WTS/game/scripts/utility/periodic_functions.rpy

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2022-05-16 23:48:22 +00:00
init python:
def periodic_achievements():
if _in_replay is None:
if not achievements.status('gold') and game.gold >= 10000:
achievements.unlock("gold")
if not achievements.status('drunkard') and wine_ITEM.owned >= 25:
achievements.unlock("drunkard")
if not achievements.status('peta') and (game.day-phoenix_fed_counter) >= 50:
achievements.unlock("peta")
if not achievements.status('petpal') and phoenix_petted_counter >= 25:
achievements.unlock("petpal")
if not achievements.status('bros') and sna_friendship >= 100:
achievements.unlock("bros")
if not achievements.status('overwhored') and her_whoring >= 24:
achievements.unlock("overwhored")
if not achievements.status('fireplace') and stat_fireplace_counter >= 5:
achievements.unlock("fireplace")
if not achievements.status('workaholic') and stat_reports_counter >= 5:
achievements.unlock("workaholic")
def periodic_callbacks():
"""Call functions that need to be checked periodically (i.e. achievement unlocks) at around 20Hz"""
periodic_achievements()
define config.periodic_callback = periodic_callbacks