Allow several achievements to be displayed at the same time
like in steam
the change to popup_animation is not thoroughly tested
(cherry picked from commit f714e482f6
)
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parent
f0c9aaa153
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019ca9e9a9
@ -60,7 +60,7 @@ init python:
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class Achievements(object):
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"""
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Useless class, to be rolled out.
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Useless class, can't be rolled out because of pickle and save compatibility.
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"""
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@staticmethod
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@ -84,7 +84,7 @@ init python:
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if not silent:
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renpy.play('sounds/achievement.ogg')
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renpy.show_screen("achievement_window", msg=achievements_db[id].title, title="Achievement unlocked!", icon=achievements_db[id].icon)
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__popup_stack.append(id)
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@staticmethod
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def lock(self, id):
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@ -118,6 +118,21 @@ default achievements = Achievements()
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###
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init python:
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# intentionaly not a define nor a default
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__popup_stack = []
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config.after_default_callbacks.append(__popup_stack.clear)
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config.always_shown_screens.append("achievement_main")
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screen achievement_main():
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layer "interface"
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vbox:
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for id index id in __popup_stack[:3]:
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use achievement_window(msg=achievements_db[id].title, title="Achievement unlocked!", icon=achievements_db[id].icon)
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timer 6 action Function(__popup_stack.remove, id)
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label popup(msg="", title="", icon=None, xpos=0, ypos=60, sound=True, soundfile='sounds/achievement.ogg'):
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if sound:
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play sound soundfile
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@ -1,7 +1,4 @@
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transform popup_animation(time=4.0, xx=-200):
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on start:
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xoffset xx
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on show:
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xoffset xx
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linear 0.5 xoffset absolute(0)
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pause time
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