Reform random map locations
the locations of the different characters aren't independant, but they weren't in the first place
(cherry picked from commit 9a3fe1df65
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@ -1,4 +1,3 @@
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label day_start:
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label day_start:
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show screen blkfade
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show screen blkfade
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hide snape_main
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hide snape_main
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@ -87,7 +86,7 @@ label day_start:
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# Randomisers
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# Randomisers
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random_gold = renpy.random.randint(8, 40)
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random_gold = renpy.random.randint(8, 40)
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random_map_loc = renpy.random.randint(1, 5)
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map_randomobj = renpy.random.Random()
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# Send salary every 7th day
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# Send salary every 7th day
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if game.day % 7 == 0:
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if game.day % 7 == 0:
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@ -201,7 +200,7 @@ label night_start:
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# Randomisers
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# Randomisers
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random_gold = renpy.random.randint(8, 40)
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random_gold = renpy.random.randint(8, 40)
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random_map_loc = renpy.random.randint(1, 5)
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map_randomobj = renpy.random.Random()
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# Update map locations
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# Update map locations
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call set_her_map_location()
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call set_her_map_location()
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