Deepthroat CG posing
* Partially posed Deepthroat CG. * Added Cheekbulge on all poses. * Added "squish_slap" sound effect. * Adjusted blush layers colour leaking. * Adjusted z.orders. * Minor retrospection adjustments.
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game/images/CG/cho_facefuck/cho_facefuck_cho_blush_choking_deep.webp
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game/images/CG/cho_facefuck/cho_facefuck_cho_blush_choking_deep.webp
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game/images/CG/cho_facefuck/cho_facefuck_cho_blush_choking_down.webp
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game/images/CG/cho_facefuck/cho_facefuck_cho_blush_choking_down.webp
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game/images/CG/cho_facefuck/cho_facefuck_cho_blush_choking_mid.webp
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game/images/CG/cho_facefuck/cho_facefuck_cho_blush_choking_mid.webp
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game/images/CG/cho_facefuck/cho_facefuck_cho_blush_choking_up.webp
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game/images/CG/cho_facefuck/cho_facefuck_cho_blush_choking_up.webp
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game/images/CG/cho_facefuck/cho_facefuck_cho_blush_heavy_deep.webp
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game/images/CG/cho_facefuck/cho_facefuck_cho_blush_heavy_deep.webp
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game/images/CG/cho_facefuck/cho_facefuck_cho_blush_heavy_down.webp
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game/images/CG/cho_facefuck/cho_facefuck_cho_blush_heavy_down.webp
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game/images/CG/cho_facefuck/cho_facefuck_cho_blush_heavy_mid.webp
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game/images/CG/cho_facefuck/cho_facefuck_cho_blush_heavy_mid.webp
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game/images/CG/cho_facefuck/cho_facefuck_cho_blush_heavy_up.webp
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game/images/CG/cho_facefuck/cho_facefuck_cho_blush_heavy_up.webp
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game/images/CG/cho_facefuck/cho_facefuck_cho_cheekbulge_down.webp
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game/images/CG/cho_facefuck/cho_facefuck_cho_cheekbulge_down.webp
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game/images/CG/cho_facefuck/cho_facefuck_cho_cheekbulge_mid.webp
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game/images/CG/cho_facefuck/cho_facefuck_cho_cheekbulge_mid.webp
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game/images/CG/cho_facefuck/cho_facefuck_cho_cheekbulge_up.webp
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game/images/CG/cho_facefuck/cho_facefuck_cho_cheekbulge_up.webp
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@ -2056,7 +2056,7 @@ layeredimage cho_facefuck:
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attribute tears null
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attribute cheekbulge null
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group blush prefix "blush":
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group blush multiple prefix "blush":
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attribute heavy null
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attribute choking null
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@ -2067,14 +2067,14 @@ layeredimage cho_facefuck:
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group cho auto variant "shirt" if_not ["no_shirt"]
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group cho auto variant "head"
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group genie auto variant "penis"
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group cho auto variant "eyebrows_raised" if_all ["eyebrows_raised"]
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group cho auto variant "eyebrows_low" if_all ["eyebrows_low"]
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group cho auto variant "eyebrows_angry" if_all ["eyebrows_angry"]
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group cho auto variant "eyebrows_worried" if_all ["eyebrows_worried"]
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group cho auto variant "tears" if_all ["tears"]
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group cho auto variant "cheekbulge" if_all ["cheekbulge"]
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group cho auto variant "blush_heavy" if_all ["blush_heavy"]
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group cho auto variant "blush_choking" if_all ["blush_choking"]
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group cho auto variant "eyebrows_raised" if_all ["eyebrows_raised"]
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group cho auto variant "eyebrows_low" if_all ["eyebrows_low"]
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group cho auto variant "eyebrows_angry" if_all ["eyebrows_angry"]
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group cho auto variant "eyebrows_worried" if_all ["eyebrows_worried"]
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group cho auto variant "eyes_shut" if_all ["eyes_shut"]
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group cho auto variant "eyes_right" if_all ["eyes_right"]
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group cho auto variant "eyes_left" if_all ["eyes_left"]
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@ -2113,4 +2113,4 @@ layeredimage cho_quidditch_outro pitch:
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group snape auto prefix "snape"
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always "cho_quidditch_outro_pitch_overlay"
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always "cho_quidditch_outro_pitch_overlay"
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@ -260,23 +260,18 @@ label gryffindor_match:
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cho "(Is it because--)"
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cho "(No, that's impossible... is it?)"
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# Used in Quidditch Outro
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if _in_replay:
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return
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#
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#Cho flies off
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# gen "(...{w=0.5} Well then, I suppose I better get going, I've still got that prize money to look forward to if she wins...)" ("base", xpos="far_left", ypos="head")
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# gen "(I guess...)" ("base", xpos="far_left", ypos="head")
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#Black screen
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#Blackfade
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show screen blkfade
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with d5
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stop music fadeout 1
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# Used in Quidditch Outro
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if _in_replay:
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return
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play sound "sounds/steps_grass.ogg"
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nar "You begin making your way down to the pitch."
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nar "After struggling to navigate the Great staircase and the indistinguishable corridors, you finally find the way to the entrance of the pitch."
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@ -588,8 +583,6 @@ label gryffindor_match:
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label .introspection2:
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if _in_replay:
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show screen blkfade
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with d5
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$ cho.equip(cho_outfit_quidditch_gryffindor)
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$ game.gold = 1984
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@ -55,12 +55,19 @@ label cho_quid_E14_retrospection:
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cho "(But why did we go through all those lewd favours, if he was just going to give me a luck potion anyway...)"
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cho "(Did he agree to train me because of--)"
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cho "(... No, he wouldn't, would he?)"
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cho "(The training is over if I win, if he just wanted me for my body, he wouldn't try to help me win.)"
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cho "(The training is over if I win...{w=0.4} If he just wanted me for my body, then...)"
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cho "(He must want to help me succeed, like he said from the start...)"
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cho "(Help me succeed... No matter--{w=0.2} *Yawn*... The cost.)"
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show screen blkfade
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with d3
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pause 0.4
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hide screen blkfade
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with d3
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# Show snape's head
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show cho_quidditch_outro pitch snape_talk as cg with d3
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show cho_quidditch_outro pitch snape_talk as cg
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#CG goes blurry for a moment and back again as Cho blinks, as the CG comes back, Snape's head appear inside the potion.
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@ -77,7 +84,7 @@ label cho_quid_E14_retrospection:
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show cho_quidditch_outro pitch snape_smile as cg with d3
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sna "When under its effects, it will make the one who drinks it succeed in whatever activity they partake in, no matter what it is."
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sna "When under its effect, it will make the one who drinks it succeed in whatever activity they partake in, no matter what it is."
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show cho_quidditch_outro pitch snape_talk as cg with d3
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@ -101,6 +108,7 @@ label cho_quid_E14_retrospection:
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# hide snape's head
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show cho_quidditch_outro pitch -snape_smile as cg with d3
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with vpunch
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cho "Gross!!"
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cho "(What am I thinking...)"
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cho "(I can't achieve my goals like this!)"
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@ -135,4 +143,4 @@ label cho_quid_E14_retrospection:
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show screen blkfade
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with d5
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$ renpy.end_replay()
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$ renpy.end_replay()
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game/sounds/squish_slap_01.ogg
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game/sounds/squish_slap_01.ogg
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