Implement new choice menu
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game/gui/creamy_pumpkin_pie/choice.png
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game/gui/creamy_pumpkin_pie/choice.png
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game/gui/creamy_pumpkin_pie/choice_arrow.png
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game/gui/creamy_pumpkin_pie/choice_arrow.png
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game/gui/creamy_pumpkin_pie/choice_bar_empty.png
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game/gui/creamy_pumpkin_pie/choice_bar_empty.png
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game/gui/creamy_pumpkin_pie/choice_bar_full.png
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game/gui/creamy_pumpkin_pie/choice_bar_full.png
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game/gui/creamy_pumpkin_pie/fade_bottom.png
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game/gui/creamy_pumpkin_pie/fade_bottom.png
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game/gui/creamy_pumpkin_pie/fade_top.png
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game/gui/creamy_pumpkin_pie/fade_top.png
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@ -349,23 +349,16 @@ init -1 python:
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def menu_hints(queue, filter):
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def menu_hints(queue, filter):
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filtered_queue = queue.list_filtered() if filter is False else queue.list_filtered(filter)
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filtered_queue = queue.list_filtered() if filter is False else queue.list_filtered(filter)
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total_applicable = len(filtered_queue)
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total_applicable = len(filtered_queue)
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total_events = len(queue.queue)
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# total_events = len(queue.queue)
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completed = 0
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completed = 0
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icons = []
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for ev in filtered_queue:
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for ev in filtered_queue:
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if ev.completed:
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if ev.completed:
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icons.append(f"interface/icons/small/heart_red.webp")
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completed += 1
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completed += 1
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elif ev.completed_failed:
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elif ev.completed_failed:
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icons.append(f"interface/icons/small/heart_black.webp")
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completed += 1
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completed += 1
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else:
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icons.append(f"interface/icons/small/heart_empty.webp")
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hints = f" {completed}/{total_applicable}/{total_events}"
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return (completed, total_applicable)
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return (hints, icons)
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l = []
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l = []
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@ -373,11 +366,7 @@ init -1 python:
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if isinstance(queue, str):
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if isinstance(queue, str):
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queue = getattr(store, queue)
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queue = getattr(store, queue)
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hints, icons = menu_hints(queue, filter)
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progress = menu_hints(queue, filter)
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title = f"-{title}-"
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if config.developer:
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title += hints
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if ( ev := queue.next()) and ev.requirements_met():
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if ( ev := queue.next()) and ev.requirements_met():
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action = queue
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action = queue
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@ -391,7 +380,7 @@ init -1 python:
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if action in ("disabled", "noncompliant"):
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if action in ("disabled", "noncompliant"):
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_kwargs["style"] = "disabled"
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_kwargs["style"] = "disabled"
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elif report_progress:
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elif report_progress:
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_kwargs = {"progress": icons}
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_kwargs = {"progress": progress}
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location = renpy.game.context().current
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location = renpy.game.context().current
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choice = ui.ChoiceReturn(title, action, location, kwargs=_kwargs)
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choice = ui.ChoiceReturn(title, action, location, kwargs=_kwargs)
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@ -52,11 +52,11 @@
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# style prompt_text is gui_text
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# style prompt_text is gui_text
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# style bar:
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style bar:
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# unscrollable gui.unscrollable
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unscrollable gui.unscrollable
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# ysize gui.scrollbar_size
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ysize gui.scrollbar_size
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# base_bar Frame("scrollbar_horizontal_[prefix_]bar", gui.slider_borders, tile=gui.slider_tile)
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base_bar Frame("scrollbar_horizontal_[prefix_]bar", gui.slider_borders, tile=gui.slider_tile)
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# thumb Frame("scrollbar_horizontal_[prefix_]thumb", gui.slider_borders, tile=gui.slider_tile)
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thumb Frame("scrollbar_horizontal_[prefix_]thumb", gui.slider_borders, tile=gui.slider_tile)
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# style vbar:
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# style vbar:
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# unscrollable gui.unscrollable
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# unscrollable gui.unscrollable
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@ -119,12 +119,9 @@
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# style imagemap:
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# style imagemap:
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# activate_sound "sounds/qubodup-click2.ogg"
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# activate_sound "sounds/qubodup-click2.ogg"
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# style button:
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style button:
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# activate_sound "sounds/qubodup-click2.ogg"
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activate_sound "sounds/qubodup-click2.ogg"
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# hover_sound "sounds/qubodup-hover1.ogg"
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hover_sound "sounds/qubodup-hover1.ogg"
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# insensitive_background "#463b3be6"
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# selected_background "#766a6ae6"
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# padding (5, 5, 5, 5)
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# style dark_button:
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# style dark_button:
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# background "#5d5151e6"
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# background "#5d5151e6"
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