From 15b6025d39a32e55c6dbc82630c1801a19158c8b Mon Sep 17 00:00:00 2001 From: Gouvernathor <44340603+Gouvernathor@users.noreply.github.com> Date: Tue, 26 Mar 2024 19:56:38 +0100 Subject: [PATCH] More f-strings --- game/scripts/wardrobe/reactions.rpy | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/game/scripts/wardrobe/reactions.rpy b/game/scripts/wardrobe/reactions.rpy index 81ff28b8..0c7efa2a 100644 --- a/game/scripts/wardrobe/reactions.rpy +++ b/game/scripts/wardrobe/reactions.rpy @@ -1,12 +1,12 @@ init python: def wardrobe_check_category(category): - req = get_character_requirement(states.active_girl, "category {}".format(category)) + req = get_character_requirement(states.active_girl, f"category {category}") flag = get_character_progression(states.active_girl) return (flag >= req) def wardrobe_check_touch(what): - req = get_character_requirement(states.active_girl, "touch {}".format(what)) + req = get_character_requirement(states.active_girl, f"touch {what}") flag = get_character_progression(states.active_girl) return (flag >= req) @@ -18,7 +18,7 @@ init python: return (flag >= req) def wardrobe_check_unequip(item): - req = get_character_requirement(states.active_girl, "unequip {}".format(item.type)) + req = get_character_requirement(states.active_girl, f"unequip {item.type}") flag = get_character_progression(states.active_girl) return (flag >= req) @@ -45,7 +45,7 @@ init python: if not item.blacklist: return True - req = max( ( get_character_requirement(states.active_girl, "unequip {}".format(i)) for i in item.blacklist ) ) + req = max((get_character_requirement(states.active_girl, f"unequip {i}") for i in item.blacklist)) flag = get_character_progression(states.active_girl) return (flag >= req) @@ -53,7 +53,7 @@ init python: def wardrobe_fallback_required(item): fallbacks = {"top", "bottom", "bra", "panties"} char = get_character_object(states.active_girl) - req = [get_character_requirement(states.active_girl, "unequip {}".format(i)) for i in fallbacks if not char.is_equipped(i) and not i in char.blacklist] + req = [get_character_requirement(states.active_girl, f"unequip {i}") for i in fallbacks if not char.is_equipped(i) and not i in char.blacklist] if not req: return False