Bug fixes and additions
* Added rummage sound * Added noshake parameter to personal CG * Remastered vibrator sounds to avoid clipping * Improved dialogue pacing * Improved chibis positioning * Fixed weather sounds playing over public CG * Fixed shaking CG displayable * Fixed logic issues
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@ -68,6 +68,7 @@ image CG ass expand classroom A2:
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layeredimage her_vibrators_public:
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layeredimage her_vibrators_public:
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fit "cover"
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fit "cover"
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fit_first True
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attribute background default
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attribute background default
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@ -146,10 +147,14 @@ layeredimage her_vibrators_personal hermione1:
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group vibrator multiple variant "vibrator":
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group vibrator multiple variant "vibrator":
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attribute base default
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attribute base default
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attribute eggl default at shake_xlinear
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attribute eggl default at shake_xlinear if_not "noshake"
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attribute eggr default at shake_xlinear
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attribute eggr default at shake_xlinear if_not "noshake"
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attribute eggl default if_any "noshake"
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attribute eggr default if_any "noshake"
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attribute tape default
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attribute tape default
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attribute noshake null
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layeredimage her_vibrators_personal hermione2:
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layeredimage her_vibrators_personal hermione2:
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fit "cover"
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fit "cover"
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fit_first True
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fit_first True
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@ -172,11 +177,16 @@ layeredimage her_vibrators_personal hermione2:
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group vibrator multiple variant "vibrator":
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group vibrator multiple variant "vibrator":
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attribute base default
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attribute base default
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attribute eggl default at shake_xlinear
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attribute eggl default at shake_xlinear if_not "noshake"
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attribute eggr default at shake_xlinear
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attribute eggr default at shake_xlinear if_not "noshake"
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attribute eggm default at shake_xlinear
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attribute eggm default at shake_xlinear if_not "noshake"
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attribute eggl default if_any "noshake"
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attribute eggr default if_any "noshake"
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attribute eggm default if_any "noshake"
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attribute tape default
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attribute tape default
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attribute noshake null
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layeredimage her_vibrators_personal hermione3:
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layeredimage her_vibrators_personal hermione3:
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fit "cover"
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fit "cover"
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fit_first True
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fit_first True
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File diff suppressed because it is too large
Load Diff
@ -38,5 +38,5 @@ transform color_temperature(factor=1.0, strength=1.0):
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mesh True
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mesh True
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shader "color_temperature_shader"
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shader "color_temperature_shader"
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u_factor factor
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u_factor factor # 0.075 dusk, 0.1 dawn, 0.5 evening, 1.0 night
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u_strength strength
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u_strength strength
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BIN
game/sounds/rummage.ogg
(Stored with Git LFS)
Normal file
BIN
game/sounds/rummage.ogg
(Stored with Git LFS)
Normal file
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game/sounds/vibrator_high.ogg
(Stored with Git LFS)
BIN
game/sounds/vibrator_high.ogg
(Stored with Git LFS)
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game/sounds/vibrator_low.ogg
(Stored with Git LFS)
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game/sounds/vibrator_low.ogg
(Stored with Git LFS)
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game/sounds/vibrator_medium.ogg
(Stored with Git LFS)
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game/sounds/vibrator_medium.ogg
(Stored with Git LFS)
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game/sounds/vibrator_overdrive.ogg
(Stored with Git LFS)
BIN
game/sounds/vibrator_overdrive.ogg
(Stored with Git LFS)
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