Bug Fixes
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@ -10,8 +10,6 @@ label summon:
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label summon_menu(xx=723, yy=90):
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call update_stats
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$ map_transcript_loc = {"library": "Library", "room_g": "Gryffindor Dormitory", "room_s": "Slytherin Dormitory", "room_r": "Ravenclaw Dormitory", "room_h": "Hufflepuff Dormitory", "great_hall": "Great Hall", "courtyard": "Courtyard", "forest": "Forest", "greenhouse": "Greenhouse", "defense": "D.A.D.A Classroom", "training_grounds": "Training Grounds", "Lake": "Lake", "randomstudent": renpy.random.choice(["Classroom", "Bathroom", "Hagrid's Hut", "Weasley's Store", "Mafkin's Store", "Broom Cupboard", "Attic"]), "randomsnape": renpy.random.choice(["Classroom", "Boathouse", "Bathroom", "Snape's Office", "Hall", "Slytherin Dormitory", "Library", "Attic", "Forest", "Lake", "Dungeons", "Quidditch Cave", "Staircase", "Behind your door", "Room of Doom"]), "randomtonks": renpy.random.choice(["Classroom", "Bathroom", "Hall", "Gryffindor Dormitory", "Slytherin Dormitory", "Hufflepuff Dormitory", "Ravenclaw Dormitory", "Training Grounds", "Tonks' Room", "Quidditch Pitch", "Infirmary", "Sex Dungeon", "Hospital Wing", "Forest", "Lake", "Greenhouse", "Mafkin's Store"])}
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# Door dictionary
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@ -329,6 +329,7 @@ screen inventory_menuitem(xx, yy):
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grid 9 4:
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style "empty"
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pos (24, 113)
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spacing 5
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for i in range(current_page*items_shown, (current_page*items_shown)+items_shown):
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if i < menu_items_length:
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@ -338,6 +339,7 @@ screen inventory_menuitem(xx, yy):
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style "empty"
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xsize 48
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ysize 48
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add gui.format("interface/achievements/{}/iconbox.webp")
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if current_item is not None and current_item.id == menu_items[i].id:
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@ -430,4 +432,4 @@ style inventory_button:
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style inventory_button_text:
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outlines []
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align (0.5, 0.5)
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size 16
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size 16
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