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label summon_tonks:
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$ states.active_girl = "tonks"
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$ states.ton.busy = True
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call update_ton_tier
call update_tonks
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play music "music/scheming-weasel-slower-version-by-kevin-macleod.ogg" fadein 1 if_changed
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play sound "sounds/door.ogg"
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$ renpy.checkpoint(hard=True)
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# Clothes Events
call tonks_summon_setup
label tonks_requests:
# Reset
call reset_menu_position
ton "" (xpos="base",ypos="base")
menu:
# Talk
"-Talk-" (icon="interface/icons/small/talk.webp"):
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if states.ton.mood > 0:
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ton "I have a headache right now, let's talk later."
jump tonks_requests
call tonks_chitchat
jump tonks_talk
# Favours
"-Sexual favours-" (icon="interface/icons/small/condom.webp"):
jump tonks_favor_menu
# Fireplace Chats
"-Let's hang-" (icon="interface/icons/small/toast.webp") if (wine_ITEM.owned > 0 and nt_he_drink.counter == 0) or (firewhisky_ITEM.owned > 0 and nt_he_drink.counter > 0):
jump tonks_hangout
"-Let's hang-" (icon="interface/icons/small/toast.webp", style="disabled") if (firewhisky_ITEM.owned < 1 and nt_he_drink.counter > 0):
gen "(I don't have any firewhisky...)" ("base", xpos="far_left", ypos="head")
jump tonks_requests
"-Let's hang-" (icon="interface/icons/small/toast.webp", style="disabled") if (wine_ITEM.owned < 1 and nt_he_drink.counter == 0):
gen "(I don't have any wine...)" ("base", xpos="far_left", ypos="head")
jump tonks_requests
# Wardrobe
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"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if states.ton.wardrobe_unlocked:
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hide tonks_main with d1
call wardrobe
# Hair fix
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$ tonks_haircolor = [c for c in tonks.get_equipped("hair").color]
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jump tonks_requests
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"-Hidden-" (style="disabled") if not states.ton.wardrobe_unlocked:
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nar "You haven't unlocked this feature yet."
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jump tonks_requests
"-Give Item-" (icon="interface/icons/small/gift.webp"):
hide tonks_main with d1
call gift_menu
jump tonks_requests
# Dismiss
"-Never mind-":
stop music fadeout 3.0
if game.daytime:
ton "Alright, back to work then..."
else:
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ton "Sweet dreams, [name_genie_tonks]."
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play sound "sounds/door.ogg"
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jump end_tonks_event
# Tonks level up
label update_ton_tier:
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if states.ton.tier == 1 and states.ton.ev.hangouts.favors_e2:
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$ ton_level_up = 1
return
label tonks_level_up(tier=None):
call bld
if tier == 1:
gen "(Time to teach those students something useful!)" ("grin", xpos="far_left", ypos="head")
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$ states.ton.tier = tier+1
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$ ton_level_up = None
pause.5
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nar "Tonks has reached level [states.ton.tier]!"
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call update_ton_tier
return
# Tonks Requests Menu
label tonks_favor_menu:
# call update_tonks_favors
menu:
"-Level Up-" (icon="interface/icons/small/levelup.webp") if ton_level_up != None:
call tonks_level_up(tier=ton_level_up)
jump tonks_requests
"-Personal Favours-" (icon="interface/icons/small/heart_red.webp", style="disabled"):
call not_available
jump tonks_favor_menu
#
# Uncomment once favours are ready
#
# label .personal:
# python:
# menu_choices = []
# for i in nt_favor_list:
# if i in []: # Not in the game yet.
# menu_choices.append(gui.menu_item("-Not available-", "na", style="disabled"))
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# elif i.start_tier > states.ton.tier:
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# menu_choices.append(gui.menu_item("-Not ready-", "vague", style="disabled"))
# else:
# menu_choices.append(i.get_menu_item())
# menu_choices.append(("-Never mind-", "nvm"))
# result = renpy.display_menu(menu_choices)
# if result == "nvm":
# jump tonks_favor_menu
# elif result == "vague":
# call favor_not_ready
# jump .personal
# elif result == "na":
# call not_available
# jump .personal
# else:
# $ renpy.jump(result)
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"-Public Requests-" (icon="interface/icons/small/star_yellow.webp") if game.daytime and states.ton.requests_unlocked:
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jump tonks_requests_menu
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"-Public Requests-" (icon="interface/icons/small/star_yellow.webp", style="disabled") if not game.daytime or not states.ton.requests_unlocked:
if not states.ton.requests_unlocked:
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nar "You haven't unlocked this feature yet."
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elif not game.daytime:
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nar "Public requests are available during the day only."
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jump tonks_favor_menu
"-Never mind-":
jump tonks_requests
label tonks_requests_menu:
call update_ton_requests
python:
menu_choices = []
for i in nt_requests_list:
if i in []: # Not in the game yet.
menu_choices.append(gui.menu_item("-Not available-", "na", style="disabled"))
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elif i.start_tier > states.ton.tier:
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menu_choices.append(gui.menu_item("-Not ready-", "vague", style="disabled"))
else:
menu_choices.append(i.get_menu_item())
menu_choices.append(("-Never mind-", "nvm"))
result = renpy.display_menu(menu_choices)
if result == "nvm":
jump tonks_favor_menu
elif result == "vague":
call favor_not_ready
jump tonks_requests_menu
elif result == "na":
call not_available
jump tonks_requests_menu
else:
$ renpy.jump(result)
label update_ton_requests:
# Set event tier to current Tonks tier if they are different
python:
for i in nt_requests_list:
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i.tier = states.ton.tier
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return