* Fixed largest breasts not being displayed during breast expand potion event.
* Added mask for "big2" breasts.

* Minor writing adjustments.
This commit is contained in:
Johnny28 2023-03-10 17:06:48 +01:00
parent fcd56f4516
commit 0aef8f2e64
4 changed files with 35 additions and 32 deletions

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@ -740,7 +740,7 @@ label her_potion_breasts_give:
$ renpy.sound.play("sounds/boing04.ogg")
with vpunch
$ hermione.equip(her_chest_breasts2)
$ hermione.equip(her_chest_breasts3)
with d3
@ -775,7 +775,7 @@ label her_potion_breasts_give:
$ renpy.sound.play("sounds/boing04.ogg")
with vpunch
$ hermione.equip(her_chest_breasts2)
$ hermione.equip(her_chest_breasts3)
her "Aaaah!!!" ("scream", "wide", "base", "stare", cheeks="blush")
with d3

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@ -8,7 +8,7 @@ label map_attic:
$ tentacle_sample = True
call blkfade
gen "(The attic huh...)" ("base", xpos="far_left", ypos="head")
gen "(The attic, *huh*...)" ("base", xpos="far_left", ypos="head")
gen "(I guess I could check it out.)" ("base", xpos="far_left", ypos="head")
stop music fadeout 3.0
@ -21,18 +21,18 @@ label map_attic:
">You find your way through the winding staircases to the attic door."
gen "*Hmm*... hopefully this is the right place to use that key." ("base", xpos="far_left", ypos="head")
play bg_sounds "sounds/pulse.ogg"
">As you approach the door the lock begins to glow..."
">Looking down at the key in your hand you notice the same glow around the key..."
">As you approach the door, the lock begins to glow..."
">Looking down at the key in your hand, you notice the same glow around the key..."
gen "Well, this has to be it then..." ("base", xpos="far_left", ypos="head")
stop bg_sounds fadeout 2.0
call play_sound("lock")
pause 2.0
call play_sound("door")
">After unlocking the door you're presented to a dusty room filled with random junk and knick-knacks."
">After unlocking the door, you're presented with a dusty room filled with random junk and knick-knacks."
$ renpy.sound.play("sounds/cough_male.ogg")
gen "...*cough* *cough*..." ("open", xpos="far_left", ypos="head")
gen "...*Cough* *Cough*..." ("open", xpos="far_left", ypos="head")
gen "This room is just filled with random junk and knick-knacks!" ("angry", xpos="far_left", ypos="head")
gen "(So now what... I'm supposed to take a piece of something and use with this scroll?)" ("base", xpos="far_left", ypos="head")
gen "(So now what... Am I supposed to take a piece of something and use with this scroll?)" ("base", xpos="far_left", ypos="head")
gen "(I don't even know what the scroll is supposed to do, how am I going to find what it wants me to use!)" ("base", xpos="far_left", ypos="head")
gen "..." ("base", xpos="far_left", ypos="head")
gen "(Screw it... I'm just going to cheat and check the item description in my inventory.)" ("base", xpos="far_left", ypos="head")
@ -43,15 +43,15 @@ label map_attic:
">As you scan the room you notice a slender piece of vine poking out from behind some crates, as if to avoid the light."
gen "This must be it." ("base", xpos="far_left", ypos="head")
$ renpy.sound.play("sounds/slash.ogg")
">You make a clean cut just when..{nw}"
">You make a clean cut, when suddenly...{nw}"
$ renpy.play("sounds/mondead.ogg")
">You make a clean cut just when..{fast}"
">You make a clean cut, when suddenly...{fast}"
gen "I better get the fuck out of here." ("angry", xpos="far_left", ypos="head")
$ renpy.play("sounds/mon.ogg")
">As you shut the door you hear the room erupt in a series of loud crashes and growling."
">As you shut the door, you hear the room erupt in a series of loud crashes and growling."
call play_sound("walking")
"> You hastily make your way towards your office."
">You hastily make your way towards your office."
call gen_walk(action="enter")
call hide_blkfade
@ -59,11 +59,11 @@ label map_attic:
stop weather
call music_block
gen "(A tentacle plant and a body-bending magical scroll huh...)" ("base", xpos="far_left", ypos="head")
gen "(Maybe I could use it to have some fun with Granger...)" ("grin", xpos="far_left", ypos="head")
gen "(A tentacle plant and a body-bending magical scroll, *huh*...)" ("base", xpos="far_left", ypos="head")
gen "(Maybe I could use it to have some fun with Miss Granger...)" ("grin", xpos="far_left", ypos="head")
menu:
gen "(Question is... Should I use it now or save it for later?)" ("base", xpos="far_left", ypos="head")
gen "(Question is... Should I use it now, or save it for later?)" ("base", xpos="far_left", ypos="head")
"-Use it now-":
if game.daytime:
if not hermione_busy:
@ -76,9 +76,9 @@ label map_attic:
jump tentacle_scene_intro
else:
gen "(On second thought... she's probably busy right now.)" ("base", xpos="far_left", ypos="head")
gen "(On second thought... She's probably busy right now.)" ("base", xpos="far_left", ypos="head")
else:
gen "(It's a bit late... Miss granger wont be having any classes right now...)" ("base", xpos="far_left", ypos="head")
gen "(It's a bit late... Miss Granger wont be having any classes right now...)" ("base", xpos="far_left", ypos="head")
"-Save for later-":
pass