Improve translation support (part 1)
(cherry picked from commit 2b409db496
)
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@ -33,37 +33,37 @@ define g15 = Character(None, show_side_image=Image("characters/genie/mage15.webp
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define g16 = Character(None, show_side_image=Image("characters/genie/mage16.webp", xpos=20), show_icon="genie")
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define g16 = Character(None, show_side_image=Image("characters/genie/mage16.webp", xpos=20), show_icon="genie")
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# Students
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# Students
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define twi = Character("Fred and George", show_side_image=Image("characters/misc/weasley_twins/base_01.webp", xalign=1.0), show_icon="fred")
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define twi = Character(_("Fred and George"), show_side_image=Image("characters/misc/weasley_twins/base_01.webp", xalign=1.0), show_icon="fred")
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define fre = Character("Fred", show_side_image=Image("characters/misc/weasley_twins/fred_01.webp", xalign=1.0), show_icon="fred")
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define fre = Character(_("Fred"), show_side_image=Image("characters/misc/weasley_twins/fred_01.webp", xalign=1.0), show_icon="fred")
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define ger = Character("George", show_side_image=Image("characters/misc/weasley_twins/george_01.webp", xalign=1.0), show_icon="george")
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define ger = Character(_("George"), show_side_image=Image("characters/misc/weasley_twins/george_01.webp", xalign=1.0), show_icon="george")
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# Teachers
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# Teachers
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define spo = Character("Professor Sprout")
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define spo = Character(_("Professor Sprout"))
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# Side characters
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# Side characters
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define hat = Character("Sorting Hat", show_side_image=Image("characters/misc/hat.webp", xalign=1.0), show_icon="hat")
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define hat = Character(_("Sorting Hat"), show_side_image=Image("characters/misc/hat.webp", xalign=1.0), show_icon="hat")
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define helf = Character("House-Elf", show_side_image=Image("characters/misc/elf.webp", xalign=0.95))
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define helf = Character(_("House-Elf"), show_side_image=Image("characters/misc/elf.webp", xalign=0.95))
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define malf = Character("Malfoy")
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define malf = Character(_("Malfoy"))
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define cra = Character("Crabbe")
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define cra = Character(_("Crabbe"))
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define goy = Character("Goyle")
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define goy = Character(_("Goyle"))
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define maf = Character("Madam Mafkin", show_side_image=Image("characters/misc/mafkin.webp", xalign=1.0))
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define maf = Character(_("Madam Mafkin"), show_side_image=Image("characters/misc/mafkin.webp", xalign=1.0))
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define myr = Character("Moaning Myrtle")
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define myr = Character(_("Moaning Myrtle"))
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define faw = Character("Fawkes", show_icon="fawkes")
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define faw = Character(_("Fawkes"), show_icon="fawkes")
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define abe = Character("Aberforth")
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define abe = Character(_("Aberforth"))
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# Non-important characters
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# Non-important characters
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define fem = Character("Female Student")
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define fem = Character(_("Female Student"))
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define femv = Character("Female Voice")
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define femv = Character(_("Female Voice"))
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define mal = Character("Male Student")
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define mal = Character(_("Male Student"))
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define mal2 = Character("Another Male Student")
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define mal2 = Character(_("Another Male Student"))
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define sly1 = Character("Slytherin student")
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define sly1 = Character(_("Slytherin student"))
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define sly2 = Character("Another Slytherin student")
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define sly2 = Character(_("Another Slytherin student"))
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define qcr = Character("Quidditch Crowd")
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define qcr = Character(_("Quidditch Crowd"))
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# Special
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# Special
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define nar = Character("", what_prefix=">", show_icon="narrator", callback=narrator_fade)
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define nar = Character("", what_prefix=">", show_icon="narrator", callback=narrator_fade)
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define narrator = nar # Note: Without this definition, anonymous narrator style will be overridden by Renpy.
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define narrator = nar # Note: Without this definition, anonymous narrator style will be overridden by Renpy.
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define anon = Character("???")
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define anon = Character(_("???"))
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# Dumbledore
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# Dumbledore
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define dum1 = Character("name_dumbledore_genie", show_side_image=Image("characters/misc/dumbledore/dum_1.webp"), show_icon="dumbledore", dynamic=True)
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define dum1 = Character("name_dumbledore_genie", show_side_image=Image("characters/misc/dumbledore/dum_1.webp"), show_icon="dumbledore", dynamic=True)
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@ -1,9 +1,9 @@
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label update_astoria:
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label update_astoria:
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$ name_susan_astoria = renpy.random.choice(["Suzy","Cow","Cow Tits","Milk Bag","Slut","Whore","Piggy","Pig","Bessie","Moo Moo"])
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$ name_susan_astoria = renpy.random.choice([_("Suzy"),_("Cow"),_("Cow Tits"),_("Milk Bag"),_("Slut"),_("Whore"),_("Piggy"),_("Pig"),_("Bessie"),_("Moo Moo")])
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$ name_tonks_astoria = renpy.random.choice(["Hag","Old Hag","Punk","Dyke","Lesbo"])
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$ name_tonks_astoria = renpy.random.choice([_("Hag"),_("Old Hag"),_("Punk"),_("Dyke"),_("Lesbo")])
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$ name_astoria_tonks = renpy.random.choice(["Cutie","Kitty","Princess","Cupcake","Honey"])
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$ name_astoria_tonks = renpy.random.choice([_("Cutie"),_("Kitty"),_("Princess"),_("Cupcake"),_("Honey")])
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# Chibi Update
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# Chibi Update
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$ astoria_chibi.update()
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$ astoria_chibi.update()
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File diff suppressed because it is too large
Load Diff
@ -37,7 +37,8 @@ default states.ast.ev.imperio_with_susan.completed_once = False
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# Names
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# Names
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default name_astoria_genie = "Astoria"
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default name_astoria_genie = _("Astoria")
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default name_genie_astoria = "Sir"
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default name_genie_astoria = _("Sir")
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default name_susan_astoria = "Cow"
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default name_susan_astoria = _("Cow")
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default name_tonks_astoria = "Old Hag"
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default name_tonks_astoria = _("Old Hag")
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@ -552,7 +552,7 @@ label cc_pf_strip_T2_intro_E2:
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gen "After all, they are two soft, meaty \"bludgers\"!" ("grin", xpos="far_left", ypos="head")
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gen "After all, they are two soft, meaty \"bludgers\"!" ("grin", xpos="far_left", ypos="head")
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gen "And I'm a \"beater\"!" ("grin", xpos="far_left", ypos="head")
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gen "And I'm a \"beater\"!" ("grin", xpos="far_left", ypos="head")
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$ states.gen.stats.quidditch_position = "beater"
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$ states.gen.stats.quidditch_position = _("beater")
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cho "You are childish.{w} That's what you are..." ("soft", "narrow", "angry", "mid")
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cho "You are childish.{w} That's what you are..." ("soft", "narrow", "angry", "mid")
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gen "You're the one playing games." ("base", xpos="far_left", ypos="head")
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gen "You're the one playing games." ("base", xpos="far_left", ypos="head")
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@ -610,7 +610,7 @@ label cc_pf_strip_T2_intro_E2:
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gen "Yes..." ("base", xpos="far_left", ypos="head")
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gen "Yes..." ("base", xpos="far_left", ypos="head")
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gen "You see, I think I've become quite a bit of a seeker myself!" ("grin", xpos="far_left", ypos="head")
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gen "You see, I think I've become quite a bit of a seeker myself!" ("grin", xpos="far_left", ypos="head")
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$ states.gen.stats.quidditch_position = "seeker"
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$ states.gen.stats.quidditch_position = _("seeker")
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cho "(...)" ("annoyed", "base", "base", "mid")
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cho "(...)" ("annoyed", "base", "base", "mid")
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gen "And I believe I've just found my very own golden snatch!" ("base", xpos="far_left", ypos="head")
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gen "And I believe I've just found my very own golden snatch!" ("base", xpos="far_left", ypos="head")
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@ -150,7 +150,7 @@ label cc_pf_strip_T2_E3_hermione_choices:
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gen "Nice, I still got her panties!" ("grin", xpos="far_left", ypos="head")
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gen "Nice, I still got her panties!" ("grin", xpos="far_left", ypos="head")
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# Panties acquired message!
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# Panties acquired message!
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call give_reward("You have acquired Cho's panties!", "interface/icons/panties.webp")
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call give_reward(_("You have acquired Cho's panties!"), "interface/icons/panties.webp")
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"\"Not even close.\"":
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"\"Not even close.\"":
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$ states.cho.mood += 15
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$ states.cho.mood += 15
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@ -395,7 +395,7 @@ label cc_pf_strip_T2_E3_hermione_choices:
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call bld
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call bld
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gen "Nice, I still got her panties!" ("grin", xpos="far_left", ypos="head")
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gen "Nice, I still got her panties!" ("grin", xpos="far_left", ypos="head")
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call give_reward("You have acquired Cho's panties!", "interface/icons/panties.webp")
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call give_reward(_("You have acquired Cho's panties!"), "interface/icons/panties.webp")
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$ states.cho.ev.panty_thief.acquired = True
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$ states.cho.ev.panty_thief.acquired = True
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# Reset Hermione clothing.
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# Reset Hermione clothing.
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@ -1173,7 +1173,7 @@ label .succubus_E2:
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# Unlock outfit message. Should only appear once.
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# Unlock outfit message. Should only appear once.
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if not ton_outfit_succubus.unlocked:
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if not ton_outfit_succubus.unlocked:
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call unlock_clothing(text="New clothing items for Tonks have been unlocked!", item=ton_outfit_succubus)
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call unlock_clothing(text=_("New clothing items for Tonks have been unlocked!"), item=ton_outfit_succubus)
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cho @ cheeks heavy_blush "" ("horny", "narrow", "worried", "L")
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cho @ cheeks heavy_blush "" ("horny", "narrow", "worried", "L")
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ton @ hair horny "Maybe I could dress as a Succubus for Halloween. I'm sure the boys would love it..." ("base", "narrow", "base", "mid")
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ton @ hair horny "Maybe I could dress as a Succubus for Halloween. I'm sure the boys would love it..." ("base", "narrow", "base", "mid")
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@ -19,7 +19,7 @@ label cho_panties_response_T2:
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call cho_walk("desk", "base")
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call cho_walk("desk", "base")
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pause .8
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pause .8
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call give_reward("You hand over the panties...", "interface/icons/panties_cum.webp")
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call give_reward(_("You hand over the panties..."), "interface/icons/panties_cum.webp")
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play sound "sounds/cloth_sound3.ogg"
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play sound "sounds/cloth_sound3.ogg"
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pause .4
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pause .4
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@ -115,7 +115,7 @@ label cho_panties_response_T3:
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call cho_walk("desk", "base")
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call cho_walk("desk", "base")
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pause .8
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pause .8
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call give_reward("You hand over the panties...", "interface/icons/panties_cum.webp")
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call give_reward(_("You hand over the panties..."), "interface/icons/panties_cum.webp")
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cho @ cheeks blush "(...)" ("upset", "base", "base", "down", xpos="mid", ypos="base", trans=blackfade)
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cho @ cheeks blush "(...)" ("upset", "base", "base", "down", xpos="mid", ypos="base", trans=blackfade)
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gen "Something wrong?" ("base", xpos="far_left", ypos="head")
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gen "Something wrong?" ("base", xpos="far_left", ypos="head")
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@ -25,7 +25,7 @@ default cho_ev_suck_it_t3_e2 = Event(id="cho_ev_suck_it_t3_e2", label="cc_pf_blo
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default cho_ev_suck_it_t3_e3 = Event(id="cho_ev_suck_it_t3_e3", label="cc_pf_blowjob_T3_E3", req="states.cho.tier >= 3", queue="cho_eventqueue_suck_it", autoenqueue=True, autodequeue=False)
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default cho_ev_suck_it_t3_e3 = Event(id="cho_ev_suck_it_t3_e3", label="cc_pf_blowjob_T3_E3", req="states.cho.tier >= 3", queue="cho_eventqueue_suck_it", autoenqueue=True, autodequeue=False)
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define cho_favors = [
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define cho_favors = [
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("cho_eventqueue_talk_to_me", "Talk to me!"),
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("cho_eventqueue_talk_to_me", _("Talk to me!")),
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("cho_eventqueue_inspect_her_body", "Let me inspect you!"),
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("cho_eventqueue_inspect_her_body", _("Let me inspect you!")),
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("cho_eventqueue_suck_it", "Suck it!"),
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("cho_eventqueue_suck_it", _("Suck it!")),
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]
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]
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@ -191,5 +191,5 @@ label cho_favor_menu:
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jump cho_requests
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jump cho_requests
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label not_available:
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label not_available:
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$ TBA_message("This feature is currently not available as of version %s." % config.version)
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$ TBA_message(_("This feature is currently not available as of version %s.") % config.version)
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return
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return
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File diff suppressed because it is too large
Load Diff
@ -74,7 +74,7 @@ default states.cho.ev.quidditch.slytherin_training = False # Finished Slytherin
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default states.cho.ev.quidditch.gryffindor_stage = "" # Dynamic string. Valid choices: 'start', 'ready', 'intro_done', 'completed', 'return'.
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default states.cho.ev.quidditch.gryffindor_stage = "" # Dynamic string. Valid choices: 'start', 'ready', 'intro_done', 'completed', 'return'.
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default states.cho.ev.quidditch.gryffindor_failed = False # Found a cheerleader? (Requirements: Ask Luna)
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default states.cho.ev.quidditch.gryffindor_failed = False # Found a cheerleader? (Requirements: Ask Luna)
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default states.cho.ev.quidditch.gryffindor_training = False # Finished Gryffindor practice match?
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default states.cho.ev.quidditch.gryffindor_training = False # Finished Gryffindor practice match?
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default states.cho.ev.quidditch.broom_name = "Purple Rocket"
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default states.cho.ev.quidditch.broom_name = _("Purple Rocket")
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default states.cho.ev.quidditch.position = "" # Valid choices: "front", "above", "close"
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default states.cho.ev.quidditch.position = "" # Valid choices: "front", "above", "close"
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default states.cho.ev.quidditch.lock_training = False
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default states.cho.ev.quidditch.lock_training = False
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default states.cho.ev.quidditch.lock_practice = True
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default states.cho.ev.quidditch.lock_practice = True
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@ -109,6 +109,6 @@ default states.cho.ev.manipulate_girls.t3_e4_complete = False
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# Names
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# Names
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default name_genie_cho = "Professor"
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default name_genie_cho = _("Professor")
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default name_cho_genie = "Cho"
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default name_cho_genie = _("Cho")
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default name_cho_tonks = "Sweetie"
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default name_cho_tonks = _("Sweetie")
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@ -1,5 +1,5 @@
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define character.genie_say = Character("Genie", show_icon="genie")
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define character.genie_say = Character(_("Genie"), show_icon="genie")
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init python:
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init python:
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def gen(what, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs):
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def gen(what, face=None, xpos=None, ypos=None, pos=None, flip=None, trans=None, animation=False, **kwargs):
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@ -27,7 +27,7 @@ default states.gen.ev.tonks.metamorphmagi_aware = False # Genie knows about Tonk
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# Statistics
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# Statistics
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default states.gen.stats.quidditch_position = "Nobody"
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default states.gen.stats.quidditch_position = _("Nobody")
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default states.gen.stats.masturbated_to_hermione = 0
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default states.gen.stats.masturbated_to_hermione = 0
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default states.gen.stats.masturbated_to_luna = 0
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default states.gen.stats.masturbated_to_luna = 0
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default states.gen.stats.masturbated_to_cho = 0
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default states.gen.stats.masturbated_to_cho = 0
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@ -35,4 +35,4 @@ default states.gen.stats.hangouts_with_snape = 0
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# Names
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# Names
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default name_dumbledore_genie = "Albus Dumbledore"
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default name_dumbledore_genie = _("Albus Dumbledore")
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@ -15,7 +15,7 @@ default her_ev_panty_thief_t3_e1 = Event(id="her_ev_panty_thief_t3_e1", label="h
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default her_ev_panty_thief_t3_e1_hub = Event(id="her_ev_panty_thief_t3_e1_hub", label="hg_pr_panty_thief_e1", req="states.her.tier >= 3", autoenqueue=True, autodequeue=False, queue="her_eventqueue_panty_thief", subevents=["her_ev_panty_thief_t3_e1"])
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default her_ev_panty_thief_t3_e1_hub = Event(id="her_ev_panty_thief_t3_e1_hub", label="hg_pr_panty_thief_e1", req="states.her.tier >= 3", autoenqueue=True, autodequeue=False, queue="her_eventqueue_panty_thief", subevents=["her_ev_panty_thief_t3_e1"])
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define hermione_jobs = [
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define hermione_jobs = [
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("her_eventqueue_jobs_maid", "Work as a maid!"),
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("her_eventqueue_jobs_maid", _("Work as a maid!")),
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("her_eventqueue_jobs_promoter", "Work as a promoter!"),
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("her_eventqueue_jobs_promoter", _("Work as a promoter!")),
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("her_eventqueue_panty_thief", "Ditch the panties!"),
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("her_eventqueue_panty_thief", _("Ditch the panties!")),
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]
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]
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@ -230,7 +230,7 @@ label hg_pr_panty_thief_e1:
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call her_walk(action="leave")
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call her_walk(action="leave")
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$ states.her.ev.panty_thief.acquired = True
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$ states.her.ev.panty_thief.acquired = True
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call give_reward("You have acquired Hermione's panties!", "interface/icons/panties.webp")
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call give_reward(_("You have acquired Hermione's panties!"), "interface/icons/panties.webp")
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jump end_hermione_event
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jump end_hermione_event
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@ -238,7 +238,7 @@ label hg_pr_panty_thief_e1_reactions:
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# Hermione responds the cum on her panties
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# Hermione responds the cum on her panties
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$ states.her.ev.panty_thief.acquired = False
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$ states.her.ev.panty_thief.acquired = False
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call give_reward("You hand over the panties...", "interface/icons/panties_cum.webp")
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call give_reward(_("You hand over the panties..."), "interface/icons/panties_cum.webp")
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if states.her.tier == 3:
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if states.her.tier == 3:
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her "*Hmm*....?" ("annoyed", "narrow", "worried", "down")
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her "*Hmm*....?" ("annoyed", "narrow", "worried", "down")
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@ -101,7 +101,7 @@ label her_promoter_job_return:
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her @ cheeks blush "Thanks!" ("open","happy")
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her @ cheeks blush "Thanks!" ("open","happy")
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her "Here's your payment." ("open", "base", "base", "mid")
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her "Here's your payment." ("open", "base", "base", "mid")
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call give_reward("You have received twenty gold", "interface/icons/gold.webp")
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call give_reward(_("You have received twenty gold"), "interface/icons/gold.webp")
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||||||
$ game.gold += 20
|
$ game.gold += 20
|
||||||
gen "Well done [name_hermione_genie], fifteen points to Gryffindor." ("base", xpos="far_left", ypos="head")
|
gen "Well done [name_hermione_genie], fifteen points to Gryffindor." ("base", xpos="far_left", ypos="head")
|
||||||
$ gryffindor += 15
|
$ gryffindor += 15
|
||||||
@ -130,7 +130,7 @@ label her_promoter_job_return:
|
|||||||
gen "How noble of you..." ("base", xpos="far_left", ypos="head")
|
gen "How noble of you..." ("base", xpos="far_left", ypos="head")
|
||||||
her "Here's your payment." ("open", "base", "base", "mid")
|
her "Here's your payment." ("open", "base", "base", "mid")
|
||||||
|
|
||||||
call give_reward("You have received twenty gold", "interface/icons/gold.webp")
|
call give_reward(_("You have received twenty gold"), "interface/icons/gold.webp")
|
||||||
$ game.gold += 20
|
$ game.gold += 20
|
||||||
gen "Well done [name_hermione_genie], twenty points to Gryffindor." ("base", xpos="far_left", ypos="head")
|
gen "Well done [name_hermione_genie], twenty points to Gryffindor." ("base", xpos="far_left", ypos="head")
|
||||||
$ gryffindor += 20
|
$ gryffindor += 20
|
||||||
@ -171,7 +171,7 @@ label her_promoter_job_return:
|
|||||||
her "Anyway..." ("base", "base", "base", "mid")
|
her "Anyway..." ("base", "base", "base", "mid")
|
||||||
her "Here's your payment." ("open", "base", "base", "mid")
|
her "Here's your payment." ("open", "base", "base", "mid")
|
||||||
|
|
||||||
call give_reward("You have received twenty gold", "interface/icons/gold.webp")
|
call give_reward(_("You have received twenty gold"), "interface/icons/gold.webp")
|
||||||
$ game.gold += 20
|
$ game.gold += 20
|
||||||
gen "Well done [name_hermione_genie], twenty points to Gryffindor." ("base", xpos="far_left", ypos="head")
|
gen "Well done [name_hermione_genie], twenty points to Gryffindor." ("base", xpos="far_left", ypos="head")
|
||||||
$ gryffindor += 20
|
$ gryffindor += 20
|
||||||
@ -208,7 +208,7 @@ label her_promoter_job_return:
|
|||||||
her "glad you agree." ("base", "happy", "base", "mid_soft")
|
her "glad you agree." ("base", "happy", "base", "mid_soft")
|
||||||
her "Here's your payment." ("open", "base", "base", "mid")
|
her "Here's your payment." ("open", "base", "base", "mid")
|
||||||
|
|
||||||
call give_reward("You have received twenty gold", "interface/icons/gold.webp")
|
call give_reward(_("You have received twenty gold"), "interface/icons/gold.webp")
|
||||||
$ game.gold += 20
|
$ game.gold += 20
|
||||||
gen "Well done [name_hermione_genie], twenty points to Gryffindor." ("base", xpos="far_left", ypos="head")
|
gen "Well done [name_hermione_genie], twenty points to Gryffindor." ("base", xpos="far_left", ypos="head")
|
||||||
$ gryffindor += 20
|
$ gryffindor += 20
|
||||||
@ -239,7 +239,7 @@ label her_promoter_job_return:
|
|||||||
her "Anyway..." ("open", "base", "base", "mid")
|
her "Anyway..." ("open", "base", "base", "mid")
|
||||||
her "Here's your payment." ("open", "base", "base", "mid")
|
her "Here's your payment." ("open", "base", "base", "mid")
|
||||||
|
|
||||||
call give_reward("You have received twenty gold", "interface/icons/gold.webp")
|
call give_reward(_("You have received twenty gold"), "interface/icons/gold.webp")
|
||||||
$ game.gold += 20
|
$ game.gold += 20
|
||||||
gen "Well done [name_hermione_genie], twenty-five points to Gryffindor." ("base", xpos="far_left", ypos="head")
|
gen "Well done [name_hermione_genie], twenty-five points to Gryffindor." ("base", xpos="far_left", ypos="head")
|
||||||
$ gryffindor += 25
|
$ gryffindor += 25
|
||||||
|
@ -428,7 +428,7 @@ label hg_pr_flirt_teacher_T2_E2:
|
|||||||
her "Thank you for understanding, [name_genie_hermione]." ("base", "happyCl", "base", "mid")
|
her "Thank you for understanding, [name_genie_hermione]." ("base", "happyCl", "base", "mid")
|
||||||
|
|
||||||
$ hermione.wear("all")
|
$ hermione.wear("all")
|
||||||
call unlock_clothing(text="A new tattoo for Hermione has been unlocked!", item=her_tattoo_lockhart)
|
call unlock_clothing(text=_("A new tattoo for Hermione has been unlocked!"), item=her_tattoo_lockhart)
|
||||||
jump end_hg_pr_flirt_teacher
|
jump end_hg_pr_flirt_teacher
|
||||||
|
|
||||||
|
|
||||||
|
@ -106,13 +106,13 @@ default her_ev_anal_t6_e2 = Event(id="her_ev_anal_t6_e2", label="hg_anal_sex_2_i
|
|||||||
default her_ev_anal_t6_e3 = Event(id="her_ev_anal_t6_e3", label="hg_anal_sex_3", priority=7, req="states.her.tier >= 6", queue="her_eventqueue_anal", autoenqueue=True, autodequeue=False)
|
default her_ev_anal_t6_e3 = Event(id="her_ev_anal_t6_e3", label="hg_anal_sex_3", priority=7, req="states.her.tier >= 6", queue="her_eventqueue_anal", autoenqueue=True, autodequeue=False)
|
||||||
|
|
||||||
define hermione_favors = [
|
define hermione_favors = [
|
||||||
("her_eventqueue_talk_to_me", "Talk to me!"),
|
("her_eventqueue_talk_to_me", _("Talk to me!")),
|
||||||
("her_eventqueue_admire_breasts", "Show me your tits!"),
|
("her_eventqueue_admire_breasts", _("Show me your tits!")),
|
||||||
("her_eventqueue_admire_panties", "Show me your panties!"),
|
("her_eventqueue_admire_panties", _("Show me your panties!")),
|
||||||
("her_eventqueue_grope", "Grope her!"),
|
("her_eventqueue_grope", _("Grope her!")),
|
||||||
("her_eventqueue_strip_for_me", "Strip for me!"),
|
("her_eventqueue_strip_for_me", _("Strip for me!")),
|
||||||
("her_eventqueue_handjob", "Give me a handy!"),
|
("her_eventqueue_handjob", _("Give me a handy!")),
|
||||||
("her_eventqueue_titjob", "Give me a tittyjob!"),
|
("her_eventqueue_titjob", _("Give me a tittyjob!")),
|
||||||
("her_eventqueue_blowjob", "Suck it!"),
|
("her_eventqueue_blowjob", _("Suck it!")),
|
||||||
("her_eventqueue_sex", "Let's have sex!"),
|
("her_eventqueue_sex", _("Let's have sex!")),
|
||||||
]
|
]
|
||||||
|
Loading…
Reference in New Issue
Block a user