Bug fixes
* Fixed mods crashing on init in user space * Fixed revertable types inside modding init * Fixed semantic version crashing mod loader * Updated example mod
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@ -1,7 +1,7 @@
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{
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{
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"Name": "MyMod",
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"Name": "ExampleMod",
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"Author": "LoafyLemon",
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"Author": "LoafyLemon",
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"Version": "1.0.0",
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"Version": "1.0.0",
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"Description": "Adds ponytail hairstyle for Hermione",
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"Description": "Adds ponytail hairstyle for Hermione",
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"GameVer": "1.45"
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"GameVer": "1.45.2"
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}
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}
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@ -1,7 +1,7 @@
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# Add new hairstyle for character as an instance of DollCloth,
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# Add new hairstyle for character as an instance of DollCloth,
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# make sure the variable name is unique, preferably starting with mod name.
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# make sure the variable name is unique, preferably starting with mod name.
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default MyMod_ponytail = DollCloth(
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default ExampleMod_ponytail = DollCloth(
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modpath="MyMod", # File path; Usually a mod folder name. (case insensitive)
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modpath="ExampleMod", # File path; Usually a mod folder name. (case insensitive)
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name="hermione", # Character name (case sensitive)
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name="hermione", # Character name (case sensitive)
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categories=("head","hair"), # Main category and subcategory of the item (case sensitive)
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categories=("head","hair"), # Main category and subcategory of the item (case sensitive)
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type="hair", # Item type (case sensitive)
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type="hair", # Item type (case sensitive)
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@ -34,7 +34,7 @@ screen mods():
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$ desc = mod["Description"]
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$ desc = mod["Description"]
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$ author = mod["Author"]
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$ author = mod["Author"]
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$ version = mod["Version"]
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$ version = mod["Version"]
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$ compat = float(mod["GameVer"])
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$ compat = version_float(mod["GameVer"])
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#$ order = mod["LoadOrder"]
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#$ order = mod["LoadOrder"]
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$ logo = mod["Logo"]
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$ logo = mod["Logo"]
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$ enabled = bool(name in persistent.mods_enabled)
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$ enabled = bool(name in persistent.mods_enabled)
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@ -86,7 +86,7 @@ screen mods():
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$ desc = mods_list[selection]["Description"]
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$ desc = mods_list[selection]["Description"]
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$ author = mods_list[selection]["Author"]
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$ author = mods_list[selection]["Author"]
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$ version = mods_list[selection]["Version"]
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$ version = mods_list[selection]["Version"]
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$ compat = float(mods_list[selection]["GameVer"])
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$ compat = version_float(mods_list[selection]["GameVer"])
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#$ order = mods_list[selection]["LoadOrder"]
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#$ order = mods_list[selection]["LoadOrder"]
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$ logo = mods_list[selection]["Logo"]
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$ logo = mods_list[selection]["Logo"]
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@ -4,9 +4,9 @@ init -999:
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import os
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import os
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if not getattr(persistent, "mods_enabled"):
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if not getattr(persistent, "mods_enabled"):
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persistent.mods_enabled = set()
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persistent.mods_enabled = _set()
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mods_list = dict()
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mods_list = _dict()
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def mods_import():
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def mods_import():
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global mods_list
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global mods_list
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@ -52,6 +52,7 @@ init -999:
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try:
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try:
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renpy.include_module(name)
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renpy.include_module(name)
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except Exception as e:
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except Exception as e:
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if config.developer:
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renpy.error(e)
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renpy.error(e)
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persistent.mods_enabled.remove(i)
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persistent.mods_enabled.remove(i)
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@ -140,6 +140,13 @@ init python:
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getattr(store, "letter_cards_store").wait = 7
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getattr(store, "letter_cards_store").wait = 7
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# Fix revertable types for modding
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mods_enabled = getattr(persistent, "mods_enabled", _set())
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setattr(persistent, "mods_enabled", _set(mods_enabled))
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mods_list = getattr(persistent, "mods_list", _dict())
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setattr(persistent, "mods_list", _dict(mods_list))
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if current > latest:
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if current > latest:
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raise Exception("Loaded save file is incompatible. (Save Version: {}, Game Version: {})".format(current, latest))
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raise Exception("Loaded save file is incompatible. (Save Version: {}, Game Version: {})".format(current, latest))
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