Make variables dynamic
or constant, in one case
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@ -3,6 +3,7 @@
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####################################
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default summon_show_busy = True
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define summon_categories_sorted = ("Snape", "Tonks", "Hermione", "Cho", "Luna", "Astoria", "Susan") #"Ginny", "Daphne", "Padma", "Patil", "Myrtle", "Mafkin"
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label summon:
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$ gui.in_context("summon_menu")
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@ -10,23 +11,75 @@ label summon:
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label summon_menu(xx=723, yy=90):
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$ map_transcript_loc = {"library": "Library", "room_g": "Gryffindor Dormitory", "room_s": "Slytherin Dormitory", "room_r": "Ravenclaw Dormitory", "room_h": "Hufflepuff Dormitory", "great_hall": "Great Hall", "courtyard": "Courtyard", "forest": "Forest", "greenhouse": "Greenhouse", "defense": "D.A.D.A Classroom", "training_grounds": "Training Grounds", "Lake": "Lake", "randomstudent": renpy.random.choice(["Classroom", "Bathroom", "Hagrid's Hut", "Weasley's Store", "Mafkin's Store", "Broom Cupboard", "Attic"]), "randomsnape": renpy.random.choice(["Classroom", "Boathouse", "Bathroom", "Snape's Office", "Hall", "Slytherin Dormitory", "Library", "Attic", "Forest", "Lake", "Dungeons", "Quidditch Cave", "Staircase", "Behind your door", "Room of Doom"]), "randomtonks": renpy.random.choice(["Classroom", "Bathroom", "Hall", "Gryffindor Dormitory", "Slytherin Dormitory", "Hufflepuff Dormitory", "Ravenclaw Dormitory", "Training Grounds", "Tonks' Room", "Quidditch Pitch", "Infirmary", "Sex Dungeon", "Hospital Wing", "Forest", "Lake", "Greenhouse", "Mafkin's Store"])}
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$ renpy.dynamic(
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map_transcript_loc = {
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"library": "Library",
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"room_g": "Gryffindor Dormitory",
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"room_s": "Slytherin Dormitory",
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"room_r": "Ravenclaw Dormitory",
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"room_h": "Hufflepuff Dormitory",
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"great_hall": "Great Hall",
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"courtyard": "Courtyard",
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"forest": "Forest",
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"greenhouse": "Greenhouse",
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"defense": "D.A.D.A Classroom",
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"training_grounds": "Training Grounds",
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"Lake": "Lake",
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"randomstudent": renpy.random.choice((
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"Classroom",
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"Bathroom",
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"Hagrid's Hut",
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"Weasley's Store",
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"Mafkin's Store",
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"Broom Cupboard",
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"Attic")),
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"randomsnape": renpy.random.choice((
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"Classroom",
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"Boathouse",
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"Bathroom",
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"Snape's Office",
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"Hall",
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"Slytherin Dormitory",
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"Library",
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"Attic",
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"Forest",
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"Lake",
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"Dungeons",
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"Quidditch Cave",
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"Staircase",
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"Behind your door",
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"Room of Doom")),
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"randomtonks": renpy.random.choice((
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"Classroom",
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"Bathroom",
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"Hall",
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"Gryffindor Dormitory",
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"Slytherin Dormitory",
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"Hufflepuff Dormitory",
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"Ravenclaw Dormitory",
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"Training Grounds",
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"Tonks' Room",
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"Quidditch Pitch",
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"Infirmary",
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"Sex Dungeon",
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"Hospital Wing",
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"Forest",
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"Lake",
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"Greenhouse",
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"Mafkin's Store")),
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},
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# Door dictionary
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$ summon_dict = {
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"Snape": {"ico": "snape", "flag": states.sna.unlocked, "busy": states.sna.busy, "loc": "randomsnape"},
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"Tonks": {"ico": "tonks", "flag": states.ton.unlocked, "busy": states.ton.busy, "loc": "randomtonks"},
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"Hermione": {"ico": "hermione", "flag": states.her.unlocked, "busy": states.her.busy, "loc": states.her.map_location },
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"Cho": {"ico": "cho", "flag": states.cho.unlocked, "busy": states.cho.busy, "loc": states.cho.map_location},
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"Luna": {"ico": "luna", "flag": states.lun.unlocked, "busy": states.lun.busy, "loc": states.lun.map_location},
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"Astoria": {"ico": "astoria", "flag": states.ast.unlocked, "busy": states.ast.busy, "loc": states.ast.map_location },
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"Susan": {"ico": "susan", "flag": states.sus.unlocked, "busy": states.sus.busy, "loc": states.sus.map_location}
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}
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$ summon_categories_sorted = ["Snape", "Tonks", "Hermione", "Cho", "Luna", "Astoria", "Susan"] #"Ginny", "Daphne", "Padma", "Patil", "Myrtle", "Mafkin"
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$ summon_categories_sorted_length = len(summon_categories_sorted)
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$ current_sorting = summon_show_busy
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# Door dictionary
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summon_dict = {
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"Snape": {"ico": "snape", "flag": states.sna.unlocked, "busy": states.sna.busy, "loc": "randomsnape"},
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"Tonks": {"ico": "tonks", "flag": states.ton.unlocked, "busy": states.ton.busy, "loc": "randomtonks"},
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"Hermione": {"ico": "hermione", "flag": states.her.unlocked, "busy": states.her.busy, "loc": states.her.map_location },
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"Cho": {"ico": "cho", "flag": states.cho.unlocked, "busy": states.cho.busy, "loc": states.cho.map_location},
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"Luna": {"ico": "luna", "flag": states.lun.unlocked, "busy": states.lun.busy, "loc": states.lun.map_location},
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"Astoria": {"ico": "astoria", "flag": states.ast.unlocked, "busy": states.ast.busy, "loc": states.ast.map_location },
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"Susan": {"ico": "susan", "flag": states.sus.unlocked, "busy": states.sus.busy, "loc": states.sus.map_location}
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},
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)
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call screen summon(xx, yy)
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