*Err*...{w=0.4} Of the arts?" ("base", xpos="far_left", ypos="head")
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lun "What arts?" ("angry", "narrow", "base", "mid")
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gen "Avoiding confrontation." ("base", xpos="far_left", ypos="head")
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lun "*Huh*?" ("mad", "base", "base", "mid")
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gen "..." ("base", xpos="far_left", ypos="head")
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lun "..." ("annoyed", "base", "base", "mid")
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gen "..." ("base", xpos="far_left", ypos="head")
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lun "Sir?" ("soft", "narrow", "base", "mid")
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gen "..." ("base", xpos="far_left", ypos="head")
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lun "[lun_genie_name]?" ("open", "base", "base", "mid")
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gen "That's me." ("base", xpos="far_left", ypos="head")
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lun "Okay, I'll call you [lun_genie_name] from now on." ("soft", "base", "base", "mid")
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gen "(Another confrontation expertly avoided...)" ("base", xpos="far_left", ypos="head")
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elif lun_genie_name == "Daddy":
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lun "[lun_genie_name]?" ("open", "narrow", "base", "mid")
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gen "Yes..." ("base", xpos="far_left", ypos="head")
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lun "But wont that be confusing?" ("annoyed", "narrow", "base", "mid")
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gen "Would it?" ("base", xpos="far_left", ypos="head")
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lun "Yes, that's usually what I call my father..." ("open", "base", "base", "R")
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gen "I'm your daddy now..." ("base", xpos="far_left", ypos="head")
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lun "*Huh*?" ("angry", "base", "base", "mid")
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gen "Call me daddy you naughty girl!" ("angry", xpos="far_left", ypos="head")
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lun "Oh...{w=0.3} Yes, I'm sorry [lun_genie_name]!" ("angry", "happyCl", "base", "mid")
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else: #custom/fallback
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lun "Okay, I'll call you [lun_genie_name] from now on..." ("base", "base", "base", "mid")
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jump luna_talk
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label luna_name:
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# NickName responses
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if luna_name == "Miss Lovegood":
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lun "Of course, [lun_genie_name]." ("base", "wink", "base", "mid")
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elif luna_name == "Luna":
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lun "But that's my first name!" ("angry", "base", "base", "mid")
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gen "So?" ("base", xpos="far_left", ypos="head")
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lun "Isn't it against the law?" ("mad", "narrow", "base", "mid")
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gen "... Is what against the law?" ("base", xpos="far_left", ypos="head")
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lun "Teachers and students calling each other by their first name. I read an article about it in the quibbler." ("angry", "narrow", "raised", "mid")
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gen "*Err*... No they recently made it legal." ("base", xpos="far_left", ypos="head")
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lun "Oh, How progressive!" ("soft", "base", "base", "stare")
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lun "Then of course, you can call me that!" ("smile", "base", "base", "mid")
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elif luna_name == "Loony":
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lun "Do you really need to call me that, [lun_genie_name]?" ("upset", "base", "base", "mid")
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lun "Other students call me that to make fun of me." ("upset", "base", "base", "R")
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gen "I like it." ("grin", xpos="far_left", ypos="head")
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lun "Alright then..." ("annoyed", "base", "base", "mid")
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elif luna_name == "Girl":
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lun "Just [luna_name]?" ("soft", "base", "raised", "mid")
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gen "Yep." ("base", xpos="far_left", ypos="head")
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lun "Alright, I suppose I am a girl after all." ("grin", "narrow", "base", "mid")
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elif luna_name == "Partner":
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lun "[luna_name]?" ("soft", "base", "base", "mid")
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gen "Yes, we're partners in venture are we not?" ("base", xpos="far_left", ypos="head")
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lun "Oh right!" ("angry", "base", "base", "mid")
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lun "Of course, you can call me that!" ("grin", "base", "base", "mid")
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elif luna_name == "Bimbo":
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lun "A what?" ("soft", "base", "base", "mid")
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gen "A Bimbo..." ("base", xpos="far_left", ypos="head")
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lun "Oh... Okay..." ("base", "base", "base", "mid")
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gen "(...{w} Maybe she doesn't know what that means...)" ("base", xpos="far_left", ypos="head")
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elif luna_name == "Minx":
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lun "A mink?" ("soft", "base", "base", "mid")
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gen "No, a--" ("base", xpos="far_left", ypos="head")
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lun "I love minks!" ("smile", "wide", "base", "mid")
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gen "...{w=0.3} Great." ("base", xpos="far_left", ypos="head")
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elif luna_name == "Cumslut":
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lun "Well I do love helping you cum..." ("grin", "narrow", "base", "downL")
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lun "Sure, you can call me that." ("grin", "base", "base", "mid")
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else: #Custom/fallback
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lun "That's not too bad... Sure you can call me that." ("base", "base", "base", "mid")
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jump luna_talk
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