Replace show screen with call screen
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@ -28,27 +28,21 @@ label summon_menu(xx=723, yy=90):
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$ current_sorting = summon_show_busy
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$ current_sorting = summon_show_busy
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label .after_init:
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call screen summon(xx, yy)
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show screen summon(xx, yy)
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$ renpy.dynamic(__choice = ui.interact())
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if __choice[0] == "summon":
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hide screen summon
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if not __choice[2]:
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$ enable_game_menu()
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$ renpy.jump_out_of_context("summon_"+__choice[1].lower())
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else:
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if game.daytime or __choice[1] in ["Tonks", "Snape"]:
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nar "[__choice[1]] is currently busy. Try again later."
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else:
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nar "[__choice[1]] is currently asleep. Try again tomorrow."
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else:
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hide screen summon
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return
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return
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jump .after_init
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label .summon(char, busy):
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if not busy:
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$ enable_game_menu()
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$ renpy.jump_out_of_context("summon_"+char.lower())
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else:
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if game.daytime or char in ["Tonks", "Snape"]:
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nar "[char] is currently busy. Try again later."
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else:
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nar "[char] is currently asleep. Try again tomorrow."
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return
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screen summon(xx, yy):
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screen summon(xx, yy):
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tag summon
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tag summon
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@ -115,10 +109,10 @@ screen summon_menu():
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text_xanchor 0.5
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text_xanchor 0.5
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text_size 20
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text_size 20
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if not summon_dict[char]["busy"]:
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if not summon_dict[char]["busy"]:
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action Return(["summon", char, False])
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action Call("summon_menu.summon", char, False)
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else:
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else:
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text_color "#8C8C70"
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text_color "#8C8C70"
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action Return(["summon", char, True])
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action Call("summon_menu.summon", char, True)
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add gui.format("interface/achievements/{}/spacer_left.webp")
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add gui.format("interface/achievements/{}/spacer_left.webp")
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