Random Object Refactoring and a bug fix (by

Gouvernathor)
This commit is contained in:
LoafyLemon 2024-03-24 18:18:34 +00:00
parent 9a088d22e1
commit 0597621c54
3 changed files with 73 additions and 62 deletions

View File

@ -86,7 +86,8 @@ label day_start:
# Randomisers # Randomisers
random_gold = renpy.random.randint(8, 40) random_gold = renpy.random.randint(8, 40)
map_randomobj = renpy.random.Random() map_randomobj.seed()
door_randomobj.seed()
# Send salary every 7th day # Send salary every 7th day
if game.day % 7 == 0: if game.day % 7 == 0:
@ -194,7 +195,8 @@ label night_start:
# Randomisers # Randomisers
random_gold = renpy.random.randint(8, 40) random_gold = renpy.random.randint(8, 40)
map_randomobj = renpy.random.Random() map_randomobj.seed()
door_randomobj.seed()
# Update map locations # Update map locations
call set_all_map_locations call set_all_map_locations

File diff suppressed because it is too large Load Diff

View File

@ -43,7 +43,7 @@ label shop_item_menu(xx=150, yy=90):
show screen shop_item(xx, yy) show screen shop_item(xx, yy)
label .after_init: label .after_init:
$ renpy.dynamix(__choice = ui.interact()) $ renpy.dynamic(__choice = ui.interact())
if __choice[0] == "select": if __choice[0] == "select":
$ current_item = __choice[1] $ current_item = __choice[1]