Detach interface and gameplay elements.

This commit is contained in:
LoafyLemon 2024-05-19 21:12:51 +01:00
parent 5967c358ca
commit 15ebe27d0a
3 changed files with 5 additions and 3 deletions

View File

@ -11,7 +11,7 @@ screen nvl(dialogue, items=None):
screen say(who, what, side_image=None, icon=None):
style_prefix "say"
layer "interface"
zorder 55
zorder 0
if states.settings.interface_hidden:
use hider

View File

@ -66,7 +66,7 @@ label wheelmenu(btns, ret, pos=None):
screen wheelmenu(btns, pos):
layer "interface"
tag wheelmenu
zorder 4
zorder 1
style_prefix "wheelmenu"
$ mpos = renpy.get_mouse_pos()

View File

@ -51,9 +51,11 @@ define config.physical_height = 720
define config.save_physical_size = True
# User interface settings
define config.layers = ["master", "transient", "screens", "overlay"]
define config.layers = ["master", "transient", "screens", "dolls", "overlay"]
define config.menu_clear_layers = ["interface", "dolls"]
define config.default_tag_layer = "screens"
define config.top_layers = ["interface"]
define config.say_layer = "interface"
define config.transparent_tile = False
define config.narrator_menu = True
define config.hard_rollback_limit = 100