Fixes
* Fixed largest breasts not being displayed during breast expand potion event. * Added mask for "big2" breasts. * Minor writing adjustments.
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game/characters/hermione/poses/default/bodyparts/chest/big2/mask.webp
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game/characters/hermione/poses/default/bodyparts/chest/big2/mask.webp
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@ -740,7 +740,7 @@ label her_potion_breasts_give:
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$ renpy.sound.play("sounds/boing04.ogg")
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with vpunch
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$ hermione.equip(her_chest_breasts2)
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$ hermione.equip(her_chest_breasts3)
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with d3
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@ -775,7 +775,7 @@ label her_potion_breasts_give:
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$ renpy.sound.play("sounds/boing04.ogg")
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with vpunch
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$ hermione.equip(her_chest_breasts2)
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$ hermione.equip(her_chest_breasts3)
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her "Aaaah!!!" ("scream", "wide", "base", "stare", cheeks="blush")
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with d3
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@ -5,7 +5,7 @@ label tentacle_scene_intro:
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if not tentacle_scroll_examined:
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$ tentacle_scroll_examined = True
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gen "(*Hmm*... let's see if we can get this writing to show...)" ("base", xpos="far_left", ypos="head")
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gen "(*Hmm*... Let's see if we can get this writing to show...)" ("base", xpos="far_left", ypos="head")
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gen "(It should be something simple like a command word...)" ("base", xpos="far_left", ypos="head")
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$ d_flag_01 = False
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@ -29,7 +29,7 @@ label tentacle_scene_intro:
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jump .spell
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label .after_spell:
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gen "Work you stupid scroll or I'll throw you in the fire!" ("angry", xpos="far_left", ypos="head")
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gen "Work you stupid scroll, or I'll throw you in the fire!" ("angry", xpos="far_left", ypos="head")
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$ renpy.play('sounds/scribble.ogg')
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"The scroll" "*Reveals itself*"
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gen "That's what I thought..." ("base", xpos="far_left", ypos="head")
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@ -43,7 +43,7 @@ label tentacle_scene_intro:
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gen "\"To use this scroll that is forbidden\"--" ("base", xpos="far_left", ypos="head")
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gen "\"You'll need to take a piece of me\"..." ("base", xpos="far_left", ypos="head")
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gen "Key... what k--" ("base", xpos="far_left", ypos="head")
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gen "Key... What k--" ("base", xpos="far_left", ypos="head")
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$ renpy.play('sounds/magic1.ogg')
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show screen white
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with d9
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@ -57,7 +57,7 @@ label tentacle_scene_intro:
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gen "(Now I'll just have to find where it fits...)" ("base", xpos="far_left", ypos="head")
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jump main_room_menu
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gen "(Okay... so...{w=0.3} What was this scroll supposed to do again?)" ("base", xpos="far_left", ypos="head")
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gen "(Okay... So...{w=0.3} What was this scroll supposed to do again?)" ("base", xpos="far_left", ypos="head")
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gen "(Let's see...)" ("base", xpos="far_left", ypos="head")
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if not tentacle_sample:
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gen "Right, the riddle..." ("base", xpos="far_left", ypos="head")
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@ -76,10 +76,10 @@ label tentacle_scene_intro:
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jump tentacle_scene_intro.riddle
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gen "(Well... I have the key, now to figure out the rest...)" ("base", xpos="far_left", ypos="head")
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gen "(The highest point... *Hmm* I wonder where that could be.)" ("base", xpos="far_left", ypos="head")
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gen "(The highest point... *Hmm*... I wonder where that could be.)" ("base", xpos="far_left", ypos="head")
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jump main_room_menu
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else:
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gen "(Ah, that's it... it's supposed to turn me into some sort of magical tentacle plant...)" ("base", xpos="far_left", ypos="head")
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gen "(Ah, that's it... It's supposed to turn me into some sort of magical tentacle plant...)" ("base", xpos="far_left", ypos="head")
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gen "(I have everything I need to perform the ritual and have some fun with Hermione.)" ("base", xpos="far_left", ypos="head")
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if not game.daytime:
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@ -175,7 +175,7 @@ label tentacle_scene_intro:
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call gen_chibi("sit_behind_desk")
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with d3
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pause 1.0
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gen "Yes...{w=0.5} that should do it... now to call her up here and use that scroll..." ("base", xpos="far_left", ypos="head")
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gen "Yes...{w=0.5} That should do it... Now to call her up here and use that scroll..." ("base", xpos="far_left", ypos="head")
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stop music fadeout 3.0
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show screen blkfade
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with d5
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@ -207,7 +207,7 @@ label tentacle_scene_intro:
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call chibi_emote("hide", "hermione")
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her "..."
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call her_walk(xpos="desk", ypos="base")
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gen "(Yes... she's seen me...)" ("base", xpos="far_left", ypos="head")
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gen "(Yes... She's seen me...)" ("base", xpos="far_left", ypos="head")
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gen "(Take the note!)" ("base", xpos="far_left", ypos="head")
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her "What's with this ugly plant?" ("disgust", "narrow", "angry", "stare", trans=d3)
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with vpunch
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@ -517,7 +517,7 @@ label tentacle_2: # Personal path
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$ renpy.sound.play("sounds/slick_02.ogg")
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">You quickly force another flowered tentacle into her mouth."
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gen "Now, now [name_hermione_genie], you don't want anyone to find out how much you actually are enjoying yourself now, do you?"
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gen "Now, now [name_hermione_genie], you don't want anyone to find out how much you are enjoying yourself now, do you?"
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her "*Hmmmhhhhhhhhh* !"
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gen "Well, then just do what Miss Sprout says and stay still."
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gen "Just act like this is some horrible accident, that you are just a victim."
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@ -537,18 +537,18 @@ label tentacle_2: # Personal path
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show her_tentacles_personal_3 as cg
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play bg_sounds "sounds/slickloopveryfast.ogg" fadein 2 fadeout 2
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">You begin fucking Hermione in earnest."
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her "*HMMMMMMm...!!!*"
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her "*Hmmmmm...!!!*"
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">The sensation of fucking Hermione in two different holes is almost overwhelming."
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gen "I know you are loving every second of this..."
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gen "... Being fucked in front of your classmates."
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gen "Having your tits and pussy on display..."
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">You move a ridged tentacle towards her ass."
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her "*mm eehh oorr mmmnooo*!"
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her "*Mm eehh oorr mmmnooo*!"
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$ renpy.sound.play("sounds/slick_02.ogg")
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show her_tentacles_personal_4 as cg
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">You enter her tight ass. The feeling of being in every hole at once is incredible."
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her "*mmmmmmmm*"
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her "*Mmmmmmmmh*"
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">Hermione barely manages a groan, overwhelmed by the shear amount of pleasure she is currently bombarded with."
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play bg_sounds "sounds/slickloop.ogg" fadein 2 fadeout 2
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gen "Admit it! You're loving this aren't you."
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@ -8,7 +8,7 @@ label map_attic:
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$ tentacle_sample = True
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call blkfade
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gen "(The attic huh...)" ("base", xpos="far_left", ypos="head")
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gen "(The attic, *huh*...)" ("base", xpos="far_left", ypos="head")
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gen "(I guess I could check it out.)" ("base", xpos="far_left", ypos="head")
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stop music fadeout 3.0
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@ -21,18 +21,18 @@ label map_attic:
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">You find your way through the winding staircases to the attic door."
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gen "*Hmm*... hopefully this is the right place to use that key." ("base", xpos="far_left", ypos="head")
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play bg_sounds "sounds/pulse.ogg"
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">As you approach the door the lock begins to glow..."
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">Looking down at the key in your hand you notice the same glow around the key..."
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">As you approach the door, the lock begins to glow..."
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">Looking down at the key in your hand, you notice the same glow around the key..."
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gen "Well, this has to be it then..." ("base", xpos="far_left", ypos="head")
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stop bg_sounds fadeout 2.0
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call play_sound("lock")
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pause 2.0
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call play_sound("door")
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">After unlocking the door you're presented to a dusty room filled with random junk and knick-knacks."
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">After unlocking the door, you're presented with a dusty room filled with random junk and knick-knacks."
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$ renpy.sound.play("sounds/cough_male.ogg")
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gen "...*cough* *cough*..." ("open", xpos="far_left", ypos="head")
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gen "...*Cough* *Cough*..." ("open", xpos="far_left", ypos="head")
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gen "This room is just filled with random junk and knick-knacks!" ("angry", xpos="far_left", ypos="head")
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gen "(So now what... I'm supposed to take a piece of something and use with this scroll?)" ("base", xpos="far_left", ypos="head")
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gen "(So now what... Am I supposed to take a piece of something and use with this scroll?)" ("base", xpos="far_left", ypos="head")
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gen "(I don't even know what the scroll is supposed to do, how am I going to find what it wants me to use!)" ("base", xpos="far_left", ypos="head")
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gen "..." ("base", xpos="far_left", ypos="head")
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gen "(Screw it... I'm just going to cheat and check the item description in my inventory.)" ("base", xpos="far_left", ypos="head")
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@ -43,12 +43,12 @@ label map_attic:
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">As you scan the room you notice a slender piece of vine poking out from behind some crates, as if to avoid the light."
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gen "This must be it." ("base", xpos="far_left", ypos="head")
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$ renpy.sound.play("sounds/slash.ogg")
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">You make a clean cut just when..{nw}"
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">You make a clean cut, when suddenly...{nw}"
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$ renpy.play("sounds/mondead.ogg")
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">You make a clean cut just when..{fast}"
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">You make a clean cut, when suddenly...{fast}"
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gen "I better get the fuck out of here." ("angry", xpos="far_left", ypos="head")
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$ renpy.play("sounds/mon.ogg")
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">As you shut the door you hear the room erupt in a series of loud crashes and growling."
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">As you shut the door, you hear the room erupt in a series of loud crashes and growling."
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call play_sound("walking")
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">You hastily make your way towards your office."
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@ -59,11 +59,11 @@ label map_attic:
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stop weather
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call music_block
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gen "(A tentacle plant and a body-bending magical scroll huh...)" ("base", xpos="far_left", ypos="head")
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gen "(Maybe I could use it to have some fun with Granger...)" ("grin", xpos="far_left", ypos="head")
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gen "(A tentacle plant and a body-bending magical scroll, *huh*...)" ("base", xpos="far_left", ypos="head")
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gen "(Maybe I could use it to have some fun with Miss Granger...)" ("grin", xpos="far_left", ypos="head")
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menu:
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gen "(Question is... Should I use it now or save it for later?)" ("base", xpos="far_left", ypos="head")
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gen "(Question is... Should I use it now, or save it for later?)" ("base", xpos="far_left", ypos="head")
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"-Use it now-":
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if game.daytime:
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if not hermione_busy:
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@ -76,9 +76,9 @@ label map_attic:
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jump tentacle_scene_intro
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else:
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gen "(On second thought... she's probably busy right now.)" ("base", xpos="far_left", ypos="head")
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gen "(On second thought... She's probably busy right now.)" ("base", xpos="far_left", ypos="head")
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else:
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gen "(It's a bit late... Miss granger wont be having any classes right now...)" ("base", xpos="far_left", ypos="head")
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gen "(It's a bit late... Miss Granger wont be having any classes right now...)" ("base", xpos="far_left", ypos="head")
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"-Save for later-":
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pass
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