Deepthroat CG posing

* Partially posed Deepthroat CG.
* Added Cheekbulge on all poses.
* Added "squish_slap" sound effect.
* Adjusted blush layers colour leaking.
* Adjusted z.orders.

* Minor retrospection adjustments.
This commit is contained in:
Johnny28 2023-06-19 17:22:58 +02:00
parent 3c27022bab
commit 0e99bc54a1
16 changed files with 219 additions and 193 deletions

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@ -2056,7 +2056,7 @@ layeredimage cho_facefuck:
attribute tears null
attribute cheekbulge null
group blush prefix "blush":
group blush multiple prefix "blush":
attribute heavy null
attribute choking null
@ -2067,14 +2067,14 @@ layeredimage cho_facefuck:
group cho auto variant "shirt" if_not ["no_shirt"]
group cho auto variant "head"
group genie auto variant "penis"
group cho auto variant "eyebrows_raised" if_all ["eyebrows_raised"]
group cho auto variant "eyebrows_low" if_all ["eyebrows_low"]
group cho auto variant "eyebrows_angry" if_all ["eyebrows_angry"]
group cho auto variant "eyebrows_worried" if_all ["eyebrows_worried"]
group cho auto variant "tears" if_all ["tears"]
group cho auto variant "cheekbulge" if_all ["cheekbulge"]
group cho auto variant "blush_heavy" if_all ["blush_heavy"]
group cho auto variant "blush_choking" if_all ["blush_choking"]
group cho auto variant "eyebrows_raised" if_all ["eyebrows_raised"]
group cho auto variant "eyebrows_low" if_all ["eyebrows_low"]
group cho auto variant "eyebrows_angry" if_all ["eyebrows_angry"]
group cho auto variant "eyebrows_worried" if_all ["eyebrows_worried"]
group cho auto variant "eyes_shut" if_all ["eyes_shut"]
group cho auto variant "eyes_right" if_all ["eyes_right"]
group cho auto variant "eyes_left" if_all ["eyes_left"]
@ -2113,4 +2113,4 @@ layeredimage cho_quidditch_outro pitch:
group snape auto prefix "snape"
always "cho_quidditch_outro_pitch_overlay"
always "cho_quidditch_outro_pitch_overlay"

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@ -260,23 +260,18 @@ label gryffindor_match:
cho "(Is it because--)"
cho "(No, that's impossible... is it?)"
# Used in Quidditch Outro
if _in_replay:
return
#
#Cho flies off
# gen "(...{w=0.5} Well then, I suppose I better get going, I've still got that prize money to look forward to if she wins...)" ("base", xpos="far_left", ypos="head")
# gen "(I guess...)" ("base", xpos="far_left", ypos="head")
#Black screen
#Blackfade
show screen blkfade
with d5
stop music fadeout 1
# Used in Quidditch Outro
if _in_replay:
return
play sound "sounds/steps_grass.ogg"
nar "You begin making your way down to the pitch."
nar "After struggling to navigate the Great staircase and the indistinguishable corridors, you finally find the way to the entrance of the pitch."
@ -588,8 +583,6 @@ label gryffindor_match:
label .introspection2:
if _in_replay:
show screen blkfade
with d5
$ cho.equip(cho_outfit_quidditch_gryffindor)
$ game.gold = 1984

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@ -55,12 +55,19 @@ label cho_quid_E14_retrospection:
cho "(But why did we go through all those lewd favours, if he was just going to give me a luck potion anyway...)"
cho "(Did he agree to train me because of--)"
cho "(... No, he wouldn't, would he?)"
cho "(The training is over if I win, if he just wanted me for my body, he wouldn't try to help me win.)"
cho "(The training is over if I win...{w=0.4} If he just wanted me for my body, then...)"
cho "(He must want to help me succeed, like he said from the start...)"
cho "(Help me succeed... No matter--{w=0.2} *Yawn*... The cost.)"
show screen blkfade
with d3
pause 0.4
hide screen blkfade
with d3
# Show snape's head
show cho_quidditch_outro pitch snape_talk as cg with d3
show cho_quidditch_outro pitch snape_talk as cg
#CG goes blurry for a moment and back again as Cho blinks, as the CG comes back, Snape's head appear inside the potion.
@ -77,7 +84,7 @@ label cho_quid_E14_retrospection:
show cho_quidditch_outro pitch snape_smile as cg with d3
sna "When under its effects, it will make the one who drinks it succeed in whatever activity they partake in, no matter what it is."
sna "When under its effect, it will make the one who drinks it succeed in whatever activity they partake in, no matter what it is."
show cho_quidditch_outro pitch snape_talk as cg with d3
@ -101,6 +108,7 @@ label cho_quid_E14_retrospection:
# hide snape's head
show cho_quidditch_outro pitch -snape_smile as cg with d3
with vpunch
cho "Gross!!"
cho "(What am I thinking...)"
cho "(I can't achieve my goals like this!)"
@ -135,4 +143,4 @@ label cho_quid_E14_retrospection:
show screen blkfade
with d5
$ renpy.end_replay()
$ renpy.end_replay()

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game/sounds/squish_slap_01.ogg (Stored with Git LFS) Normal file

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