Bug fixes
* Fixed generic update image creator * Fixed new side image type regression * Fixed MyMod game version inside manifest * Fixed MyMod missing from release * Fixed android mods detection * Removed android searchpaths (superseded) * Moved engine related changes into its own file
This commit is contained in:
parent
bf5710bf10
commit
102d23d47f
@ -3,5 +3,5 @@
|
||||
"Author": "LoafyLemon",
|
||||
"Version": "1.0.0",
|
||||
"Description": "Adds ponytail hairstyle for Hermione",
|
||||
"GameVer": "1.40"
|
||||
"GameVer": "1.43"
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ init python:
|
||||
return 0
|
||||
|
||||
layeredimage genie:
|
||||
anchor (0, 1.0)
|
||||
anchor (0.0, 1.0)
|
||||
|
||||
group hair:
|
||||
attribute nude "characters/genie/hair.webp"
|
||||
|
@ -31,6 +31,8 @@ screen say(who, what, side_image=None, icon=None):
|
||||
|
||||
if side_image:
|
||||
add side_image yalign 1.0 yanchor 1.0 zoom 0.5
|
||||
else:
|
||||
add SideImage()
|
||||
|
||||
window id "window":
|
||||
style gui.theme("say_window")
|
||||
|
@ -13,13 +13,6 @@ init python:
|
||||
global mods_list
|
||||
|
||||
all_files = renpy.list_files()
|
||||
|
||||
if renpy.android:
|
||||
# Include files outside the application archive and strip the directory path.
|
||||
# Normally it wouldn't be necessary but `renpy.list_files` does not list files outside archives on android.
|
||||
for dir in config.searchpath:
|
||||
all_files.extend([os.path.join(path.replace(dir, ""), name) for path, _, files in os.walk(dir) for name in files])
|
||||
|
||||
mods = filter(lambda x: x.endswith(".json"), all_files)
|
||||
|
||||
for i, manifest in enumerate(mods):
|
||||
|
@ -25,7 +25,6 @@ init python:
|
||||
# https://www.renpy.org/doc/html/config.html
|
||||
|
||||
# Pre-Release related flags and variables
|
||||
define config.searchpath = [os.environ["ANDROID_PUBLIC"]] if renpy.android else [config.gamedir, config.commondir]
|
||||
define config.autoreload = False
|
||||
define config.developer = "auto"
|
||||
define config.console = True
|
||||
@ -152,6 +151,7 @@ init python:
|
||||
build.classify("icon.ico", "windows")
|
||||
build.classify("game/presplash_*.png", "renpy")
|
||||
build.classify("game/outfits/**", "all")
|
||||
build.classify("game/mods/MyMod/**", "all")
|
||||
|
||||
build.classify("**.py", None)
|
||||
build.classify("**.txt", None)
|
||||
@ -169,4 +169,5 @@ init python:
|
||||
|
||||
build.classify("cache/**", None)
|
||||
build.classify("game/saves/**", None)
|
||||
build.classify("game/mods/**", None)
|
||||
|
||||
|
@ -1,48 +1,3 @@
|
||||
init python:
|
||||
|
||||
if renpy.android:
|
||||
class Android11TextureLeakFix(NoRollback):
|
||||
def __init__(self, limit=100):
|
||||
self.statements = 0
|
||||
self.limit = limit
|
||||
|
||||
def __call__(self, name):
|
||||
if renpy.is_init_phase():
|
||||
return
|
||||
|
||||
self.statements += 1
|
||||
|
||||
if self.statements > self.limit:
|
||||
self.statements = 0
|
||||
|
||||
# Big thanks to Andykl (https://github.com/Andykl)
|
||||
# for finding the issue and inventing this workaround.
|
||||
# https://github.com/renpy/renpy/issues/3643
|
||||
|
||||
cache = renpy.display.im.cache
|
||||
cache_size = cache.get_total_size()
|
||||
cache_limit = cache.cache_limit * 0.95
|
||||
|
||||
if cache_size >= cache_limit:
|
||||
if config.developer:
|
||||
print("Cache limit reached, purging cache... ({}/{})\n{}".format(cache_size, cache_limit, renpy.get_filename_line()))
|
||||
|
||||
cache.clear()
|
||||
|
||||
if renpy.game.interface is not None:
|
||||
if config.developer:
|
||||
print("Statements limit reached, cleaning textures... ({})\n{}".format(self.limit, renpy.get_filename_line()))
|
||||
|
||||
renpy.game.interface.full_redraw = True
|
||||
renpy.game.interface.restart_interaction = True
|
||||
|
||||
if renpy.display.draw is not None:
|
||||
renpy.display.draw.kill_textures()
|
||||
|
||||
renpy.display.render.free_memory()
|
||||
|
||||
config.statement_callbacks.append(Android11TextureLeakFix())
|
||||
|
||||
init python early:
|
||||
if renpy.version_tuple < (7,5,0,22061501):
|
||||
raise RuntimeWarning("Your Ren'Py launcher is outdated, the current minimal requirement is 7.5.0.22061501+\nPlease perform an update and try launching the game again.")
|
||||
|
62
game/scripts/utility/engine.rpy
Normal file
62
game/scripts/utility/engine.rpy
Normal file
@ -0,0 +1,62 @@
|
||||
init -10 python:
|
||||
|
||||
if renpy.android:
|
||||
# Attempts at fixing the texture leak plaguing
|
||||
# android devices, mainly running on Android11 & Android 12.
|
||||
class Android11TextureLeakFix(NoRollback):
|
||||
def __init__(self, limit=100):
|
||||
self.statements = 0
|
||||
self.limit = limit
|
||||
|
||||
def __call__(self, name):
|
||||
if renpy.is_init_phase():
|
||||
return
|
||||
|
||||
self.statements += 1
|
||||
|
||||
if self.statements > self.limit:
|
||||
self.statements = 0
|
||||
|
||||
# Big thanks to Andykl (https://github.com/Andykl)
|
||||
# for finding the issue and inventing this workaround.
|
||||
# https://github.com/renpy/renpy/issues/3643
|
||||
|
||||
cache = renpy.display.im.cache
|
||||
cache_size = cache.get_total_size()
|
||||
cache_limit = cache.cache_limit * 0.95
|
||||
|
||||
if cache_size >= cache_limit:
|
||||
if config.developer:
|
||||
print("Cache limit reached, purging cache... ({}/{})\n{}".format(cache_size, cache_limit, renpy.get_filename_line()))
|
||||
|
||||
cache.clear()
|
||||
|
||||
if renpy.game.interface is not None:
|
||||
if config.developer:
|
||||
print("Statements limit reached, cleaning textures... ({})\n{}".format(self.limit, renpy.get_filename_line()))
|
||||
|
||||
renpy.game.interface.full_redraw = True
|
||||
renpy.game.interface.restart_interaction = True
|
||||
|
||||
if renpy.display.draw is not None:
|
||||
renpy.display.draw.kill_textures()
|
||||
|
||||
renpy.display.render.free_memory()
|
||||
|
||||
config.statement_callbacks.append(Android11TextureLeakFix())
|
||||
|
||||
if renpy.windows:
|
||||
# On windows, Renpy does not support backslashes in some of its functions,
|
||||
# but because the code needs to be platform-independent,
|
||||
# we require to monkey patch those functions in order
|
||||
# to remain compatible with all platforms without losing functionality.
|
||||
|
||||
_renpy_loadable = renpy.loadable
|
||||
|
||||
@renpy.pure
|
||||
def _loadable(filename):
|
||||
filename = filename.replace("\\", "/")
|
||||
|
||||
return _renpy_loadable(filename)
|
||||
|
||||
renpy.loadable = _loadable
|
@ -82,7 +82,7 @@ init python:
|
||||
def version_logo():
|
||||
url = UPDATE_URL
|
||||
filename = "logo_{}.webp".format(UPDATE_VER)
|
||||
path = os.path.join(config.basedir, "update/{}".format(filename))
|
||||
path = os.path.join(config.basedir, "update", filename)
|
||||
|
||||
# Read file if exists
|
||||
if os.path.isfile(path):
|
||||
@ -103,7 +103,7 @@ init python:
|
||||
|
||||
return im.Data(data, path)
|
||||
except:
|
||||
path = os.path.join(config.basedir, "update/generic.webp")
|
||||
path = os.path.join(config.basedir, "update", "generic.webp")
|
||||
|
||||
with open(path, "rb") as f:
|
||||
data = f.read()
|
||||
|
Loading…
Reference in New Issue
Block a user