gen "A broken bottle..." ("base", xpos="far_left", ypos="head")
gen "Oh well, too late now. Back to my usual--" ("base", xpos="far_left", ypos="head")
else: # Closed
gen "(Maybe next time...)" ("base", xpos="far_left", ypos="head")
jump main_room_menu
gen "Hold on a second, there's a book in here..." ("base", xpos="far_left", ypos="head")
gen "Seems to be some sort of notebook, I'll skim through it..." ("base", xpos="far_left", ypos="head")
call book_start
gen "\"My dear phoenix has been losing his feathers lately, I think it's time soon\"..." ("base", xpos="far_left", ypos="head")
gen "(Time for what?)" ("base", xpos="far_left", ypos="head")
gen "\"That Potter boy is mighty cute, looks just like his father\"..." ("base", xpos="far_left", ypos="head")
gen "(Well, well...)" ("grin", xpos="far_left", ypos="head")
gen "\"Severus gave me a weird look today, I wonder what he thinks about my\"..." ("base", xpos="far_left", ypos="head")
gen "(This is all trash...)" ("angry", xpos="far_left", ypos="head")
gen "(Wait a minute... this seems interesting.)" ("base", xpos="far_left", ypos="head")
gen "\"I was walking around in the seventh floor corridor looking for a bathroom\"..." ("base", xpos="far_left", ypos="head")
gen "\"Whilst searching, a room that I had never seen before appeared, filled with chamber pots... But when I returned later, it was gone\"." ("base", xpos="far_left", ypos="head")
call book_end
gen "(I've seen enough magic to know where this is going... I should investigate that corridor on the seventh floor.)" ("base", xpos="far_left", ypos="head")
call give_reward("You've unlocked something on the 7th floor, check your map to get there.","/images/rooms/room_of_requirement/mirror.webp")
if deck_unlocked:
gen "What's this?" ("base", xpos="far_left", ypos="head")
call give_reward("You have found a card at the bottom of the box!", "images/cardgame/t1/other/elf_v1.webp")