Allow dolls on interface layer while in head position, tweak character transforms, fix male character transforms
This commit is contained in:
parent
4cd4648370
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0709368ea4
@ -40,7 +40,7 @@ init python:
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def show():
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def show():
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astoria.show(force=True)
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astoria.show(force=True)
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renpy.with_statement({"dolls": trans or d2})
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renpy.with_statement({"dolls": trans or d1})
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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temp_face = renpy.game.context().temporary_attributes
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temp_face = renpy.game.context().temporary_attributes
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@ -79,8 +79,10 @@ init python:
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astoria.xzoom = -1 if flip else 1
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astoria.xzoom = -1 if flip else 1
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redraw = True
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redraw = True
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if redraw:
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if redraw and not head_only:
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show()
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show()
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elif head_only:
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astoria.hide()
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# Figure out nickname
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# Figure out nickname
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if name_astoria_genie != "Astoria":
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if name_astoria_genie != "Astoria":
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@ -91,10 +93,9 @@ init python:
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name_suffix = ""
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name_suffix = ""
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if what:
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if what:
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character.astoria_say(what, who_prefix=name_prefix, who_suffix=name_suffix, **kwargs)
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side_doll = At(astoria.image, doll_transform(astoria.pos, astoria.zoom, astoria.xzoom)) if head_only else None
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character.astoria_say(what, who_prefix=name_prefix, who_suffix=name_suffix, show_side_doll=side_doll, **kwargs)
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if temp_face:
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if temp_face:
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astoria.set_face(**last_face)
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astoria.set_face(**last_face)
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if head_only:
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astoria.hide()
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@ -38,7 +38,7 @@ init python in character:
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def show():
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def show():
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renpy.store.cho.show(force=True)
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renpy.store.cho.show(force=True)
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renpy.with_statement({"dolls": trans or renpy.store.d2})
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renpy.with_statement({"dolls": trans or renpy.store.d1})
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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temp_face = renpy.game.context().temporary_attributes
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temp_face = renpy.game.context().temporary_attributes
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@ -77,8 +77,10 @@ init python in character:
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renpy.store.cho.xzoom = -1 if flip else 1
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renpy.store.cho.xzoom = -1 if flip else 1
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redraw = True
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redraw = True
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if redraw:
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if redraw and not head_only:
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show()
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show()
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elif head_only:
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renpy.store.cho.hide()
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# Figure out nickname
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# Figure out nickname
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if renpy.store.name_cho_genie != "Cho":
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if renpy.store.name_cho_genie != "Cho":
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@ -89,10 +91,8 @@ init python in character:
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name_suffix = ""
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name_suffix = ""
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if what:
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if what:
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cho_say(what, who_prefix=name_prefix, who_suffix=name_suffix, **kwargs)
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side_doll = At(renpy.store.cho.image, doll_transform(renpy.store.cho.pos, renpy.store.cho.zoom, renpy.store.cho.xzoom)) if head_only else None
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cho_say(what, who_prefix=name_prefix, who_suffix=name_suffix, show_side_doll=side_doll, **kwargs)
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if temp_face:
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if temp_face:
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renpy.store.cho.set_face(**last_face)
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renpy.store.cho.set_face(**last_face)
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if head_only:
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renpy.store.cho.hide()
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@ -36,7 +36,7 @@ init python:
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if renpy.showing("genie", layer=layer):
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if renpy.showing("genie", layer=layer):
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renpy.show(variant, layer=layer, tag="genie", at_list=at_list)
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renpy.show(variant, layer=layer, tag="genie", at_list=at_list)
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renpy.with_statement({"dolls": trans or d2})
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renpy.with_statement({"dolls": trans or d1})
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if flip is not None:
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if flip is not None:
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states.gen.image.xzoom = -1 if flip else 1
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states.gen.image.xzoom = -1 if flip else 1
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@ -33,7 +33,7 @@ init python:
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def show():
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def show():
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hermione.show(force=True)
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hermione.show(force=True)
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renpy.with_statement({"dolls": trans or d2})
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renpy.with_statement({"dolls": trans or d1})
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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temp_face = renpy.game.context().temporary_attributes
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temp_face = renpy.game.context().temporary_attributes
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@ -72,8 +72,10 @@ init python:
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hermione.xzoom = -1 if flip else 1
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hermione.xzoom = -1 if flip else 1
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redraw = True
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redraw = True
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if redraw:
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if redraw and not head_only:
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show()
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show()
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elif head_only:
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hermione.hide()
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# Figure out nickname
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# Figure out nickname
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if name_hermione_genie != "Hermione":
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if name_hermione_genie != "Hermione":
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@ -84,13 +86,12 @@ init python:
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name_suffix = ""
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name_suffix = ""
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if what:
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if what:
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side_doll = At(hermione.image, doll_transform(hermione.pos, hermione.zoom, hermione.xzoom)) if head_only else None
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character.hermione_say(what, who_prefix=name_prefix, who_suffix=name_suffix, **kwargs)
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character.hermione_say(what, who_prefix=name_prefix, who_suffix=name_suffix, **kwargs)
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if temp_face:
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if temp_face:
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hermione.set_face(**last_face)
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hermione.set_face(**last_face)
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if head_only:
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hermione.hide()
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label too_much:
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label too_much:
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stop music fadeout 2.0
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stop music fadeout 2.0
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@ -24,7 +24,7 @@ init python:
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def show():
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def show():
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hooch.show(force=True)
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hooch.show(force=True)
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renpy.with_statement({"dolls": trans or d2})
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renpy.with_statement({"dolls": trans or d1})
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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temp_face = renpy.game.context().temporary_attributes
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temp_face = renpy.game.context().temporary_attributes
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@ -63,14 +63,15 @@ init python:
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hooch.xzoom = -1 if flip else 1
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hooch.xzoom = -1 if flip else 1
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redraw = True
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redraw = True
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if redraw:
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if redraw and not head_only:
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show()
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show()
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elif head_only:
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hooch.hide()
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if what:
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if what:
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character.hooch_say(what, **kwargs)
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side_doll = At(hooch.image, doll_transform(hooch.pos, hooch.zoom, hooch.xzoom)) if head_only else None
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character.hooch_say(what, show_side_doll=side_doll, **kwargs)
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if temp_face:
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if temp_face:
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hooch.set_face(**last_face)
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hooch.set_face(**last_face)
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if head_only:
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hooch.hide()
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@ -36,7 +36,7 @@ init python:
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def show():
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def show():
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luna.show(force=True)
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luna.show(force=True)
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renpy.with_statement({"dolls": trans or d2})
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renpy.with_statement({"dolls": trans or d1})
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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temp_face = renpy.game.context().temporary_attributes
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temp_face = renpy.game.context().temporary_attributes
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@ -75,8 +75,10 @@ init python:
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luna.xzoom = -1 if flip else 1
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luna.xzoom = -1 if flip else 1
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redraw = True
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redraw = True
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if redraw:
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if redraw and not head_only:
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show()
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show()
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elif head_only:
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luna.hide()
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# Figure out nickname
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# Figure out nickname
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if name_luna_genie != "Luna":
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if name_luna_genie != "Luna":
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@ -87,10 +89,8 @@ init python:
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name_suffix = ""
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name_suffix = ""
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if what:
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if what:
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character.luna_say(what, who_prefix=name_prefix, who_suffix=name_suffix, **kwargs)
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side_doll = At(luna.image, doll_transform(luna.pos, luna.zoom, luna.xzoom)) if head_only else None
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character.luna_say(what, who_prefix=name_prefix, who_suffix=name_suffix, show_side_doll=side_doll, **kwargs)
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if temp_face:
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if temp_face:
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luna.set_face(**last_face)
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luna.set_face(**last_face)
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if head_only:
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luna.hide()
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@ -56,7 +56,7 @@ init python:
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renpy.show(name=tag, at_list=at_list, layer=layer, what=sprite, zorder=states.sna.image.zorder)
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renpy.show(name=tag, at_list=at_list, layer=layer, what=sprite, zorder=states.sna.image.zorder)
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renpy.with_statement({"dolls": trans or d2})
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renpy.with_statement({"dolls": trans or d1})
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if what:
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if what:
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character.snape_say(what, **kwargs)
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character.snape_say(what, **kwargs)
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@ -35,7 +35,7 @@ init python:
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def show():
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def show():
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susan.show(force=True)
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susan.show(force=True)
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renpy.with_statement({"dolls": trans or d2})
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renpy.with_statement({"dolls": trans or d1})
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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temp_face = renpy.game.context().temporary_attributes
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temp_face = renpy.game.context().temporary_attributes
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@ -74,8 +74,10 @@ init python:
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susan.xzoom = -1 if flip else 1
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susan.xzoom = -1 if flip else 1
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redraw = True
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redraw = True
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if redraw:
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if redraw and not head_only:
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show()
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show()
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elif head_only:
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tonks.hide()
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# Figure out nickname
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# Figure out nickname
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if name_susan_genie != "Susan":
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if name_susan_genie != "Susan":
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@ -86,10 +88,9 @@ init python:
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name_suffix = ""
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name_suffix = ""
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if what:
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if what:
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character.susan_say(what, who_prefix=name_prefix, who_suffix=name_suffix, **kwargs)
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side_doll = At(tonks.image, doll_transform(tonks.pos, tonks.zoom, tonks.xzoom)) if head_only else None
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character.susan_say(what, who_prefix=name_prefix, who_suffix=name_suffix, show_side_doll=side_doll, **kwargs)
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if temp_face:
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if temp_face:
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susan.set_face(**last_face)
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susan.set_face(**last_face)
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if head_only:
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susan.hide()
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@ -46,7 +46,7 @@ init python:
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def show():
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def show():
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tonks.show(force=True)
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tonks.show(force=True)
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renpy.with_statement({"dolls": trans or d2})
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renpy.with_statement({"dolls": trans or d1})
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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face = {"mouth": mouth, "eyes": eyes, "eyebrows": eyebrows, "pupils": pupils, "cheeks": cheeks, "tears": tears}
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temp_face = renpy.game.context().temporary_attributes
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temp_face = renpy.game.context().temporary_attributes
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@ -94,8 +94,10 @@ init python:
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tonks.xzoom = -1 if flip else 1
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tonks.xzoom = -1 if flip else 1
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redraw = True
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redraw = True
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if redraw:
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if redraw and not head_only:
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show()
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show()
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elif head_only:
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tonks.hide()
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# Figure out nickname
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# Figure out nickname
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if name_tonks_genie != "Tonks":
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if name_tonks_genie != "Tonks":
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@ -106,7 +108,8 @@ init python:
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name_suffix = ""
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name_suffix = ""
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if what:
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if what:
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character.tonks_say(what, who_prefix=name_prefix, who_suffix=name_suffix, **kwargs)
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side_doll = At(tonks.image, doll_transform(tonks.pos, tonks.zoom, tonks.xzoom)) if head_only else None
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character.tonks_say(what, who_prefix=name_prefix, who_suffix=name_suffix, show_side_doll=side_doll, **kwargs) # Weird Engine quirk; `show_` prefix required to pass arguments to screen.
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if temp_face:
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if temp_face:
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tonks.set_face(**last_face)
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tonks.set_face(**last_face)
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@ -114,5 +117,3 @@ init python:
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if temp_hair:
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if temp_hair:
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tonks.get_equipped("hair").set_color(last_hair)
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tonks.get_equipped("hair").set_color(last_hair)
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if head_only:
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tonks.hide()
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@ -23,7 +23,7 @@ screen nvl(dialogue, items=None):
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# config.all_character_callbacks.append(next_who)
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# config.all_character_callbacks.append(next_who)
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screen say(who, what, side_image=None, icon=None):
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screen say(who, what, side_doll=None, icon=None):
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style_prefix "say"
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style_prefix "say"
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layer "interface"
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layer "interface"
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zorder 0
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zorder 0
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@ -55,6 +55,17 @@ screen say(who, what, side_image=None, icon=None):
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use quickbox
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use quickbox
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# Note: Weird quirk. As per documentation;
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# Keyword arguments passed to the say character
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# beginning with ``show_`` have the prefix
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# stripped off, and are passed to the screen as arguments. For
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# example, the value of ``show_myflag`` will become the value of
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# the ``myflag`` variable in the screen. (The ``myflag`` variable isn't
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# used by default, but can be used by a custom say screen.)
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if side_doll:
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add side_doll
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else:
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add SideImage()
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add SideImage()
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screen hider():
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screen hider():
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@ -127,7 +127,7 @@ define config.fadeout_audio = 1.0
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define config.default_music_volume = 0.8
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define config.default_music_volume = 0.8
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define config.default_sfx_volume = 1.0
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define config.default_sfx_volume = 1.0
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# Transitions
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# Transitions & Transforms
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define config.enter_transition = None
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define config.enter_transition = None
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define config.exit_transition = None
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define config.exit_transition = None
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define config.intra_transition = d1
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define config.intra_transition = d1
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@ -145,6 +145,7 @@ define config.exit_yesno_transition = None
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define config.enter_replay_transition = None
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define config.enter_replay_transition = None
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define config.exit_replay_transition = None
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define config.exit_replay_transition = None
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define config.say_attribute_transition = None
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define config.say_attribute_transition = None
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define config.side_image_same_transform = d1
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# Engine Compatibility
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# Engine Compatibility
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define config.check_conflicting_properties = True
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define config.check_conflicting_properties = True
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