Deepthroat CG posing
* Partially posed Deepthroat CG. * Added Cheekbulge on all poses. * Added "squish_slap" sound effect. * Adjusted blush layers colour leaking. * Adjusted z.orders. * Minor retrospection adjustments.
This commit is contained in:
parent
3c27022bab
commit
0e99bc54a1
BIN
game/images/CG/cho_facefuck/cho_facefuck_cho_blush_choking_deep.webp
(Stored with Git LFS)
BIN
game/images/CG/cho_facefuck/cho_facefuck_cho_blush_choking_deep.webp
(Stored with Git LFS)
Binary file not shown.
BIN
game/images/CG/cho_facefuck/cho_facefuck_cho_blush_choking_down.webp
(Stored with Git LFS)
BIN
game/images/CG/cho_facefuck/cho_facefuck_cho_blush_choking_down.webp
(Stored with Git LFS)
Binary file not shown.
BIN
game/images/CG/cho_facefuck/cho_facefuck_cho_blush_choking_mid.webp
(Stored with Git LFS)
BIN
game/images/CG/cho_facefuck/cho_facefuck_cho_blush_choking_mid.webp
(Stored with Git LFS)
Binary file not shown.
BIN
game/images/CG/cho_facefuck/cho_facefuck_cho_blush_choking_up.webp
(Stored with Git LFS)
BIN
game/images/CG/cho_facefuck/cho_facefuck_cho_blush_choking_up.webp
(Stored with Git LFS)
Binary file not shown.
BIN
game/images/CG/cho_facefuck/cho_facefuck_cho_blush_heavy_deep.webp
(Stored with Git LFS)
BIN
game/images/CG/cho_facefuck/cho_facefuck_cho_blush_heavy_deep.webp
(Stored with Git LFS)
Binary file not shown.
BIN
game/images/CG/cho_facefuck/cho_facefuck_cho_blush_heavy_down.webp
(Stored with Git LFS)
BIN
game/images/CG/cho_facefuck/cho_facefuck_cho_blush_heavy_down.webp
(Stored with Git LFS)
Binary file not shown.
BIN
game/images/CG/cho_facefuck/cho_facefuck_cho_blush_heavy_mid.webp
(Stored with Git LFS)
BIN
game/images/CG/cho_facefuck/cho_facefuck_cho_blush_heavy_mid.webp
(Stored with Git LFS)
Binary file not shown.
BIN
game/images/CG/cho_facefuck/cho_facefuck_cho_blush_heavy_up.webp
(Stored with Git LFS)
BIN
game/images/CG/cho_facefuck/cho_facefuck_cho_blush_heavy_up.webp
(Stored with Git LFS)
Binary file not shown.
BIN
game/images/CG/cho_facefuck/cho_facefuck_cho_cheekbulge_down.webp
(Stored with Git LFS)
Normal file
BIN
game/images/CG/cho_facefuck/cho_facefuck_cho_cheekbulge_down.webp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
game/images/CG/cho_facefuck/cho_facefuck_cho_cheekbulge_mid.webp
(Stored with Git LFS)
Normal file
BIN
game/images/CG/cho_facefuck/cho_facefuck_cho_cheekbulge_mid.webp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
game/images/CG/cho_facefuck/cho_facefuck_cho_cheekbulge_up.webp
(Stored with Git LFS)
Normal file
BIN
game/images/CG/cho_facefuck/cho_facefuck_cho_cheekbulge_up.webp
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -2056,7 +2056,7 @@ layeredimage cho_facefuck:
|
||||
attribute tears null
|
||||
attribute cheekbulge null
|
||||
|
||||
group blush prefix "blush":
|
||||
group blush multiple prefix "blush":
|
||||
attribute heavy null
|
||||
attribute choking null
|
||||
|
||||
@ -2067,14 +2067,14 @@ layeredimage cho_facefuck:
|
||||
group cho auto variant "shirt" if_not ["no_shirt"]
|
||||
group cho auto variant "head"
|
||||
group genie auto variant "penis"
|
||||
group cho auto variant "eyebrows_raised" if_all ["eyebrows_raised"]
|
||||
group cho auto variant "eyebrows_low" if_all ["eyebrows_low"]
|
||||
group cho auto variant "eyebrows_angry" if_all ["eyebrows_angry"]
|
||||
group cho auto variant "eyebrows_worried" if_all ["eyebrows_worried"]
|
||||
group cho auto variant "tears" if_all ["tears"]
|
||||
group cho auto variant "cheekbulge" if_all ["cheekbulge"]
|
||||
group cho auto variant "blush_heavy" if_all ["blush_heavy"]
|
||||
group cho auto variant "blush_choking" if_all ["blush_choking"]
|
||||
group cho auto variant "eyebrows_raised" if_all ["eyebrows_raised"]
|
||||
group cho auto variant "eyebrows_low" if_all ["eyebrows_low"]
|
||||
group cho auto variant "eyebrows_angry" if_all ["eyebrows_angry"]
|
||||
group cho auto variant "eyebrows_worried" if_all ["eyebrows_worried"]
|
||||
group cho auto variant "eyes_shut" if_all ["eyes_shut"]
|
||||
group cho auto variant "eyes_right" if_all ["eyes_right"]
|
||||
group cho auto variant "eyes_left" if_all ["eyes_left"]
|
||||
|
@ -260,23 +260,18 @@ label gryffindor_match:
|
||||
cho "(Is it because--)"
|
||||
cho "(No, that's impossible... is it?)"
|
||||
|
||||
# Used in Quidditch Outro
|
||||
if _in_replay:
|
||||
return
|
||||
#
|
||||
|
||||
#Cho flies off
|
||||
|
||||
# gen "(...{w=0.5} Well then, I suppose I better get going, I've still got that prize money to look forward to if she wins...)" ("base", xpos="far_left", ypos="head")
|
||||
# gen "(I guess...)" ("base", xpos="far_left", ypos="head")
|
||||
|
||||
#Black screen
|
||||
|
||||
#Blackfade
|
||||
show screen blkfade
|
||||
with d5
|
||||
|
||||
stop music fadeout 1
|
||||
|
||||
# Used in Quidditch Outro
|
||||
if _in_replay:
|
||||
return
|
||||
|
||||
play sound "sounds/steps_grass.ogg"
|
||||
nar "You begin making your way down to the pitch."
|
||||
nar "After struggling to navigate the Great staircase and the indistinguishable corridors, you finally find the way to the entrance of the pitch."
|
||||
@ -588,8 +583,6 @@ label gryffindor_match:
|
||||
label .introspection2:
|
||||
|
||||
if _in_replay:
|
||||
show screen blkfade
|
||||
with d5
|
||||
|
||||
$ cho.equip(cho_outfit_quidditch_gryffindor)
|
||||
$ game.gold = 1984
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -55,12 +55,19 @@ label cho_quid_E14_retrospection:
|
||||
cho "(But why did we go through all those lewd favours, if he was just going to give me a luck potion anyway...)"
|
||||
cho "(Did he agree to train me because of--)"
|
||||
cho "(... No, he wouldn't, would he?)"
|
||||
cho "(The training is over if I win, if he just wanted me for my body, he wouldn't try to help me win.)"
|
||||
cho "(The training is over if I win...{w=0.4} If he just wanted me for my body, then...)"
|
||||
cho "(He must want to help me succeed, like he said from the start...)"
|
||||
cho "(Help me succeed... No matter--{w=0.2} *Yawn*... The cost.)"
|
||||
|
||||
show screen blkfade
|
||||
with d3
|
||||
|
||||
pause 0.4
|
||||
|
||||
hide screen blkfade
|
||||
with d3
|
||||
# Show snape's head
|
||||
show cho_quidditch_outro pitch snape_talk as cg with d3
|
||||
show cho_quidditch_outro pitch snape_talk as cg
|
||||
|
||||
#CG goes blurry for a moment and back again as Cho blinks, as the CG comes back, Snape's head appear inside the potion.
|
||||
|
||||
@ -77,7 +84,7 @@ label cho_quid_E14_retrospection:
|
||||
|
||||
show cho_quidditch_outro pitch snape_smile as cg with d3
|
||||
|
||||
sna "When under its effects, it will make the one who drinks it succeed in whatever activity they partake in, no matter what it is."
|
||||
sna "When under its effect, it will make the one who drinks it succeed in whatever activity they partake in, no matter what it is."
|
||||
|
||||
show cho_quidditch_outro pitch snape_talk as cg with d3
|
||||
|
||||
@ -101,6 +108,7 @@ label cho_quid_E14_retrospection:
|
||||
# hide snape's head
|
||||
show cho_quidditch_outro pitch -snape_smile as cg with d3
|
||||
|
||||
with vpunch
|
||||
cho "Gross!!"
|
||||
cho "(What am I thinking...)"
|
||||
cho "(I can't achieve my goals like this!)"
|
||||
|
BIN
game/sounds/squish_slap_01.ogg
(Stored with Git LFS)
Normal file
BIN
game/sounds/squish_slap_01.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user