WTS/game/scripts/characters/tonks/summon.rpy

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2022-05-16 23:48:22 +00:00
label summon_tonks:
$ active_girl = "tonks"
$ last_character = "tonks"
$ tonks_busy = True
call update_ton_tier
call update_tonks
call play_music("tonks")
call play_sound("door")
$ renpy.checkpoint(hard=True)
2022-05-16 23:48:22 +00:00
# Clothes Events
call tonks_summon_setup
label tonks_requests:
# Reset
call reset_menu_position
ton "" (xpos="base",ypos="base")
menu:
# Talk
"-Talk-" (icon="interface/icons/small/talk.webp"):
if ton_mood > 0:
ton "I have a headache right now, let's talk later."
jump tonks_requests
call tonks_chitchat
jump tonks_talk
# Favours
"-Sexual favours-" (icon="interface/icons/small/condom.webp"):
jump tonks_favor_menu
# Fireplace Chats
"-Let's hang-" (icon="interface/icons/small/toast.webp") if (wine_ITEM.owned > 0 and nt_he_drink.counter == 0) or (firewhisky_ITEM.owned > 0 and nt_he_drink.counter > 0):
jump tonks_hangout
"-Let's hang-" (icon="interface/icons/small/toast.webp", style="disabled") if (firewhisky_ITEM.owned < 1 and nt_he_drink.counter > 0):
gen "(I don't have any firewhisky...)" ("base", xpos="far_left", ypos="head")
jump tonks_requests
"-Let's hang-" (icon="interface/icons/small/toast.webp", style="disabled") if (wine_ITEM.owned < 1 and nt_he_drink.counter == 0):
gen "(I don't have any wine...)" ("base", xpos="far_left", ypos="head")
jump tonks_requests
# Wardrobe
"-Wardrobe-" (icon="interface/icons/small/wardrobe.webp") if tonks_wardrobe_unlocked:
hide tonks_main with d1
call wardrobe
# Hair fix
$ tonks_haircolor = tonks.get_equipped("hair").color
jump tonks_requests
"-Hidden-" (style="disabled") if not tonks_wardrobe_unlocked:
call nar(">You haven't unlocked this feature yet.")
jump tonks_requests
"-Give Item-" (icon="interface/icons/small/gift.webp"):
hide tonks_main with d1
call gift_menu
jump tonks_requests
# Dismiss
"-Never mind-":
stop music fadeout 3.0
if game.daytime:
ton "Alright, back to work then..."
else:
ton "Sweet dreams, [ton_genie_name]."
call play_sound("door")
jump end_tonks_event
# Tonks level up
label update_ton_tier:
if ton_tier == 1 and nt_he.favors_E2:
$ ton_level_up = 1
return
label tonks_level_up(tier=None):
call bld
if tier == 1:
gen "(Time to teach those students something useful!)" ("grin", xpos="far_left", ypos="head")
$ ton_tier = tier+1
$ ton_level_up = None
pause.5
call nar(">Tonks has reached level "+str(ton_tier)+"!")
call update_ton_tier
return
# Tonks Requests Menu
label tonks_favor_menu:
# call update_tonks_favors
menu:
"-Level Up-" (icon="interface/icons/small/levelup.webp") if ton_level_up != None:
call tonks_level_up(tier=ton_level_up)
jump tonks_requests
"-Personal Favours-" (icon="interface/icons/small/heart_red.webp", style="disabled"):
call not_available
jump tonks_favor_menu
#
# Uncomment once favours are ready
#
# label .personal:
# python:
# menu_choices = []
# for i in nt_favor_list:
# if i in []: # Not in the game yet.
# menu_choices.append(gui.menu_item("-Not available-", "na", style="disabled"))
# elif i.start_tier > ton_tier:
# menu_choices.append(gui.menu_item("-Not ready-", "vague", style="disabled"))
# else:
# menu_choices.append(i.get_menu_item())
# menu_choices.append(("-Never mind-", "nvm"))
# result = renpy.display_menu(menu_choices)
# if result == "nvm":
# jump tonks_favor_menu
# elif result == "vague":
# call favor_not_ready
# jump .personal
# elif result == "na":
# call not_available
# jump .personal
# else:
# $ renpy.jump(result)
"-Public Requests-" (icon="interface/icons/small/star_yellow.webp") if game.daytime and tonks_requests_unlocked:
jump tonks_requests_menu
"-Public Requests-" (icon="interface/icons/small/star_yellow.webp", style="disabled") if not game.daytime or not tonks_requests_unlocked:
if not tonks_requests_unlocked:
call nar(">You haven't unlocked this feature yet.")
elif not game.daytime:
call nar(">Public requests are available during the day only.")
jump tonks_favor_menu
"-Never mind-":
jump tonks_requests
label tonks_requests_menu:
call update_ton_requests
python:
menu_choices = []
for i in nt_requests_list:
if i in []: # Not in the game yet.
menu_choices.append(gui.menu_item("-Not available-", "na", style="disabled"))
elif i.start_tier > ton_tier:
menu_choices.append(gui.menu_item("-Not ready-", "vague", style="disabled"))
else:
menu_choices.append(i.get_menu_item())
menu_choices.append(("-Never mind-", "nvm"))
result = renpy.display_menu(menu_choices)
if result == "nvm":
jump tonks_favor_menu
elif result == "vague":
call favor_not_ready
jump tonks_requests_menu
elif result == "na":
call not_available
jump tonks_requests_menu
else:
$ renpy.jump(result)
label update_ton_requests:
# Set event tier to current Tonks tier if they are different
python:
for i in nt_requests_list:
i.tier = ton_tier
return