Simpler inline conditional

(cherry picked from commit da636e93ab)
This commit is contained in:
Gouvernathor 2023-11-14 23:39:33 +01:00 committed by LoafyLemon
parent 5ef4d4f2db
commit 2110eeb92a

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@ -121,7 +121,7 @@ init python:
return int(progress_factor * random_gold) return int(progress_factor * random_gold)
else: else:
filtered_list = [x for x in drop_list if x.owned <= 5] filtered_list = [x for x in drop_list if x.owned <= 5]
random_item = renpy.random.choice(filtered_list if filtered_list else drop_list) random_item = renpy.random.choice(filtered_list or drop_list)
return random_item return random_item
elif game.difficulty == 2: elif game.difficulty == 2:
@ -131,7 +131,7 @@ init python:
return int(progress_factor * random_gold) return int(progress_factor * random_gold)
else: else:
filtered_list = [x for x in drop_list if x.owned <= 3] filtered_list = [x for x in drop_list if x.owned <= 3]
random_item = renpy.random.choice(filtered_list if filtered_list else drop_list) random_item = renpy.random.choice(filtered_list or drop_list)
if int(120 * math.log(game.day)) / 3 < random_item.price: if int(120 * math.log(game.day)) / 3 < random_item.price:
chance = max(6 - (random_item.owned * 5), 1) chance = max(6 - (random_item.owned * 5), 1)