Ensure translation support in navigation and credits
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@ -36,7 +36,7 @@ define credits_images = [] # TODO: Add images once new chibis are in.
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define credits_mods = "\n\n## Game Mods\n\n" + "\n\n".join(["### " + i[1]["Name"] + "\n- " + i[1]["Author"] for i in mods_list.items()]) if mods_list else ""
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define credits_mods = "\n\n## Game Mods\n\n" + "\n\n".join(["### " + i[1]["Name"] + "\n- " + i[1]["Author"] for i in mods_list.items()]) if mods_list else ""
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define credits = credits.convert(f"""{{image=game_logo}}{{vspace=10}}
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define credits = credits.convert(_(f"""{{image=game_logo}}{{vspace=10}}
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## Development Team
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## Development Team
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### Project Lead
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### Project Lead
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@ -229,7 +229,7 @@ define credits = credits.convert(f"""{{image=game_logo}}{{vspace=10}}
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- [renpy.license!t]{{vspace=300}}
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- [renpy.license!t]{{vspace=300}}
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# Thank you for playing!{{vspace=300}}
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# Thank you for playing!{{vspace=300}}
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""")
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"""))
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style credits_header1:
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style credits_header1:
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color "#ffffff"
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color "#ffffff"
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@ -189,49 +189,49 @@ screen navigation():
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vbox:
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vbox:
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style_prefix "navigation_tabs"
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style_prefix "navigation_tabs"
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textbutton "Save" action [SetLocalVariable("subcategory", None), SetLocalVariable("category", "save")] selected (category=="save") at navigation_tabs
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textbutton _("Save") action [SetLocalVariable("subcategory", None), SetLocalVariable("category", "save")] selected (category=="save") at navigation_tabs
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textbutton "Load" action [SetLocalVariable("subcategory", None), SetLocalVariable("category", "load")] selected (category=="load") at navigation_tabs
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textbutton _("Load") action [SetLocalVariable("subcategory", None), SetLocalVariable("category", "load")] selected (category=="load") at navigation_tabs
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textbutton "Settings" action [SetLocalVariable("subcategory", "general"), SetLocalVariable("category", "settings")] at navigation_tabs
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textbutton _("Settings") action [SetLocalVariable("subcategory", "general"), SetLocalVariable("category", "settings")] at navigation_tabs
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textbutton "Main Menu" action MainMenu() at navigation_tabs
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textbutton _("Main Menu") action MainMenu() at navigation_tabs
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null height 35
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null height 35
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textbutton "Return" action [SetScreenVariable("navigation_last_frame_atl", navigation_last_frame_hide), SetScreenVariable("navigation_atl", navigation_hide), SetScreenVariable("navigation_exit", True)] keysym "game_menu" at navigation_tabs
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textbutton _("Return") action [SetScreenVariable("navigation_last_frame_atl", navigation_last_frame_hide), SetScreenVariable("navigation_atl", navigation_hide), SetScreenVariable("navigation_exit", True)] keysym "game_menu" at navigation_tabs
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null height 35
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null height 35
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textbutton "Credits" action Show("credits") at navigation_tabs
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textbutton _("Credits") action Show("credits") at navigation_tabs
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if category == "save":
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if category == "save":
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vbox:
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vbox:
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style_prefix "navigation_subtabs"
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style_prefix "navigation_subtabs"
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textbutton "A.Saves" action FilePage("auto") at navigation_tabs
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textbutton _("A.Saves") action FilePage("auto") at navigation_tabs
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textbutton "Q.Saves" action FilePage("quick") at navigation_tabs
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textbutton _("Q.Saves") action FilePage("quick") at navigation_tabs
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null height 35
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null height 35
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textbutton "Next" action FilePageNext() at navigation_tabs
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textbutton _("Next") action FilePageNext() at navigation_tabs
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textbutton "Previous" action FilePagePrevious() at navigation_tabs
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textbutton _("Previous") action FilePagePrevious() at navigation_tabs
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null height 35
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null height 35
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textbutton "Last Page" action FilePageLast() at navigation_tabs
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textbutton _("Last Page") action FilePageLast() at navigation_tabs
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use file_slots(_("Save"))
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use file_slots(_("Save"))
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elif category == "load":
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elif category == "load":
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vbox:
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vbox:
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style_prefix "navigation_subtabs"
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style_prefix "navigation_subtabs"
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textbutton "A.Saves" action FilePage("auto") at navigation_tabs
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textbutton _("A.Saves") action FilePage("auto") at navigation_tabs
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textbutton "Q.Saves" action FilePage("quick") at navigation_tabs
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textbutton _("Q.Saves") action FilePage("quick") at navigation_tabs
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null height 35
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null height 35
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textbutton "Next" action FilePageNext() at navigation_tabs
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textbutton _("Next") action FilePageNext() at navigation_tabs
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textbutton "Previous" action FilePagePrevious() at navigation_tabs
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textbutton _("Previous") action FilePagePrevious() at navigation_tabs
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null height 35
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null height 35
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textbutton "Last Page" action FilePageLast() at navigation_tabs
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textbutton _("Last Page") action FilePageLast() at navigation_tabs
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use file_slots(_("Load"))
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use file_slots(_("Load"))
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elif category == "settings":
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elif category == "settings":
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vbox:
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vbox:
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style_prefix "navigation_subtabs"
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style_prefix "navigation_subtabs"
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textbutton "General" action SetLocalVariable("subcategory", "general") at navigation_tabs
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textbutton _("General") action SetLocalVariable("subcategory", "general") at navigation_tabs
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textbutton "Display" action SetLocalVariable("subcategory", "display") at navigation_tabs
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textbutton _("Display") action SetLocalVariable("subcategory", "display") at navigation_tabs
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textbutton "Audio" action SetLocalVariable("subcategory", "audio") at navigation_tabs
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textbutton _("Audio") action SetLocalVariable("subcategory", "audio") at navigation_tabs
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textbutton "Other" action SetLocalVariable("subcategory", "other") at navigation_tabs
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textbutton _("Other") action SetLocalVariable("subcategory", "other") at navigation_tabs
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if subcategory == "audio":
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if subcategory == "audio":
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use settings_audio
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use settings_audio
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@ -10,7 +10,7 @@ screen player(pos=(0.025, 0.2)):
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frame style "empty":
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frame style "empty":
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pos pos
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pos pos
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text "{bounce}Currently Playing{/bounce}"
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text _("{bounce}Currently Playing{/bounce}")
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bar value AudioPositionValue() ypos 20
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bar value AudioPositionValue() ypos 20
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text "[renpy.music.get_playing()!i]" style "player_text_title" ypos 40
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text "[renpy.music.get_playing()!i]" style "player_text_title" ypos 40
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