* Fixed largest breasts not being displayed during breast expand potion event.
* Added mask for "big2" breasts.

* Minor writing adjustments.
This commit is contained in:
Johnny28 2023-03-10 17:06:48 +01:00
parent fcd56f4516
commit 0aef8f2e64
4 changed files with 35 additions and 32 deletions

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@ -740,7 +740,7 @@ label her_potion_breasts_give:
$ renpy.sound.play("sounds/boing04.ogg") $ renpy.sound.play("sounds/boing04.ogg")
with vpunch with vpunch
$ hermione.equip(her_chest_breasts2) $ hermione.equip(her_chest_breasts3)
with d3 with d3
@ -775,7 +775,7 @@ label her_potion_breasts_give:
$ renpy.sound.play("sounds/boing04.ogg") $ renpy.sound.play("sounds/boing04.ogg")
with vpunch with vpunch
$ hermione.equip(her_chest_breasts2) $ hermione.equip(her_chest_breasts3)
her "Aaaah!!!" ("scream", "wide", "base", "stare", cheeks="blush") her "Aaaah!!!" ("scream", "wide", "base", "stare", cheeks="blush")
with d3 with d3

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@ -5,7 +5,7 @@ label tentacle_scene_intro:
if not tentacle_scroll_examined: if not tentacle_scroll_examined:
$ tentacle_scroll_examined = True $ tentacle_scroll_examined = True
gen "(*Hmm*... let's see if we can get this writing to show...)" ("base", xpos="far_left", ypos="head") gen "(*Hmm*... Let's see if we can get this writing to show...)" ("base", xpos="far_left", ypos="head")
gen "(It should be something simple like a command word...)" ("base", xpos="far_left", ypos="head") gen "(It should be something simple like a command word...)" ("base", xpos="far_left", ypos="head")
$ d_flag_01 = False $ d_flag_01 = False
@ -29,7 +29,7 @@ label tentacle_scene_intro:
jump .spell jump .spell
label .after_spell: label .after_spell:
gen "Work you stupid scroll or I'll throw you in the fire!" ("angry", xpos="far_left", ypos="head") gen "Work you stupid scroll, or I'll throw you in the fire!" ("angry", xpos="far_left", ypos="head")
$ renpy.play('sounds/scribble.ogg') $ renpy.play('sounds/scribble.ogg')
"The scroll" "*Reveals itself*" "The scroll" "*Reveals itself*"
gen "That's what I thought..." ("base", xpos="far_left", ypos="head") gen "That's what I thought..." ("base", xpos="far_left", ypos="head")
@ -43,7 +43,7 @@ label tentacle_scene_intro:
gen "\"To use this scroll that is forbidden\"--" ("base", xpos="far_left", ypos="head") gen "\"To use this scroll that is forbidden\"--" ("base", xpos="far_left", ypos="head")
gen "\"You'll need to take a piece of me\"..." ("base", xpos="far_left", ypos="head") gen "\"You'll need to take a piece of me\"..." ("base", xpos="far_left", ypos="head")
gen "Key... what k--" ("base", xpos="far_left", ypos="head") gen "Key... What k--" ("base", xpos="far_left", ypos="head")
$ renpy.play('sounds/magic1.ogg') $ renpy.play('sounds/magic1.ogg')
show screen white show screen white
with d9 with d9
@ -57,7 +57,7 @@ label tentacle_scene_intro:
gen "(Now I'll just have to find where it fits...)" ("base", xpos="far_left", ypos="head") gen "(Now I'll just have to find where it fits...)" ("base", xpos="far_left", ypos="head")
jump main_room_menu jump main_room_menu
gen "(Okay... so...{w=0.3} What was this scroll supposed to do again?)" ("base", xpos="far_left", ypos="head") gen "(Okay... So...{w=0.3} What was this scroll supposed to do again?)" ("base", xpos="far_left", ypos="head")
gen "(Let's see...)" ("base", xpos="far_left", ypos="head") gen "(Let's see...)" ("base", xpos="far_left", ypos="head")
if not tentacle_sample: if not tentacle_sample:
gen "Right, the riddle..." ("base", xpos="far_left", ypos="head") gen "Right, the riddle..." ("base", xpos="far_left", ypos="head")
@ -76,10 +76,10 @@ label tentacle_scene_intro:
jump tentacle_scene_intro.riddle jump tentacle_scene_intro.riddle
gen "(Well... I have the key, now to figure out the rest...)" ("base", xpos="far_left", ypos="head") gen "(Well... I have the key, now to figure out the rest...)" ("base", xpos="far_left", ypos="head")
gen "(The highest point... *Hmm* I wonder where that could be.)" ("base", xpos="far_left", ypos="head") gen "(The highest point... *Hmm*... I wonder where that could be.)" ("base", xpos="far_left", ypos="head")
jump main_room_menu jump main_room_menu
else: else:
gen "(Ah, that's it... it's supposed to turn me into some sort of magical tentacle plant...)" ("base", xpos="far_left", ypos="head") gen "(Ah, that's it... It's supposed to turn me into some sort of magical tentacle plant...)" ("base", xpos="far_left", ypos="head")
gen "(I have everything I need to perform the ritual and have some fun with Hermione.)" ("base", xpos="far_left", ypos="head") gen "(I have everything I need to perform the ritual and have some fun with Hermione.)" ("base", xpos="far_left", ypos="head")
if not game.daytime: if not game.daytime:
@ -175,7 +175,7 @@ label tentacle_scene_intro:
call gen_chibi("sit_behind_desk") call gen_chibi("sit_behind_desk")
with d3 with d3
pause 1.0 pause 1.0
gen "Yes...{w=0.5} that should do it... now to call her up here and use that scroll..." ("base", xpos="far_left", ypos="head") gen "Yes...{w=0.5} That should do it... Now to call her up here and use that scroll..." ("base", xpos="far_left", ypos="head")
stop music fadeout 3.0 stop music fadeout 3.0
show screen blkfade show screen blkfade
with d5 with d5
@ -207,7 +207,7 @@ label tentacle_scene_intro:
call chibi_emote("hide", "hermione") call chibi_emote("hide", "hermione")
her "..." her "..."
call her_walk(xpos="desk", ypos="base") call her_walk(xpos="desk", ypos="base")
gen "(Yes... she's seen me...)" ("base", xpos="far_left", ypos="head") gen "(Yes... She's seen me...)" ("base", xpos="far_left", ypos="head")
gen "(Take the note!)" ("base", xpos="far_left", ypos="head") gen "(Take the note!)" ("base", xpos="far_left", ypos="head")
her "What's with this ugly plant?" ("disgust", "narrow", "angry", "stare", trans=d3) her "What's with this ugly plant?" ("disgust", "narrow", "angry", "stare", trans=d3)
with vpunch with vpunch
@ -517,7 +517,7 @@ label tentacle_2: # Personal path
$ renpy.sound.play("sounds/slick_02.ogg") $ renpy.sound.play("sounds/slick_02.ogg")
">You quickly force another flowered tentacle into her mouth." ">You quickly force another flowered tentacle into her mouth."
gen "Now, now [name_hermione_genie], you don't want anyone to find out how much you actually are enjoying yourself now, do you?" gen "Now, now [name_hermione_genie], you don't want anyone to find out how much you are enjoying yourself now, do you?"
her "*Hmmmhhhhhhhhh* !" her "*Hmmmhhhhhhhhh* !"
gen "Well, then just do what Miss Sprout says and stay still." gen "Well, then just do what Miss Sprout says and stay still."
gen "Just act like this is some horrible accident, that you are just a victim." gen "Just act like this is some horrible accident, that you are just a victim."
@ -537,18 +537,18 @@ label tentacle_2: # Personal path
show her_tentacles_personal_3 as cg show her_tentacles_personal_3 as cg
play bg_sounds "sounds/slickloopveryfast.ogg" fadein 2 fadeout 2 play bg_sounds "sounds/slickloopveryfast.ogg" fadein 2 fadeout 2
">You begin fucking Hermione in earnest." ">You begin fucking Hermione in earnest."
her "*HMMMMMMm...!!!*" her "*Hmmmmm...!!!*"
">The sensation of fucking Hermione in two different holes is almost overwhelming." ">The sensation of fucking Hermione in two different holes is almost overwhelming."
gen "I know you are loving every second of this..." gen "I know you are loving every second of this..."
gen "... Being fucked in front of your classmates." gen "... Being fucked in front of your classmates."
gen "Having your tits and pussy on display..." gen "Having your tits and pussy on display..."
">You move a ridged tentacle towards her ass." ">You move a ridged tentacle towards her ass."
her "*mm eehh oorr mmmnooo*!" her "*Mm eehh oorr mmmnooo*!"
$ renpy.sound.play("sounds/slick_02.ogg") $ renpy.sound.play("sounds/slick_02.ogg")
show her_tentacles_personal_4 as cg show her_tentacles_personal_4 as cg
">You enter her tight ass. The feeling of being in every hole at once is incredible." ">You enter her tight ass. The feeling of being in every hole at once is incredible."
her "*mmmmmmmm*" her "*Mmmmmmmmh*"
">Hermione barely manages a groan, overwhelmed by the shear amount of pleasure she is currently bombarded with." ">Hermione barely manages a groan, overwhelmed by the shear amount of pleasure she is currently bombarded with."
play bg_sounds "sounds/slickloop.ogg" fadein 2 fadeout 2 play bg_sounds "sounds/slickloop.ogg" fadein 2 fadeout 2
gen "Admit it! You're loving this aren't you." gen "Admit it! You're loving this aren't you."

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@ -8,7 +8,7 @@ label map_attic:
$ tentacle_sample = True $ tentacle_sample = True
call blkfade call blkfade
gen "(The attic huh...)" ("base", xpos="far_left", ypos="head") gen "(The attic, *huh*...)" ("base", xpos="far_left", ypos="head")
gen "(I guess I could check it out.)" ("base", xpos="far_left", ypos="head") gen "(I guess I could check it out.)" ("base", xpos="far_left", ypos="head")
stop music fadeout 3.0 stop music fadeout 3.0
@ -21,18 +21,18 @@ label map_attic:
">You find your way through the winding staircases to the attic door." ">You find your way through the winding staircases to the attic door."
gen "*Hmm*... hopefully this is the right place to use that key." ("base", xpos="far_left", ypos="head") gen "*Hmm*... hopefully this is the right place to use that key." ("base", xpos="far_left", ypos="head")
play bg_sounds "sounds/pulse.ogg" play bg_sounds "sounds/pulse.ogg"
">As you approach the door the lock begins to glow..." ">As you approach the door, the lock begins to glow..."
">Looking down at the key in your hand you notice the same glow around the key..." ">Looking down at the key in your hand, you notice the same glow around the key..."
gen "Well, this has to be it then..." ("base", xpos="far_left", ypos="head") gen "Well, this has to be it then..." ("base", xpos="far_left", ypos="head")
stop bg_sounds fadeout 2.0 stop bg_sounds fadeout 2.0
call play_sound("lock") call play_sound("lock")
pause 2.0 pause 2.0
call play_sound("door") call play_sound("door")
">After unlocking the door you're presented to a dusty room filled with random junk and knick-knacks." ">After unlocking the door, you're presented with a dusty room filled with random junk and knick-knacks."
$ renpy.sound.play("sounds/cough_male.ogg") $ renpy.sound.play("sounds/cough_male.ogg")
gen "...*cough* *cough*..." ("open", xpos="far_left", ypos="head") gen "...*Cough* *Cough*..." ("open", xpos="far_left", ypos="head")
gen "This room is just filled with random junk and knick-knacks!" ("angry", xpos="far_left", ypos="head") gen "This room is just filled with random junk and knick-knacks!" ("angry", xpos="far_left", ypos="head")
gen "(So now what... I'm supposed to take a piece of something and use with this scroll?)" ("base", xpos="far_left", ypos="head") gen "(So now what... Am I supposed to take a piece of something and use with this scroll?)" ("base", xpos="far_left", ypos="head")
gen "(I don't even know what the scroll is supposed to do, how am I going to find what it wants me to use!)" ("base", xpos="far_left", ypos="head") gen "(I don't even know what the scroll is supposed to do, how am I going to find what it wants me to use!)" ("base", xpos="far_left", ypos="head")
gen "..." ("base", xpos="far_left", ypos="head") gen "..." ("base", xpos="far_left", ypos="head")
gen "(Screw it... I'm just going to cheat and check the item description in my inventory.)" ("base", xpos="far_left", ypos="head") gen "(Screw it... I'm just going to cheat and check the item description in my inventory.)" ("base", xpos="far_left", ypos="head")
@ -43,12 +43,12 @@ label map_attic:
">As you scan the room you notice a slender piece of vine poking out from behind some crates, as if to avoid the light." ">As you scan the room you notice a slender piece of vine poking out from behind some crates, as if to avoid the light."
gen "This must be it." ("base", xpos="far_left", ypos="head") gen "This must be it." ("base", xpos="far_left", ypos="head")
$ renpy.sound.play("sounds/slash.ogg") $ renpy.sound.play("sounds/slash.ogg")
">You make a clean cut just when..{nw}" ">You make a clean cut, when suddenly...{nw}"
$ renpy.play("sounds/mondead.ogg") $ renpy.play("sounds/mondead.ogg")
">You make a clean cut just when..{fast}" ">You make a clean cut, when suddenly...{fast}"
gen "I better get the fuck out of here." ("angry", xpos="far_left", ypos="head") gen "I better get the fuck out of here." ("angry", xpos="far_left", ypos="head")
$ renpy.play("sounds/mon.ogg") $ renpy.play("sounds/mon.ogg")
">As you shut the door you hear the room erupt in a series of loud crashes and growling." ">As you shut the door, you hear the room erupt in a series of loud crashes and growling."
call play_sound("walking") call play_sound("walking")
">You hastily make your way towards your office." ">You hastily make your way towards your office."
@ -59,11 +59,11 @@ label map_attic:
stop weather stop weather
call music_block call music_block
gen "(A tentacle plant and a body-bending magical scroll huh...)" ("base", xpos="far_left", ypos="head") gen "(A tentacle plant and a body-bending magical scroll, *huh*...)" ("base", xpos="far_left", ypos="head")
gen "(Maybe I could use it to have some fun with Granger...)" ("grin", xpos="far_left", ypos="head") gen "(Maybe I could use it to have some fun with Miss Granger...)" ("grin", xpos="far_left", ypos="head")
menu: menu:
gen "(Question is... Should I use it now or save it for later?)" ("base", xpos="far_left", ypos="head") gen "(Question is... Should I use it now, or save it for later?)" ("base", xpos="far_left", ypos="head")
"-Use it now-": "-Use it now-":
if game.daytime: if game.daytime:
if not hermione_busy: if not hermione_busy:
@ -76,9 +76,9 @@ label map_attic:
jump tentacle_scene_intro jump tentacle_scene_intro
else: else:
gen "(On second thought... she's probably busy right now.)" ("base", xpos="far_left", ypos="head") gen "(On second thought... She's probably busy right now.)" ("base", xpos="far_left", ypos="head")
else: else:
gen "(It's a bit late... Miss granger wont be having any classes right now...)" ("base", xpos="far_left", ypos="head") gen "(It's a bit late... Miss Granger wont be having any classes right now...)" ("base", xpos="far_left", ypos="head")
"-Save for later-": "-Save for later-":
pass pass