Detach interface and gameplay elements.
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5967c358ca
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@ -11,7 +11,7 @@ screen nvl(dialogue, items=None):
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screen say(who, what, side_image=None, icon=None):
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style_prefix "say"
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layer "interface"
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zorder 55
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zorder 0
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if states.settings.interface_hidden:
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use hider
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@ -66,7 +66,7 @@ label wheelmenu(btns, ret, pos=None):
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screen wheelmenu(btns, pos):
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layer "interface"
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tag wheelmenu
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zorder 4
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zorder 1
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style_prefix "wheelmenu"
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$ mpos = renpy.get_mouse_pos()
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@ -51,9 +51,11 @@ define config.physical_height = 720
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define config.save_physical_size = True
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# User interface settings
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define config.layers = ["master", "transient", "screens", "overlay"]
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define config.layers = ["master", "transient", "screens", "dolls", "overlay"]
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define config.menu_clear_layers = ["interface", "dolls"]
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define config.default_tag_layer = "screens"
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define config.top_layers = ["interface"]
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define config.say_layer = "interface"
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define config.transparent_tile = False
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define config.narrator_menu = True
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define config.hard_rollback_limit = 100
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